'Claws Twister' Pub!

It is free. If you play those awful max rank missions in ellydium faction.

12 hours ago, EndeavSTEEL said:

U loose creds on ammo  ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)

Oh, that 18k refill at 280k income. Its not like 180k per Sirius death, that collect dust now due to abundance of those horny jumping roaches on crack.

It exists!IT EXISTS!

Star_Conflict_28.JUN.2017_-_11.05.14.02.

27 of them left to build by Sirius

 

screenshot-170610-125003.jpg.beabd8f59402c485c00f9d1b30ac50f2.jpg Yeap

Another update in SC Heroes, and another infinite loop ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)
71q16yX.jpg

I think the claws twister is the right place to unload a bit of inner frustration

 

so even, if i accept the nonsensical gameplay atm. and just go and play this game with an open mind, without trying to compare it to the fun i expect, or even fairness, or even something

there is one thing which annoys me - especially as a coder - to high heavens

 

and that’s the join lag.

because, yes you can remove join lag.

in fact it has been better in the past.

 

 

 

there is just no reason, why another joining player has to basicly block the game for everybody, and a sync cannot be done in a smarter, more asynchronous way, even if small stutters might become unavoidable from the graphics card loading in new model data, or the syncing of the state machine has to occur at some point, or whatever coincides to create this horrible lagfest when people join the game ( I really don’t know, I am just throwing in possible reasons, as it is my job to usually find these kind of exotic problems in software, so yes, I believe in magic when it comes to software, and yes, i am a pro in this )

 

 

otherwise, it seems, that the games have systematic slowdowns sometimes, resulting in increasing matrix mode, something occuring quite often lately.

 

i am pretty sure, those slowdowns are however caused by server side spiral-of-death - maybe even error-logging (not to accuse people of cheating, but the closest comparison is from my experience, it feels like you get ddosed with invalid game commands; I am just saying this to get across what I mean with slowdown, not because i believe this is the reason)

 

imho these issues should be a priority for you guys, as even if the controversies around whatever might be subjective, this basicly kills the game mood considerably.

I also do not open a bug report about this, because, let’s be honest, this is not in the logs, and especially the join lags are basicly there for everyone.

Are you guys still having those “player xxx joins the battle” - pause the game for half a second?

 

I, personaly, have not seen those in a very long time. Cant even remember when was the last time ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) neither at ru times nor na times.

 

1 minute ago, xKostyan said:

Are you guys still having those “player xxx joins the battle” - pause the game for half a second?

 

I, personaly, have not seen those in a very long time. Cant even remember when was the last time ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) neither at ru times nor na times.

 

I have them nearly every 2nd round.

17 minutes ago, xKostyan said:

Are you guys still having those “player xxx joins the battle” - pause the game for half a second?

 

I, personaly, have not seen those in a very long time. Cant even remember when was the last time ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) neither at ru times nor na times.

 

Have them every game I’m in from the start.

26 minutes ago, xKostyan said:

Are you guys still having those “player xxx joins the battle” - pause the game for half a second?

 

I, personaly, have not seen those in a very long time. Cant even remember when was the last time ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) neither at ru times nor na times.

 

I see them also in every game, whats the deal behind that?

9 minutes ago, xKostyan said:

Are you guys still having those “player xxx joins the battle” - pause the game for half a second?

you are the only person i know of, who doesnt :confused:

lucky you

 

Would that be somehow related to a region you are playing from?

Basically if any one of you could do a video with hot join lag and attach logs to it, that be great, because i highly doubt there is an open ticket to fix/optimize hot join.

Nerf the god damn Taikin mobility, not the health.

Seriously, from what battles are those famous statistics from, R5?

14 hours ago, Rob40468 said:

Nerf the god damn Taikin mobility, not the health.

Seriously, from what battles are those famous statistics from, R5?

 

And Nerf the damage output a bit, too. This must be adjusted!

On 10.7.2017 at 3:57 PM, xKostyan said:

Would that be somehow related to a region you are playing from?

nope, i do not think so. its also not really about hardware.

 

tillo made a good point that it happens more if you are already in the match from the start, i did not think about this like that yet. i shall in future take notes about which region i am in, whether i entered in the start, and try to write it down, even if it doesnt happen.

but actually, someone who is more active than me should rather take these notes or a video. i might try to.

since i havent said anything for months, and this happens now quite for some time, it should have more time, especially if as it seems not everybody is affected

or they all just learned to ignore it like me, most of the time.

 

as said, i am puzzled, as you can even visually see it happens to everyone, when people start to crash into things right after such a microlag. I have learned to compensate.

you can of course only see it if people actually join games, and you are already in the battle. And there are times where its worse and where its better.

might also be related to total players if its some master server communication, depends on what causes the glitch (but I bet on network data bursts, or even requests; might also be asset loading - if the devs would tell about it, it might be easier to test it - of course big chance is also, they would have to determine it aswell)

2 hours ago, g4borg said:

nope, i do not think so. its also not really about hardware.

2

A couple of guys told me that right after they switched to SSD (client installed on an SSD) that problem disappeared completely. 

I do to play from SSD (both Win10 and SC installed on the same one but on different partitions), but it has been this way for quite some time so I can’t really correlate disappearance of join in lag with switching to SSD ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”) but I am still playing 100% free of these join in progress lag, regardless if I started from the beginning of the game or hot joined in, and regardless of the server.

Is it possible that this hot join lag is caused by loading new resources that came with newly added players? Each player has up to 4 ships and players come in pairs so, potentially up to 8 ship models that are not in the match yet, plus custom paintings and stickers (which are good old textures), this could explain SSD mitigating the stutter and the fact that if you are starting from the start of the battle - you have the least amount of resources loaded, while if you join mid - game, your client will load all the resources that already got into the match?

 

I am not familiar with game development and coding, so I might have said some obviously dumb stuff and all of this is based on assumption that client does not load all of the existing resources every single match. Or is stuff like that is done via multitasking/multithreading somehow? 

35 minutes ago, xKostyan said:

Is it possible that this hot join lag is caused by loading new resources that came with newly added players? Each player has up to 4 ships and players come in pairs so, potentially up to 8 ship models that are not in the match yet, plus custom paintings and stickers (which are good old textures), this could explain SSD mitigating the stutter and the fact that if you are starting from the start of the battle - you have the least amount of resources loaded, while if you join mid - game, your client will load all the resources that already got into the match?

 

I am not familiar with game development and coding, so I might have said some obviously dumb stuff and all of this is based on assumption that client does not load all of the existing resources every single match. Or is stuff like that is done via multitasking/multithreading somehow? 

Could be the problem, I will take a look at my disks load next time when I play SC.  If that is the case then Devs could simply fix it by preloading a few more resources (It can be that they load always the complete archive to only extract one Texture/Model which would explain that HDD’s have a bigger trouble with that).

 

At least it is obvious that the game has not everything loaded all the time (game files +4Gb, Ram consumption ~1Gb)

1 hour ago, xKostyan said:

Is it possible that this hot join lag is caused by loading new resources that came with newly added players? Each player has up to 4 ships and players come in pairs so, potentially up to 8 ship models that are not in the match yet, plus custom paintings and stickers (which are good old textures), this could explain SSD mitigating the stutter and the fact that if you are starting from the start of the battle - you have the least amount of resources loaded, while if you join mid - game, your client will load all the resources that already got into the match?

 

I am not familiar with game development and coding, so I might have said some obviously dumb stuff and all of this is based on assumption that client does not load all of the existing resources every single match. Or is stuff like that is done via multitasking/multithreading somehow? 

 

Actually you just might be right. Maybe loading the ships textures minus the small stuff like skins etc while the game itself loads would be the best first step to test the possible solution to this issue.