Classic Empire Gunship Fighters Still Weak

I’m sad to say that even with the small amount of new modules that came with Empire gunship fighters, most of the classic ones are still hard to fly. I’ve been having a very hard time using gunship fighters in both pvp and pve as there are better ships to fly out there, namely tackler and guard.

 

Gunship fighter’s need a rework to it’s special ability. All I ask for is a PASSIVE function for the special ability on classic fighters. That would solve basically all the issues with gunship fighters.

![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

![:00:](<fileStore.core_Emoticons>/emoticons/00.png “:00:”)

I know I’m very evil!

Hint from a Star Conflict Veteran
Build a proper ship! Use the role specific modules! Raise the ship synergy and modules level to maximum! Play tactically! (If the previous things don’t succeed write a suggestion for buff your ship or nerf every other ships.)

2 hours ago, HBZK100 said:

Gunship fighter’s need a rework to it’s special ability. All I ask for is a PASSIVE function for the special ability on classic fighters. That would solve basically all the issues with gunship fighters.

 

I’m interested:

What kind of module would you like to have on your gunship?

Definitely the weakest ship class and always have been under powered. Certainly in dire need of a buff!

9 minutes ago, Cr0 said:

Definitely the weakest ship class and always have been under powered. Certainly in dire need of a buff!

 

What kind of buff are you talking about?

4 minutes ago, GatoGrande said:

 

What kind of buff are you talking about?

 

Maybe double the damage of the gauss cannon?

Just now, Cr0 said:

 

Maybe double the damage of the gauss cannon?

 

Oh I’m all for it.

![:good:](<fileStore.core_Emoticons>/emoticons/good.gif “:good:”)

![o_O](<fileStore.core_Emoticons>/emoticons/007.png “o_O”) ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”) ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

![:blink:](< base_url >/uploads/emoticons/blink.gif “:blink:”)

![:004_2:](<fileStore.core_Emoticons>/emoticons/004_2.png “:004_2:”)

![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

On 21.02.2018 at 8:50 PM, Cr0 said:

 

Maybe double  triple the damage of the gauss cannon?

 

1 hour ago, Tillowaty said:

 

 

This.

Yes please and make it have splash damage to all ships in 650m radius.

5 minutes ago, GatoGrande said:

 

This.

Yes please and make it have splash damage to all ships in 650m  over 8000m  radius.

 

11 minutes ago, Tillowaty said:

 

 

That would be like on LRF almost op.

But you know that since LRF is your favorite ship class.

38 minutes ago, GatoGrande said:

 

That would be like on LRF almost op.

But you know that since LRF is your favorite ship class.

LRF is not my favorite ship class!!!11oneone

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11 minutes ago, Tillowaty said:

LRF is not my favorite ship class!!!11oneone

 

Heh it is not? ![:009:](<fileStore.core_Emoticons>/emoticons/009.png “:009:”)

Well I thought it is since you play better in LRF than in any other ship class.

 

17 minutes ago, GatoGrande said:

 

Heh it is not? ![:009:](<fileStore.core_Emoticons>/emoticons/009.png “:009:”)

Well I thought it is since you play better in LRF than in any other ship class.

 

Well maybe builds from '15 have something to do with that or requirement of keyboard for other ship classes.