Change PvP starting respawn counts due to players connecting late.

With games being as small as 2v2 when they start, Team Battles will only have 10 lives per team. This doesn’t change when more players connect - so suddenly a team battle with 10 people in it still only has 10 lives to the team.

 

Needless to say, those games end in about 30 seconds.

 

It seems prudent to either:

  1. Start with a higher count - say 30 no matter what. With only 7 minute matches it will go to time often, but that beats the alternative

OR
2) Have a dynamic expansion of the count as players connect. Perhaps every 4 players (2 per team) provides an additional 5 lives to the total. 10v10s would then be 35 ticket totals, which is a little low (used to be 45, I think) but it beats the alternative.

 

I’m hyped for the increased battle frequency. Just offering my two cents on how to keep it running smoothly.

 

Thoughts?

 

*edit* Crap. Forgot to put Team Battle in the topic line.

I didn’t think of this problem! Your solutions make sense

Totally agree with this one.  You make alot of Cents

Extend the game time as well. More players joining should mean more time in the match. Otherwise, everyone’s just joining a game that’s already over because they don’t have time to turn the tide.

Hey guys, we are aware of the problem, the number has been already increased and it is being monitored.

totally support idea 2

Just make team battles last 5 hrs and the team with the most kills win.  (Joking) 

 

But for real Team Battle is my favorite game mode and hope to have longer fights in it.

Hey guys, we are aware of the problem, the number has been already increased and it is being monitored.

Thanks for staying on top of things! Always good to hear from you about our concerns. :slight_smile: