Change in Rewards for Destruction of Enemy Spacecraft

Caros Amigos,

Vejo que existe um problema em relação à Destruição de Naves Inimigas.

Vou dar um exemplo:

Eu atiro contra uma ‘Nave X’ e 99% dos Danos sofridos pela Nave Inimiga é causado por meus canhões , mas uma Nave Aliada , realiza alguns disparos e Destrói meu alvo , causando os 1% do Dano Final na Nave Inimiga.

Neste caso, Eu que causei mais Danos , recebo apenas Assistencia por ajudar a Destruir , e o Piloto que causou apenas 1% dos danos, recebe a Recompensa por uma Destruição.

Isso é muita injustiça. Muitos oportunistas, tem ganhado XP , aproveitando desse problema.

Entendo que o correto é Recompensar com o XP pela Destruição , ao Jogador que inflinge mais Danos ao adversário.

Quem Ajuda na Destruição , deve receber a Recompensa de Assistencia.

Sejamos justos, isso no futuro pode gerar problemas.

Melhor corrigirmos enquato estamos no CBT.

Atenciosamente,

VRMURTA

DARK ARMY

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Dear friends,

I see that a problem exists in relation to the destruction of enemy ships.

Let me give an example:

I shoot against a 'S** hip **** X ’ and 99 % of the Damage suffered by Enemy Ship is caused by my guns , but an Allied S hip , performs some shots and destroys **** my target , causing 1 % of the F inal Damage on Enemy Ship**.

In this case, I’ve caused more Damage , just get Assistance for helping to kill, and the P** ilot who caused only **** 1% of the Damage , receives a Reward **** for **** Destroy**.

That’s a lot of injustice. Many opportunistic , has gained XP , taking advantage of this problem.

I understand that it is okay with XP Reward for Destruction , the player who inflicts more Damage to the opponent.

Who helps in the destruction , should receive the Reward Assistance.

To be fair, this can create problems in the future.

Best we correct it while removing the CBT.

Sincerely,

VRMURTA

DARK ARMY

If this is anything like World of Tanks, and it sure appears so in many instances, then kills will not determine points, but rather damage dealt. If this is the case, it won’t matter who got the last shot.

Can anyone verify this?

it’s true from what OP is saying… several times i brought down an opponent to the ~<1000 HP range… a bot fires a missile and gets the kill shot… apparently i only get 50 exp as “assistance” for when I DID THE MOST DAMAGE… in other words, basically kill stolen… but i wish the allocation system was rather “more exp based on how much damage dealt” instead of the annoying “whoever gets the killshot gets the reward while whoever helped gets 50 exp for assistance”

somehow im agree about killing exp based on percent damage we does to the target aside support exp… only hull thought, without counting the shield

I can also confirm that. We will see in which way we can improve the system.

A nice way to do it would be to assign XP values to each ship based in type and fitting, then depending on damage done XP would be rewarded.

I woudn’t like it full “kill-by-damage” system neither. Think about it:

I’m with my frigate with stabilized Railguns shooting all the mass of red points at 8kms, then my team’s incerceptors and atackers goes to the front-line and give me some easy kills at once.

Noup.

It sould be like in BSGO: “Kill-by-damage” yes, but in some time. For example, if I left a ship with the 10% of life, and you let him go or they just overmaniouver you or wharever, and you dont shoot him in the next -lets say 10 seconds, then who takes off the more damage of those 10% gets the kill.

That would be the only fair solution imo.