Where do I need to write this?
And thanks so much for all your help, we at least fixed some of the problems.
Disregard that earlier message, I got the ticket put in.
i thank you, it helps for me too, now, to know i can start star conflict outside of steam.
and generally, i learned a lot about steam aswell and i actually can need such info for development of other things.
hope some dev knows how to make your card working.
not sure if we fixed anything though, the error was always the GLBadFBWhatever. but at least we found that error message.
don’t forget to remove the two mesa variables you set and exported
so that the starting script in the end looks something like this
if you want to use it further on.
this is how you would run sc outside of steam in some kind of custom command.
(additionally to setting that steam variable you did in that file)
#!/bin/bash
# setting up steam libraries
LD_LIBRARY_PATH=~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/:~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/
export LD_LIBRARY_PATH
cd ~/.steam/steam/SteamApps/common/star\ conflict
./StarConflict
btw. another variable according to documentation is MESA_DEBUG=1, which you also have to export first, which might give more detailed error messages, but i cannot reproduce this, so can’t say if it outputs anything new.
also, nice you had the guts to try around; there is nothing better to learn linux than having problems with it it forces you to understand it better, and makes life after easier.
also make sure with ls -hal, that all files in star conflict still belong to your user, since u ran it as root, which was a bad idea. only run system commands which need access to your global system that way. its not windows, where administrator is just a broken principle.
I tried using the new line, but nothing new. And I totally understand about learning for development! I have been working on building my own game company, and have been using unity3d. However unity3d doesnt work in wine, so I have to find a work around for that as well =L.
Found something, take a look through this [http://forum.star-conflict.com/index.php?/topic/22899-intel-hd-4000-on-arch-linux-game-isnt-launching/.](< base_url >/index.php?/topic/22899-intel-hd-4000-on-arch-linux-game-isnt-launching/.) I couldn’t understand the script in the link though, but seems like a possible fix.
I changed linux distros to ubuntu 14.04, so that I could get unity 3d to work, and then installed the lxde desktop environment. However, both before I installed the lxde, and after I had the same problem as lubuntu. It is slightly different numbers, but almost exactly the same.
X Error of failed request: GLXBadFBConfig
Major opcode of failed request: 156 (GLX)
Minor opcode of failed request: 34 ()
Serial number of failed request: 204
Current serial number in output stream: 203
Segmentation fault (core dumped)
I fixed it! I kept reading about the glxbadfbconfig error, and it was always linked with opengl. So I changed the opengl to even more primitive, and hoped that star conflict supported it, and it did! So here was my final script.
#!/bin/bash
clear
# only try it once, if it doesnt work, not a fix.
MESA_GL_VERSION_OVERRIDE=3.0
MESA_GLSL_VERSION_OVERRIDE=150
export MESA_GL_VERSION_OVERRIDE
export MESA_GLSL_VERSION_OVERRIDE
# setting up steam libraries
LD_LIBRARY_PATH=~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/:~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/
export LD_LIBRARY_PATH
cd ~/.steam/steam/SteamApps/common/star\ conflict
./StarConflict
# or: ldd ./StarConflict if you want the linked library list.
G4borg you were very close, and worked for you because you had a higher version of opengl than I did. But, your code was the only reason I got this thanks!
oh really nice. haha, i tried actually lower settings at home and wanted to propose to try them, coz SC seemed to work regardless but i left it out since my text already was so long! daymn!
i am really happy to read this
Not sure why you are doing all this hard work. steam/starconflict works fine with Ubuntu 14.04 and some dependencies pretty well out of the box. I’m using the proprietary drivers which pulled a lot of dependencies on their own.
Not sure why you are doing all this hard work. steam/starconflict works fine with Ubuntu 14.04 and some dependencies pretty well out of the box. I’m using the proprietary drivers which pulled a lot of dependencies on their own.
he was using a specific intel card, and it didn’t work for him. that’s why we did the “hard work” (to find out the exact error, and find a fix).
intels drivers are open source anyway.
not sure what you want to tell us.
Not sure why you are doing all this hard work. steam/starconflict works fine with Ubuntu 14.04 and some dependencies pretty well out of the box. I’m using the proprietary drivers which pulled a lot of dependencies on their own.
Yeah Im sure it does work fine for some people, but not for me. I have an intel set that is very low quality, however I still chose to play this game on windows because it caught my attention and ran decent, not great. I enjoyed the game so much that when I had to boot ubuntu 14.04 I wanted to get it running again so I didnt have to find another game to play. My opengl did not meet the requirement to run this game, so I had to do all the “hard work” just so I could even start the game. When I got it started, I had 8 fps, and have since boosted it to 15 fps. I am slowly making it playable like it used to be.
The game currently does not recognize vram. But the tools are there and we’re just waiting for the devs to implement it. So for right now the speed of your ram and the speed of your pcie slots make a huge difference.