Caltrop Strafe+adaptive build

Hi, is this a good idea for this ship on full starfe and full adaptive? Anyone has it built this way?

3x strafe

1x EB

3x Adaptive

2x protonwall 

 

should be fun this way

Will it have enough energy?

 

I thought about this build:

 

3x strafe

1x EB, 1x Iridium Heatsink

3x adaptive

1x proton

 

What do you think about it?

hard to kill but also hard to kill something

You are too late. Strafe builds have been nerfed.

Will it have enough energy?

I thought about this build:

3x strafe

1x EB, 1x Iridium Heatsink

3x adaptive

1x proton

What do you think about it?

no you wont have enough energy

I’d say wait for the new patch before making ;p

You are too late. Strafe builds have been nerfed.

 

But they really haven’t though. My strafe waki-R and strafe nodachi-A still work quite well.

Will it have enough energy?

 

I thought about this build:

 

3x strafe

1x EB, 1x Iridium Heatsink

3x adaptive

1x proton

 

What do you think about it?

 

drop that heatsink and put one passive armor

You need at least one passive armor. don’t worry about EB. it’s a shield type ship, after all.

 

3 engines, 3 shield, 1 hull, 2 capacitor, or 1 capacitor, and one cpu. this’ll get you well into the adaptive.

As for strafing, to keep the energy capacity at full, strafe in short bursts with the thruster, then stop thrusting after the initial burst, and keep moving in that direction for about 2-3 seconds or so. increase speed as necessary between directions. Dodging is just as important as keeping those adaptives online, so make sure to know when to switch one for the other. (for those split few seconds where they turn off)

 

If you want to afterburn without stopping, - 3 engines, 3 shield, 2 hull, 1 capacitor, or one cpu instead of the capacitor.    on the hull, use two passive armors (this takes into account you using modules that take energy) Bring an energy drain, just in case.

 

For every build, I will suggest the special module on the far right of the three selections available. the one with the 45 second cooldown.

 

Note, I don’t have mine built this way, though I do use strafe, I’m not an ‘adaptives’ fan. xD

Though, I don’t have mine built anyway, because I dismantled mine, so I could build my next best build…now I can’t get on for a good while, until I get another computer, or I can find a way to fix my current one.

That one is 2 engines, 3 capacitors, 3 shield, and 1 hull.

Strafe to the engines, shield regeneration on all of the caps, 1 anti thermal on the shield, and 2 more shield regenerations. passive armor on the hull, and you maneuver just like I put on the top of the post. 

45 second special module.

 

I have further variations here - [http://forum.star-conflict.com/index.php?/topic/27174-behemoth-advice-thread-for-building-ships-and-setting-crewsimplants/](< base_url >/index.php?/topic/27174-behemoth-advice-thread-for-building-ships-and-setting-crewsimplants/)

Second post from the top.

You mean this?

2ccv8fr.jpg

 

I don’t use it like that since i don’t like this “playstile”,  it can do poor damage btw so you must chase pretty much only 'ceptors with this. And i don’t like strafing while i’m in a dogfight.

That’s about it, as for the implants that’d generally go with it - 1J,2J,3J,4E,5E,6E,7F,8E,9J,10J,11F,12J,13J,14E,15E   / 1c,2c,3c,4a,5a,6a,7b,8a,9c,10c,11a,12c,13c,14a,15a.  

The main thing is to use the turn implant at the top of 5, for the sake of extra turning., though the middle implant for extra strafe is viable, since the caltrop already gains a boost in that turning area. 

It’s good to go for the extra turn ability; however, Each one has its strengths.

Thank you for the advice, that’s what I meant :slight_smile:

As a last note, a generally good weapon for a good many strafe builds is most definitely the pulse laser. I use curved reflector with it for the sake of damage, but if you choose to garner extra range, you’ll still have a decently

usable weapon that’ll allow you to focus on how you strafe, instead of where the enemy will be. It goes without saying that em missiles, or attack drones are the go-to missile supply.

As a last note, a generally good weapon for a good many strafe builds is most definitely the pulse laser. I use curved reflector with it for the sake of damage, but if you choose to garner extra range, you’ll still have a decently

usable weapon that’ll allow you to focus on how you strafe, instead of where the enemy will be. It goes without saying that em missiles, or attack drones are the go-to missile supply.

no. Plasma gun and kinetic supercharger are the best strafing weapons

Might be, I suppose it may be my preference and inability to use those weapons properly.

Note, I do tend to fight within 900m of an opponent, and I would say those weapons work better at a good range, making them better for distance, but I seem to

miss a lot at closer ranges with any other type of weapon other than the pulse lasers. (usually when the mouse cursor is aimed directly at the aim reticle, in which case I have to aim past where it

seems to want me to shoot.)  I find that within close range strafing, the pulse lasers seem to work better, at least in my own experience.

Might be, I suppose it may be my preference and inability to use those weapons properly.

 

Their range is what makes them good for strafe builds. I think the strong point on strafe builds is being able to evade shots from your enemy, thing you do better the farther they are, because their projectiles will need more time to reach you, making it way easier to constantly avoid them.

I guess it may very well depend on what type of strafe user you are.

I prefer the plasma gun because i like long range strafe, but as said OmegaFighter can be hard to kill something because DMG.

You can do a decent strafing machine gun with the storm wiking if you want damage. With the added range to module, it’s better long range than caltrop. And it’s tanky enough.