I use acc. boost to turn on adptives faster.
I put energy regen so hull regen would be working at all times. I see the logic for EB though.
Honestly, I don’t know why I wanted extra shield regen. Gut told me to put it on so I’m keeping it XD. Edit: Now I remember! So I can put all ECM actives.
Why you say excellenct to hull regen? Do you like it so you can kill me easier or what? Also wht is passive hull? Someone please tell.
Also, why you say GG Efefay for EM weapons?
Trust me. I know how to use the double Ds.
Look at Wolfkahn’s post about Weapon Inhibitor. It just turned very useful in my eyes.
If you’re gonna adaptive tank, a multipurpose of some sort is more or less required. Weapon inhibitor can definitely half one enemy’s damage, but being able to reactivate two or three adaptives does the same to all enemies. Besides, shield booster S is superawesome now.
Hull regen and passive armor go together pretty okay on Jericho ships. 'specially inties, since if the difference in tank wouldn’t really be that huge. Plus it lets you free up a capacitor slot for EB.
For RFB, I’d take the J2 implant and drop the electronic guidance for whatever else you need in your build. The spread is a little bit larger with J2 alone than with a single electronic guidance, but it’s still pretty reasonable. If you take dual proton walls with J2, even those darned Wakizashi AEs won’t be able to touch you. Also, if you’re using RFB, verniers is the way to go.
For plasma gun, I’m suddenly very curious as to how Residente’s build holds up. I’m just pulling stuff out of my rear at this point, but this sounds like a good build in my imagination:
1x shared cooler
3 shield modules (either one of each resist, or thermal/em/adaptives)
1x passive armor
Plasma gun with projectile speed ammo. Both stuns, energy absorber, shield booster. Doomsday sounds okay, but energy neutralizing missiles sounds evil, should you wish to get that close.