5 minutes ago, CinnamonFake said:
The whole point of caches is to stimulate trading between pilots. If you’ve got cache with parts you don’t need, the reasonable thing to do is to go to the market with it. Implementing this option basicly means to go away from trading, cause there’ll be much less items on sale. We’re planing to stay with it.
Players has no Iridium, caches gives us an option to buy something what we can’t buy so it won’t increase the trades.
If you think extra iridium would be problematic for the trade system let us select credit at least or a random loyalty.
I know its a bit stupid example but imagine that after each month your employer gives you your salary + a cupon to buy a sports car on half price what you can’t transfer to anybody.
(don’t cont with selling the sports car because of currency issues)
In the first month you might be happy and buy one. In the second month you already can’t buy it because you don’t have money for it. Based on your salary you won’t be able to use the next 20-30 cupon. This sports car cupon worth nothing to you from the next months even if its worth a lot. because you simply has no money for it.
My suggestion was let the employee select between the cupon and a monthly bonus money. So if the employee select the money for few months at the end he can select the car cupon as well.
If you give more iridium you’ll increase the amount of tradable items on the market.
My alternative suggestion is let the player select credit. That won’t break the balance of the trade system. Like the employee can select between a car cupon and a lunch cupon. If he has no money to buy the car at least he can select a free lunch menu. Its more than nothing.
I hope my example was clear enough. Just don’t give us loot what worth nothing.
43 minutes ago, SuDoKu said:
Just make a clear trade window!
That is not helping on the problem what I raised.
1 hour ago, CinnamonFake said:
The whole point of caches is to stimulate trading between pilots. If you’ve got cache with parts you don’t need, the reasonable thing to do is to go to the market with it. Implementing this option basicly means to go away from trading, cause there’ll be much less items on sale. We’re planing to stay with it.
There are already far too much items on trading.
A single “WTB” and you receive instantly 5+ mails with minimal price.
And it makes absolutely impossible for players to build destroyer modules effectively without consuming money on trading.
58 minutes ago, Swifter43021 said:
And it makes absolutely impossible for players to build destroyer modules effectively without consuming money on trading.
Definitely true.
At least all modules for rank 8 destroyers should be available in the Store, not just some of them.
To restrict all of them in an upcoming update, at least without notifying players, is wrong.
4 hours ago, CinnamonFake said:
The whole point of caches is to stimulate trading between pilots. If you’ve got cache with parts you don’t need, the reasonable thing to do is to go to the market with it. Implementing this option basicly means to go away from trading, cause there’ll be much less items on sale. We’re planing to stay with it.
I personally won’t buy them at all. I am saving my iridium and have tons of stuff I can still sell but no one will buy them due to above mentioned trading methods. Trading needs real work and I’m still on board with those that are saying we need more iridium (ways to get it).
5 hours ago, CinnamonFake said:
The whole point of caches is to stimulate trading between pilots. If you’ve got cache with parts you don’t need, the reasonable thing to do is to go to the market with it. Implementing this option basicly means to go away from trading, cause there’ll be much less items on sale. We’re planing to stay with it.
Trading would work if all parts would have same drop chance and people would have different parts. ATM there is to much of the same parts everyone and their dog has and ultra rare parts noone ever had at all. So your not so random boxes are killing any trade by themselves.
27 minutes ago, GGLikeNP said:
Trading would work if all parts would have same drop chance and people would have different parts. ATM there is to much of the same parts everyone and their dog has and ultra rare parts noone ever had at all. So your not so random boxes are killing any trade by themselves.
Not necesseraly.
Rarer materials aren’t a bad thing. The problem is that nobody cares about common materials such as BP or dessies parts.
If common mats had a real demand, they would be traded.
Let’s take tempest launcher 8 for example: 1 common part; rare blueprint; 1 ultra rare part, how common part could be needed ? By the time you would get rotating mechanism you would allrdy get few launch chambers…
IMO catches should be like this: 1 tempest launcher common part, 1 random mk 5 blueprint, 1 rare part, rare mk1 launcher blueprint, ultra rare mk5 launcher blueprint. And same for other destroyers modules/weapons. Oh and for sure then you would need not 1 but few common parts for craft like 3-4.