As I played this game and bought various containers from the store, (destroyer parts, industrial container, etc.) the description usually says “contains a random item from the list”.
As dictionary.com defines the word random:
Statistics. of or characterizing a process of selection in which each item of a set has an equal probability of being chosen.
I notice that the containers drop anything but equally random items from each list. Each container is definitely weighted towards the cheaper items in each list.
I feel this is a misrepresentation and deceptive use of the word “random”. Either a disclaimer should be attached, or the word should be changed to “Weighted random” or “Biased random”.
Not deciding to change it will result in clients attempting the purchase, finding the reality the hard way, and potentially losing trust to the company.
Yuppers. I hate random containers because it’s always a “random” manufacturing part and never anything useful.
I doubt the randomness is real randomness…
It’s not random. Here’s the drop table of 100 very rare destroyer parts bought in x5’s ($100 value)
Total components: 172
- 26 Beryllium Refined (20 Guranteed with the 20x5 deal… so 6 normally)
- 14 Beryllium Ore
- 32 Metal Blanks
- 29 Computing Chips
- 24 Graphite Plates
- 21 Pure Silicon
- 18 Osmium Crystals
- 5 Processing Blocks
- 3 Screened Batteries
So as you can see, complete horse $%^&
The randomness is there, but it’s a chancetable behind it.
What this mean: While each roll have the exact same chance to be rolled(just imagine a 6-sided die) meaning 1 have the same ~17% chance as a 6, the OUTCOME is another.
This mean 1 mean super rare loot, 2 and 3 rare loot and 4-6 common loot.
While each number have the same chance to be rolled, getting the super rare loot is very rare compared to the common loot as outcome(~17% vs. 50%).
So a fooling text indeed.
Thank you Weylin29651 for sharing your drop rate!
Lord_Xenon, that is a good way of explaining how the randomness works!
I do feel the way Gaijin currently have it set up, they are deceivingly representing in what you can reasonably expect from buying these containers.

Consider this is a “container”
Blue in useless materials. Green in rare loots.
Spin the wheel. The result will be perfectly random, don’t worry.
The problem isn’t that it’s random, it’s that it _ DOESN’T TELL YOU THE VARIABLE ODDS _
By looking at the table you would think that all are equal parts of a “wheel of fortune” but the fact is that where a normal component may be a 10% area on the wheel, the desired ones are more like a 1%!
18 minutes ago, Weylin29651 said:
The problem isn’t that it’s random, it’s that it _ DOESN’T TELL YOU THE VARIABLE ODDS _
By looking at the table you would think that all are equal parts of a “wheel of fortune” but the fact is that where a normal component may be a 10% area on the wheel, the desired ones are more like a 1%!
“This container contains beryllium.”
*opens 20 of them*
*only gets 2 beryllium ore*
I don’t care if it does or doesn’t show variables etc. I just want them to drop what they say that they drop.
Yes, it’s a slap in the face. I would buy containers if they just sold Beryllium and Monocrystals in reliable amounts without all the other trash.
It’s how they get their money from MicroTransactions. It’s the only way they can make money for their game. All “free to play” games are like this…honestly it should be a crime with how they(this applies to ALL game companies that have “free to play” games, not just this company, so please no QQing moderator) leave things to this supposed “chance” to get something, because when you run tests like that, the probable outcomes are never what they “should” be.
The only reliable ‘source’ was the ship parts container(ships assembled via ship parts). The other things are not or only a few items of it(destroyer parts container…) from each container(w/o using the x5 bonus).
But yeah… ‘buying’ these ship parts premiums cost more with the bundles as it would with buying them straight for the normal GS price…
It’s a rip off method of those trying their ‘luck’.