When I looked at the payouts on this bundle I saw a guaranteed 5 activators and 4 random stuff off the 5 individual bundles incorporated into this “x5” one.
I presume that there are 4 random segments= the activators, the electrum ores, refined electrum and other parts.
So, since there is 2 different activator packs, 2 different electrum ore packs, 2 different refined electrum packs and 7 refined materials and since it’s stated “up to 4 random items from the list” i would presume i’d get one random activator pack, one random ore pack, one random refined ore pack and one random material x5 <PLUS> 5 activators guaranteed, which would be logical, but instead i got this:
So, apparently the whole bundle is more like 50% chance of getting random materials, 25% of getting ores, 15% of getting refined ores and 10% getting activators x5 <PLUS> 5 activators guaranteed.
Would you guys please make alternating segments on each bundle and check this one if the activators are actually coded right into the payout because I should have gotten at least some besides the guaranteed ones and the stuff i got is the absolute lowest payout possible aside from the 5 ores part.
The base probability to get any of those items its 5/13. Although im quite sure each item has a different probability to be obtained. And there are no segments, the only rule is that you cant get the same item twice (activator or electrum) per container. The x5 bonus will replace one container, so you have the guaranteed stuff + the reward as if you bought 4 singular chests.
Here’s one extra, I got the same thing twice a few times so that twice thing is not working.
The thing is the bundles could be bough more by many others if it could be made into segments like i mentioned and functioned like i mentioned, with the pricing and all, it would be fair on both ends, but basically you are paying for guaranteed drops and materials you can get anywhere anytime with not much effort.
2 minutes ago, ORCA1911 said:
Here’s one extra, I got the same thing twice a few times so that twice thing is not working.
The thing is the bundles could be bough more by many others if it could be made into segments like i mentioned and functioned like i mentioned, with the pricing and all, it would be fair on both ends, but basically you are paying for guaranteed drops and materials you can get anywhere anytime with not much effort.
You are getting 4 items per container (3 materials and 1 electrum). Now i noticed you got 2 processing blocks in a same container twice…maybe the rule only applies to electrum and activators? XD I supposed that cause ive never got more than 1 electrum/activator item per container (2/5/1p/3p, not 8 ores or any other combination).
The problem is that this damn thing emphasizes on trivial materials but on the other hand it’s the most important bundle for this event. Even if i wouldn’t know a thing about randomness and coding in general, expecting at least one or two activators is not that much of a deal and i can only imagine how many others were disappointing that even if they would they couldn’t buy the simplest of parts even with a bit of money.
Translated into simple: Bundle not working as intended=bug, even if it was=way expensive for a common pocket. I’m disappointed in the person who made these payouts.
I dont get it. Too many words. What is problem?
19 minutes ago, theNoob said:
I dont get it. Too many words. What is problem?
The term you meant is TLDR,lemme sum it up for you,another complaint about the containers the devs wont look upon,move on kid.