I though this should go in the Q&A section as it is a Q&A topic.
Basically, if you have any doubts/questions about the build on your current ships, what implants you use or what you’re planning on having, post it here with the following layout:
Ship Name
Actives:
Passives:
Weapon:
Wpn Mods:
Capacitor Mod:
Shield Mod:
Hull Mod:
CPU Mod:
Engine Mod:
If you have any notes, post them underneath the layout. This includes any of your calculations/reasoning behind what you’ve chosen. If you’re doubtful of an item you’ve equipped/want, put a ‘?’ next to it. Try to include screenshots of current ships/implants.
More experienced players are encouraged to help out with their knowledge/expertise.
Thank you!
Implants
HR1 - SE
‘Albatross’
SR Mark II
‘Sting’
‘Velox’
WPN-FS2
CU - Type B
‘Rapidus’
SR Mark III
WPN-FS3/‘Sting II’
‘Oculus II’/‘Ant’
SR - PRO
Total Bonuses:
+25 hull resistance to all damage types
+27 shield resistance to all damage types
+20% weapon range
+75% sensor range
+40% missile speed and turn rate
+30% rotation speed in all axes
+30% railgun and plasma projectile speed
+10% laser heat tolerance
Upon being hit, ship recovers energy equal to 15% of the damage taken
25% decrease in survival and restoration module recharge time
Shields absorb collision damage
35% decrease in active module energy consumption/+25% bonus to active module parameters
Target suffers 10 hull and shield resistance penalty/+11% Rate of fire
+25% shield regen if speed is below 50% max (not including afterburners)
T3 Lineup
Crus Type S (Damage Focused)
Actives: Pulsar, Missile Shield, Emergency Shield Booster, Multiphase Shield Adapter
Passives: Horizon Module, EM Diffusor, Thermal Modulator
Weapon: Heavy Plasma/Heavy Laser
Wpn Mods: Supernova Deflector, Needle System
OR Flat Reflector, Curved Reflector
Capacitor Mod: Pulse Discharger
Shield Mod: Adaptive Shield ?
Hull Mod: Lightweight Hull
CPU Mod: Overclocked CPU
The reason why I chose the Supernova Deflector over the Double Deflector is due to the combined effects of the implant boost and the Crus’ natural projectile speed increase. This results in a (30%+35%-56%=) 9% projectile speed boost anyway. Per gun I should theoretically do 491.7 damage at charge level 1.
The Horizon Module is mainly for the heavy laser to increase the range to 4.65k, then 5.6k when the flat reflector is added. The Curved Reflector increases the damage to 366 DPS per gun, but reduces my max range to 2.8k.
I may exchange the damage resistances for another Horizon Module and an Iridium Heatsink, but I’m not too sure.
Crus Type S (Tanker)
Actives: Missile Shield, Emergency Shield Booster, Signature Masking/Pulsar, Multiphase Shield Adapter
Passives: EM Diffusor, Thermal Modulator, Auxiliary Shield Projector
Weapon: Stabilised Railguns ?
Wpn Mods: Uranium Shells, Enhanced Shells
Capacitor Mod: Capacitor Power Relay
Shield Mod: Adaptive Shield/Shield Projection Splitter
Hull Mod: Galvanised Armour/Armour-Plated Hull
CPU Mod: Proton Wall System
These two I’ll swap out as I see fit. If I want damage, I’ll use the Damage variant. If I want to soak it up and just keep standing, Tanker.
I chose the stab railguns for defence against interceptors, as if I add my implants and the Uranium shells they become essentially hitscan.
I’m stuck between the shield and hull mods… Help me out? Please?
The Capacitor Power Relay is to help me tank even more damage, as the 52% shield regen speed is insane!
Ira Deus
Actives: EM Scattering Field, IR Pulsar, Tachyon Charge, Multiphase Shield Adapter
Passives: Horizon Module, EM Diffusor, Auxiliary Shield Projector
Weapon: Heavy Laser/Long Range Laser
Wpn Mods: Flat Reflector, Curved Reflector
Capacitor Mod: Capacitor Power Relay
Shield Mod: Adaptive Shield/Shield Projection Splitter
Hull Mod: Regenerative Coating ?
CPU Mod: Infrared Scanner/Overclocked CPU
The Ira is more of a front-liner, as with those 6 turrets I though “Why the hell not? It’s got the highest DPS potential of any other ship in the game!”, so I modified it to fit that role. I wanted lasers for instant hits on mid to long range targets. I’m not too sure on the Regenerative coating… it just seems UP. 26 pts per second? It should be at least 40 at Mk3…
Cerberus 2
Actives: Mass Shield Generator, Nanodrone Cloud, Energy Emitter, Warp Gate
Passives: Reactive Armour, Thermal Insulation, Acceleration Coils
Weapon: Hail Plasma
Wpn Mods: Supernova Deflector, Needle Deflector
Capacitor Mod: Multiphase Generator
Shield Mod: Adaptive Shield
Hull Mod: Galvanised Armour
CPU Mod: Proton Wall System
Elf 2
Actives: Ion Emitter, Energy Absorber, Weapon System Inhibitor, Stasis Generator
Passives: Reinforced Beams, Emergency Barrier, Electronic Guidance
Weapon: Pulse Lasers
Wpn Mods: High-Frequency Oscillator, Flat Reflector
Capacitor Mod: Multiphase Generator
Shield Mod: Submatter Shield
Hull Mod: Lightweight Hull
CPU Mod: Infrared Scanner