Bring back the strength of the snipers (and let paint the Desert Eagle)

It’s your opinion. I largely prefer jerry LRF over empire LRF because of the F-mod. Now if you want to talk F-mods that I wouldn’t notice if they didn’t exist I’d say tacklers, to some extent commands (I don’t fit for diffusion tank so I don’t use it) and engineers.

Jericho commands maybe currently but it wasnt that way before.

Command-Diffusion-Multiphase-Shield Rep had their timers all nicely synch’d that you could perma cycle your tank. Had its’ uses before but now not so much.

 

Engineer F-heals is still relied on in squad play. Like … we use it several times every match. Once in awhile making clutch saves on an inty captain or preventing a missile kill on your dying guard.

 

J-LRF … I used the flaming ball to block line of sight on beacons, deny people from capping, etc but it never was ‘clutch’

whether i used it for those things or not it hardly ever mattered.

 

Compare that to how integral the WMD to a recon’s gameplay

ECM’s bubble saving your ship in sec con from 2x octopus missiles or in covops vs ECM dogfights.

Players are now farming DSR like no one’s business with E-LRF

etc etc.

 

Guided Torp is meh in comparison

This is the testing game I did for my jerry LRF tutorial. It is in spanish, but you don’t need to know spanish to watch the game and how I used the LRF

 

http://youtu.be/YrFWdqkj1xg?t=11m55s

 

You are welcome.

I bet you had to record it several times and get an enemy team with terribly high ping to achieve this optimal footage. :slight_smile:

In a real match you can’t do anything against the interceptors, because they are way more, at least twice faster than in this video and they would just simply slay you down. And I not even mention the danger of the Desert Eagle. Your only chance is the guided torpedo or the minelayer fishing, but the second one only works if the enemy has just few guard ships and in normal game, not in realistic. (I think I don’t have to explain why.) Positron is good for big frigates, but they are useless against interceptors if you get a really strong enemy team. Coil mortals are better for this job, because it deals area damage, but then you can’t kill frigates easely, just if you get closer, but thats a suicidal mission too.

My main problem is, the Jericho LRF has no guided torpedo damage and simply just a paper fly. Empire snipers more tanky, have more main weapon damage and stronger sniper gun. That’s why less and less players playing the JLRF. I just like to see they give something back, even if it just the shield strenght or the guardian ship ability to take down the GT or disable the damage take while you self-torpedo. Something from the old Jericho snipers. And I still waiting for my silver Deagle.

Jericho commands maybe currently but it wasnt that way before.

Actually I was thinking empire commands. Jericho commands can’t tank squat without diffusion.

Engineer F-heals is still relied on in squad play. Like … we use it several times every match. Once in awhile making clutch saves on an inty captain or preventing a missile kill on your dying guard.

Yeah in scrub tier (T3) maybe where nobody shoots your drones down first thing. 

 

ECM’s bubble saving your ship in sec con from 2x octopus missiles or in covops vs ECM dogfights.

In a covops vs ecm 1v1 that bubble gets you killed, nothing more. Good for squad play though.

Players are now farming DSR like no one’s business with E-LRF

Players have been farming DSR in LRFs since DSR existed. DNO do it in gauss gunships. Not sure what current T3 squad meta is but they probably still farm in ion gunships and tacklers.

The only part I agree with is about letting us paint the Desert Eagle. OP simply doesnt know how good a LRF can be in the right hand.

Engineer F-heals is still relied on in squad play. Like … we use it several times every match. Once in awhile making clutch saves on an inty captain or preventing a missile kill on your dying guard.

 

J-LRF … I used the flaming ball to block line of sight on beacons, deny people from capping, etc but it never was ‘clutch’

whether i used it for those things or not it hardly ever mattered.

 

Compare that to how integral the WMD to a recon’s gameplay

ECM’s bubble saving your ship in sec con from 2x octopus missiles or in covops vs ECM dogfights.

Players are now farming DSR like no one’s business with E-LRF

etc etc.

 

Guided Torp is meh in comparison

 

See, some F modules are awesomely useful, you use them on cooldown, some are insanely useful but used more tactically, some are less used but still very integral (like the Engie drone heal).

I save not once and not twice the game by having a tachyon torp ready to deny a beacon, be it capture or bomb plant.

I think Jerry LRF F module is in a good place, but if they can make it better, i won’t complain.

I bet you had to record it several times and get an enemy team with terribly high ping to achieve this optimal footage. :slight_smile:

In a real match you can’t do anything against the interceptors, because they are way more, at least twice faster than in this video and they would just simply slay you down. And I not even mention the danger of the Desert Eagle. Your only chance is the guided torpedo or the minelayer fishing, but the second one only works if the enemy has just few guard ships and in normal game, not in realistic. (I think I don’t have to explain why.) Positron is good for big frigates, but they are useless against interceptors if you get a really strong enemy team. Coil mortals are better for this job, because it deals area damage, but then you can’t kill frigates easely, just if you get closer, but thats a suicidal mission too.

My main problem is, the Jericho LRF has no guided torpedo damage and simply just a paper fly. Empire snipers more tanky, have more main weapon damage and stronger sniper gun. That’s why less and less players playing the JLRF. I just like to see they give something back, even if it just the shield strenght or the guardian ship ability to take down the GT or disable the damage take while you self-torpedo. Something from the old Jericho snipers. And I still waiting for my silver Deagle.

No, you can watch the whole video. 10 mins of explanation of modules and such, and a game afterwards. No cuts. I just joined a random game and there you have it. As far as I remember, it was in the european server, so most of the players had optimal ping. Maybe some russian or American here and there.

 

But anyway, saying that positron is bad against interceptors just shows that you have still a lot to learn in this game.

 

Also, of the whole 13 kills, I think 6 of them were with the guided torpedo. I kill way, way more with the torpedo that with the desintegrator.

 

But hey, if they get MORE buffed, I’m all in for that. I’m a LRF player after all :smiley:

I think I finally have a fix for ALL LRFs!

  1. Get rid of EM Torpedoes.

  2. Make EM Torpedoes the “F-Module” of LRF!

Give it a reasonable cool down so it can’t be spammed excessively and voila! A ship that can lay down serious smack from a distance, but isn’t encouraged to camp in spawn!

I think I finally have a fix for ALL LRFs!

  1. Get rid of EM Torpedoes.

  2. Make EM Torpedoes the “F-Module” of LRF!

Give it a reasonable cool down so it can’t be spammed excessively and voila! A ship that can lay down serious smack from a distance, but isn’t encouraged to camp in spawn!

Suddenly you have made frigates more vulnerable to interceptors. Guided torpedos are fine. They only need a bit more visibility. The trail is OK as it is now.

How exactly? I don’t fear JerryTorps as an Inty because I can reposition, or just fly in and murder them for their insolence. I don’t fear Disintegrators because most can’t hit me unless I sit still.

If anything, this would make it harder for interceptors. Why? Because the LRFs now need skill to use their F-Module, pushing them forward for ‘easier’ shots, or so they can still play while their torp is on cooldown. This means LRFs will be dropping minefields closer to the front more often, rather than in their spawn. This in turn means that Inty pilots need greater awareness, or else they might make a run on a second-line Engi and find a minefield waiting. Or better still, we might see minefields on beacons again!

How exactly?

Because you suggested to remove EM torps from all frigates, EM torps being the #1 close range defense weapon vs interceptors.

How exactly? I don’t fear JerryTorps as an Inty because I can reposition, or just fly in and murder them for their insolence. I don’t fear Disintegrators because most can’t hit me unless I sit still.

If anything, this would make it harder for interceptors. Why? Because the LRFs now need skill to use their F-Module, pushing them forward for ‘easier’ shots, or so they can still play while their torp is on cooldown. This means LRFs will be dropping minefields closer to the front more often, rather than in their spawn. This in turn means that Inty pilots need greater awareness, or else they might make a run on a second-line Engi and find a minefield waiting. Or better still, we might see minefields on beacons again!

 You are trying to indoctrinate bad players by changing the class metagame.

 

The class is fine. Most players playing it like a CoD camper are bad. Just deal with it.

 

And I was talking about removing EM torpedoes from the other frigates.

Or better still, we might see minefields on beacons again!

 

Having experienced the minefield spam, I’m not sure if ‘better’ and ‘minefields on beacons’ should exist in the same sentence. 

Getting bad players to stop being bad is a good thing. Forcing ships to find ways to counter Interceptors beyond faceplanting EMTorps is also a good thing.

The more I read on this forum the more I am convinced people have forgotten this is a team game. Frigates are meant to counter Interceptors by making friends with a Tackler or ECM, not by being able to insta-gib any ship that crosses their path.

Interceptors already have a Bonus of “-50% dammages from explosion” while frigates received “50% more dammages from explosion”.

 

If you take a Torp in the face by Huging a frigate, it’s your fault, not the frigate fault.

Interceptors already have a Bonus of “-50% dammages from explosion” while frigates received “50% more dammages from explosion”.

-34% and +25%

 

If you take a Torp in the face by Huging a frigate, it’s your fault, not the frigate fault.

^ this. Unless you’re in stasis, then you can rage about OP-ECM. :wink:

The more I read on this forum the more I am convinced people have forgotten this is a team game

 

At the end of the day, there are ships that function well alone. Frigs need help from allies to protect them, while the covops is much more independent.

Then perhaps CovOps needs to be nerfed. However, I stand by the idea that EMTorp would make a far better F-Module for the LRFs. Pushing those ships forward into taking part in the game (or better yet, pushing idiots OUT of flying them altogether) is no bad thing for the overall quality of this game.

Argue all you like about “good” LRF, but most games you can tell which side loses by checking who has more LRF. That doesn’t apply to any other class, so it’s clear this class is broken.

Then perhaps CovOps needs to be nerfed. 

 

TBH I’m not sure if ‘solo ships’ should be nerfed. A strong defense will definitely repel a single ship, and player skill (on both sides) will determine if the covops manages to sneak in and do its work. Even solo ships benefit from teamwork: allies could try to bait the enemies into using their modules or divert attention to themselves, while the covops sneaks in. It’s not easy balancing solo vs. team ships but IMO both types of ships can have their place in the game. 

 

 

Argue all you like about “good” LRF, but most games you can tell which side loses by checking who has more LRF. That doesn’t apply to any other class, so it’s clear this class is broken.

 

I’ll attribute that to the higher skill ceiling required to make LRFs work in addition to their basic mechanics. A sniper ship is fun, but it’s too easy for inexperienced players to fly them the ‘wrong way’ so to speak. The torp idea is a step in the right direction, that’ll I agree with. But it probably isn’t the best way to change things. 

No, you can watch the whole video. 10 mins of explanation of modules and such, and a game afterwards. No cuts. I just joined a random game and there you have it. As far as I remember, it was in the european server, so most of the players had optimal ping. Maybe some russian or American here and there.

 

But anyway, saying that positron is bad against interceptors just shows that you have still a lot to learn in this game.

 

Also, of the whole 13 kills, I think 6 of them were with the guided torpedo. I kill way, way more with the torpedo that with the desintegrator.

 

But hey, if they get MORE buffed, I’m all in for that. I’m a LRF player after all :smiley:

Let me change what I said. Positrons are awesome and good against interceptors most of the cases. But one you meet with a good Eagle-B player, there’s no chance to take him down with positron. Random, quick and unexpectable movement, you just simply can’t hit with a slow weapon. And he can just cloak and attack from the back.

 

Then perhaps CovOps needs to be nerfed. However, I stand by the idea that EMTorp would make a far better F-Module for the LRFs. Pushing those ships forward into taking part in the game (or better yet, pushing idiots OUT of flying them altogether) is no bad thing for the overall quality of this game.

Argue all you like about “good” LRF, but most games you can tell which side loses by checking who has more LRF. That doesn’t apply to any other class, so it’s clear this class is broken.

 

Yes, LR frigates are too weaks against the covert ops, especially against Eagle-B. LRFs needs shield boost or more resistance against EM damage to survive a covops attack.