Blueprints

Why are blueprints consumable? They are blueprints. It’s not like you use the blueprint paper as burning fuel to heat up parts. When architects make cookie-cutter neighborhoods they don’t throw away a blueprint. They use it over and over again.

Also, developers, do you realize that the Armory has a portion in the My Items section is empty 95% of the time? It’s gathering dust. Do something about it.

Here is my suggestion:

Make ammunition blueprints non-consumable but cost higher.

Make other blueprints nonconsumable but at the same price.

well, this is not really made to be an immersive game so.

   Well I agree as now I have again been faced with running out of storage space due to my feeble attempts in gathering material required for crafting of various modules that I have yet to utilize.  

I can’t tell if you are being sarcastic or not. I also cannot tell if you support or reject my idea.

Also nice sentence.

I can’t tell if you are being sarcastic or not. I also cannot tell if you support or reject my idea.

Also nice sentence.

 

I TOTALLY SUPPORT THIS IDEA !      Is that better ? 

[http://forum.star-conflict.com/index.php?/topic/23811-crafting-system-overhaul/](< base_url >/index.php?/topic/23811-crafting-system-overhaul/)

 

My thread gets no love :00333:

Blueprints should not vanish after using them… Just add some purchasble materials to offset cost if you must.