Hey everyone,
I’d like to start out this thread by complementing the developers on a wonderful game. I downloaded it yesterday as it was free to play via steam, and I’m completley hooked. Been looking for a space shooter since I became obsessed with Star Fox back on the N64.
That being said, I do have a slight annoyance with the game. In the middle of a round, seemingly random, black boxes will quickly appear then dissapear on the right side of my screen, as well as the top left. I’d say this occurs every 2 or 3 minutes, very rapidly.
It’s enough to be very distracting, and takes away from the visual beauty during gameplay.
Hardware:
Macbook Pro 15 inch Mid 2012
i-7 2.3 GHz Intel
8 GB RAM
OS X 10.8.3
NVIDIA 650M 512 MB RAM
00:30:42.947 | MasterServerEndpoint: Successfully login to masterServer 91.230.60.102:3802, uid 0006595B
00:30:43.167 | StoreSvc: received store hash, its a18a21ec
00:30:43.167 | StoreSvc: loading store cache
00:30:43.167 | StoreSvc: cache signature matches, loading the store from cache
00:30:43.167 | Game store size : 270.05273 Kb
00:30:43.172 | StoreSvc: loading base store took 4.3 ms, but there is a patch probs...
00:30:43.234 | Player doesn't chose his faction yet
00:30:43.351 | Store patch size : 0.00781 Kb
00:30:43.351 | StoreSvc: proceeding to special values loading...
00:30:43.957 WARNING| frame 4398 gameGlobals.frameTimeReal is too large (0.117716)
00:30:44.031 WARNING| frame 4399 gameGlobals.frameTimeReal is too large (0.289708)
00:30:44.307 WARNING| frame 4401 gameGlobals.frameTimeReal is too large (0.257946)
00:30:46.163 | MasterServerSession: connect to dedicated server, session 1583883, at addr 184.173.119.5|35009
00:30:46.174 | client: start connecting to 184.173.119.5|35009...
00:30:46.266 | client: connected to 184.173.119.5|35009, setting up session...
00:30:46.442 | client: ADD_PLAYER 0 (EvilGnome, 00065F89) status 4
00:30:46.442 | client: ADD_PLAYER 1 (DoubleA46476, 0006595B) status 1
00:30:46.442 | client: ADD_PLAYER 2 (teis48711, 00064163) status 4
00:30:46.442 | client: ADD_PLAYER 3 (lEiPs, 0006640E) status 4
00:30:46.442 | client: server assigned id 1
00:30:46.442 | client: got level load message 'levels\area3\s1550_pve_bigship_building'
00:30:46.507 | ====== starting level: 'levels\area3\s1550_pve_bigship_building' PVE_Mission client ======
00:30:50.224 | client: send ready message
00:30:50.325 | client: ADD_PLAYER 0 (EvilGnome, 00065F89) status 4
00:30:50.326 | client: ADD_PLAYER 1 (DoubleA46476, 0006595B) status 2
00:30:50.326 | client: ADD_PLAYER 2 (teis48711, 00064163) status 4
00:30:50.326 | client: ADD_PLAYER 3 (lEiPs, 0006640E) status 4
00:30:50.326 | Spawn SpaceShip for player0 (EvilGnome, #00065F89). 'Ship_Race1_M_T3_Steam'
00:30:50.326 | Spawn SpaceShip for player1 (DoubleA46476, #0006595B). 'Ship_Race3_M_T1'
00:30:50.327 | Spawn SpaceShip for player2 (teis48711, #00064163). 'Ship_Race3_M_T1'
00:30:50.327 | Spawn SpaceShip for player3 (lEiPs, #0006640E). 'Ship_Race3_L_T1'
00:30:50.328 | Successfully load PVE_Mission 's1550_pve_bigship_building_easy_scene1'. total rounds 3
00:30:50.355 | client: ADD_PLAYER 1 (DoubleA46476, 0006595B) status 4
00:30:50.357 WARNING| cannot find focusAimEntity with netId = 9286
00:30:50.358 | client: got init message (and 1st snapshot). ping 30
00:30:50.537 | ====== level started: 'levels\area3\s1550_pve_bigship_building' success ======
00:30:51.155 | Combat: killed EvilGnome -> Agent06 Weapon_Laser_Heavy_T3_Mk1 100.0% dmg (1 assists)
00:30:51.505 WARNING| frame 4627 gameGlobals.frameTimeReal is too large (0.336534)
00:30:52.331 WARNING| frame 4658 gameGlobals.frameTimeReal is too large (0.161400)
00:30:52.556 WARNING| frame 4661 gameGlobals.frameTimeReal is too large (0.165075)
00:30:52.961 WARNING| frame 4670 gameGlobals.frameTimeReal is too large (0.103343)
00:30:55.793 | Combat: killed EvilGnome -> Invader01 Weapon_Laser_Heavy_T3_Mk1 100.0% dmg (1 assists)
00:30:57.964 | Combat: killed teis48711 -> Invader02 Weapon_Laser_Basic_T1_Mk2 100.0% dmg (1 assists)
00:30:58.585 WARNING| frame 4957 gameGlobals.frameTimeReal is too large (0.181960)
00:31:02.693 WARNING| frame 5161 gameGlobals.frameTimeReal is too large (0.134712)
00:31:05.893 WARNING| frame 5301 gameGlobals.frameTimeReal is too large (0.104145)
00:31:07.324 | Combat: killed EvilGnome -> Invader03 Weapon_Laser_Heavy_T3_Mk1 100.0% dmg (1 assists)
00:31:19.655 | Combat: killed teis48711 -> Invader74 Weapon_Laser_Basic_T1_Mk2 100.0% dmg (1 assists)
00:31:24.349 | Combat: killed EvilGnome -> Invader10 Weapon_Laser_Heavy_T3_Mk1 100.0% dmg (1 assists)
00:31:26.191 | Combat: killed DoubleA46476 -> Invader04 Weapon_Plasmagun_Basic_T1_Rare 100.0% dmg (1 assists)
00:31:26.191 | Combat: DoubleA46476 reward 8 experience for kill
00:31:26.191 | Combat: DoubleA46476 reward 20 effective points for kill
00:31:26.807 | Combat: killed teis48711 -> Invader72 Weapon_Laser_Basic_T1_Mk2 85.6% dmg (3 assists)
00:31:26.807 | Combat: lEiPs assisted teis48711 -> Invader72
00:31:26.807 | Combat: assisted with 255 damage (14.4%)
00:31:28.431 WARNING| frame 6435 gameGlobals.frameTimeReal is too large (0.128126)
00:31:29.660 | Combat: killed EvilGnome -> Invader08 Weapon_Laser_Heavy_T3_Mk1 100.0% dmg (1 assists)
00:31:36.403 | Combat: killed EvilGnome -> Invader07 Weapon_Laser_Heavy_T3_Mk1 100.0% dmg (1 assists)
00:31:39.836 | Combat: killed lEiPs -> Invader75 Weapon_Plasmagun_Basic_T1_Mk2 100.0% dmg (1 assists)
00:31:42.932 | Combat: killed teis48711 -> Invader11 Weapon_Laser_Basic_T1_Mk2 100.0% dmg (1 assists)
00:31:44.571 | Combat: killed EvilGnome -> Captain71 Weapon_Laser_Heavy_T3_Mk1 75.1% dmg (2 assists)
00:31:44.571 | Combat: teis48711 assisted EvilGnome -> Captain71
00:31:44.571 | Combat: assisted with 1056 damage (24.9%)
00:31:44.858 | Combat: killed teis48711 -> Invader09 Weapon_Laser_Basic_T1_Mk2 100.0% dmg (1 assists)
00:31:48.701 | Combat: killed DoubleA46476 -> Invader05 Weapon_Plasmagun_Basic_T1_Rare 76.9% dmg (2 assists)
00:31:48.701 | Combat: teis48711 assisted DoubleA46476 -> Invader05
00:31:48.701 | Combat: assisted with 186 damage (23.1%)
00:31:48.701 | Combat: DoubleA46476 reward 8 experience for kill
00:31:48.701 | Combat: DoubleA46476 reward 20 effective points for kill
00:31:51.662 | Combat: killed teis48711 -> Invader73 Weapon_Laser_Basic_T1_Mk2 100.0% dmg (1 assists)
00:31:54.521 | Combat: killed lEiPs -> Invader77 Weapon_Plasmagun_Basic_T1_Mk2 93.4% dmg (2 assists)
00:31:54.521 | Combat: EvilGnome assisted lEiPs -> Invader77
00:31:54.521 | Combat: assisted with 72 damage (6.6%)
00:31:56.575 | Combat: killed EvilGnome -> Invader76 Weapon_Laser_Heavy_T3_Mk1 22.9% dmg (5 assists)
00:31:56.575 | Combat: lEiPs assisted EvilGnome -> Invader76
00:31:56.575 | Combat: assisted with 991 damage (77.0%)
00:32:00.952 | Combat: killed teis48711 -> Invader12 Weapon_Laser_Basic_T1_Mk2 97.4% dmg (3 assists)
00:32:06.995 WARNING| frame 8600 gameGlobals.frameTimeReal is too large (0.176775)
00:32:09.486 | Combat: killed DoubleA46476 -> Commander78 Weapon_Plasmagun_Basic_T1_Rare 36.3% dmg (8 assists)
00:32:09.486 | Combat: EvilGnome assisted DoubleA46476 -> Commander78
00:32:09.486 | Combat: assisted with 8031 damage (25.1%)
00:32:09.486 | Combat: teis48711 assisted DoubleA46476 -> Commander78
00:32:09.486 | Combat: assisted with 978 damage (3.1%)
00:32:09.486 | Combat: lEiPs assisted DoubleA46476 -> Commander78
00:32:09.486 | Combat: assisted with 11343 damage (35.5%)
00:32:09.486 | Combat: DoubleA46476 reward 10 experience for kill
00:32:09.486 | Combat: DoubleA46476 reward 20 effective points for kill
00:32:12.601 | PVE_Mission: 's1550_pve_bigship_building_easy_scene1'. start round 2/3
00:32:42.739 | Spawn SpaceShip for player0 (EvilGnome, #00065F89). 'Ship_Race1_M_T3_Steam'
00:32:42.740 | Spawn SpaceShip for player1 (DoubleA46476, #0006595B). 'Ship_Race3_M_T1'
00:32:42.740 | Spawn SpaceShip for player2 (teis48711, #00064163). 'Ship_Race3_M_T1'
00:32:42.741 | Spawn SpaceShip for player3 (lEiPs, #0006640E). 'Ship_Race3_L_T1'
00:32:42.741 | PVE_Mission: 's1550_pve_bigship_building_easy_scene1'. round 2/3. start wave 1/1
00:32:51.844 WARNING| frame 10966 gameGlobals.frameTimeReal is too large (0.140019)
Anyone experience this occurance? Any fixes?