Best Build For Antares?? (Now That Destroyers Got a Speed Nerf)

So for the life of me I CANNOT find a SINGLE in depth guide on how to build Antares!!!  So strange.

 

Anyways, what is the best build for Antares? Now that speed has been nerfed on destroyers, I’m wondering if it’s better to tank up Antares or still make it a speed demon.

 

I’m thinking:

 

1 Engine (Probably for weapon coolant in battle, then for open space use a top speed module)

3 Capacitors (1 slot for extra damage (or for extra speed), one for riridum heatsink, one for energy regen or increasing capacitor volume.)

2 Shields (I have no idea what to equip. So please suggest!  (I’m assuming EM and kenetic resistances though))

1 Hull (For Crystal Hull)

1 CPU (Horizon module duu. :P)

 

Is this a good idea? I I’m also going to equip the Federation’s Power system for extra speed so I can play around in open space without being a sloth.

 

 

Yeah, federation destroyers are not, under normal users, great for PvE unless its T3 or lower. Rank 11 is the worst rank in the game if you ask me so Antares has troubles in PvE normally. If you don’t have barriers, again, in PvE then you will have more problems than its worth.

PvP, the repair drones are normally better. Hull repair is really fast on Federation destroyers. Resistance is best and I don’t recommend getting crazy with the builds like: compact shield generator for 111% more capacitor, passive armor for 45% more energy regen. Its unstable like this for some reason.

 

I cant find any reason where 111% more capacitor is good unless its either engineer or command. You still have to regen that energy you used and on that much cap it takes too long.

 

I have been going with balance with federation keeping in mind its strengths which are having high maneuverability and good energy regen which energy is the back bone of any ship.

 

Also, why do you think kinetic on shields? PvE mostly?

^^ Yeah PvE. But Antares is also going to be my Open Space ship too.

 

So what would you build antares with? Can you give me your personal build? 

 

So hmmmm, if she’s that bad at PvE, would Sybl or Brave be a better option?

Mine isn’t setup atm because I never use it except in Spec Ops which I rarely even do anymore but I would do something like:
 

Engine: Vernier for rotation, and either Auxiliary Generator or Catalyst Injector for more speed

Capacitor: Energy regen and I personally like Heatsink for more dps

Shield: at least 1 em resist and maybe 1 Adaptive

Hull: Resistance and if you have Crystal Plates then use that

cpu: depends on the weapon: Halo or thardu then I would do atleast 1 horizon: Meson you want reduced spread so go with Electronic guidance and honestly meson is probably the best weapon for federation destroyers but again all of this depends on the situation. Thar’Du is powerful and stops you in your tracks which puts federation destroyers at a maximum disadvantage.

Also keep in mind that the crew is equally important and you, for the most part, need to set it for the way you play.

 

Here is how I personally use Federation destroyers in PvE but keep in mind that in most cases barrier is better on Antares but you may have a different experience.

 

Also, yes, I know this is Sirius but they should be flown the same way.

 

 

My Antares for PvP / PvAI (Co-Op) PvE :

Engine  0  

Capac. 1 [Voltage regulator15]

Shield   1 [EM-diffusor 15]

Hull       3 [Reactive Armor 15] []Crystal Plates 12] [Thermal Insulator 14]

CPU     3 [Electronic Guidance 13] [Horizon Module 13] [Infrared Scanner 14]

[G’Thar’Du Cannon 13] [Double Deflector] [Heavy Repair Drone 12] [Multiphase Shield 14] [Gravitational Lens 14] [Blaster Turret 14] [Plasma Turret 11]

 

But I don’t fly with it much in battles.

 

 

Ok I’ve decided on this:

 

1 engine

2 capacitor

2 shield

2 hull

1 CPU

 

It’s the most flexible loadout I can do and it gives me a zillion options to choose from so I can fit my ship best for OS or PvE. So I can do all speed for open space then I can do all weapon power (like engine weapons coolant and iridum heatsink) for extra firepower in PvE.

 

I only have ONE more question  should I choose jerico or fed’s power redistribution system? Since Antares already has a stock speed boost over all other destroyers, plus when I use engine and one capacitor for speed, I’m debating if I should use jerico’s instead. hmmmm…

 

FYI. I’d like to get close to 300 m/s (so more realistic like 270-280m/s). Which includes the use of the module that gives 13% more speed at 15% more energy consumption for afterburners and the capacitor that allows 10% more speed but negative 4.8% on capacitor capacity.

4 hours ago, HBZK100 said:

Ok I’ve decided on this:

 

1 engine

2 capacitor

2 shield

2 hull

1 CPU

 

It’s the most flexible loadout I can do and it gives me a zillion options to choose from so I can fit my ship best for OS or PvE. So I can do all speed for open space then I can do all weapon power (like engine weapons coolant and iridum heatsink) for extra firepower in PvE.

 

I only have ONE more question  should I choose jerico or fed’s power redistribution system? Since Antares already has a stock speed boost over all other destroyers, plus when I use engine and one capacitor for speed, I’m debating if I should use jerico’s instead. hmmmm…

 

FYI. I’d like to get close to 300 m/s (so more realistic like 270-280m/s). Which includes the use of the module that gives 13% more speed at 15% more energy consumption for afterburners and the capacitor that allows 10% more speed but negative 4.8% on capacitor capacity.

I think the rule of thumb here is to go with the one that its faction is; Fed destroyer = fed router…

 

Do as you please but I go with the above even on my Sirius. Its nice to be able to heal shields when needed and speed when needed. I like to use the ships strengths and buff them more while keeping balance in mind. Keep in mind I am still learning as well and the true person to ask about the game would be [@Papitas](< base_url >/index.php?/profile/248198-papitas/).

10 hours ago, xXConflictionXx said:

I think the rule of thumb here is to go with the one that its faction is; Fed destroyer = fed router…

 

Do as you please but I go with the above even on my Sirius. Its nice to be able to heal shields when needed and speed when needed. I like to use the ships strengths and buff them more while keeping balance in mind. Keep in mind I am still learning as well and the true person to ask about the game would be [@Papitas](< base_url >/index.php?/profile/248198-papitas/).

Lol im honored, thx a lot ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Well its been quite a while since i used antares for PVP (back then when you got dmg and resistance bonus depending on rank difference…insane tank, regen and dmg in T5). As confliction says, go for fed spec router with fed, speed is their strenght so use it. My build is 1 1 0 3 3 (cause i love CPUs and crits xD): mesons with crit ammo, vernier, voltage regulator (it currently has equipped a heatsink but i probably swap it for spec ops, cant remember. If you go for mesons use RoF implant or a heatsink, otherwise your RoF will be really low (bug)), crystal plates, galvanazied armor, reactive armor (kinetic), 2 infrareds and electronic guidance, and repair drones. With the +20% crit dmg as synergy bonus, you should get 44,5% crit chance and 100% crit dmg with a very nice dps. For modules i go with wormhole, blackhole or plasma turret, photon emitter and tempest; photon will be on top, adding dmg to your 8 turrets in proper angle and able to shoot to both sides like tempest. Firing tempest will reduce the amount of turrets you fire with, but its a quick activation with long CD (you dont use it as often as photon), most of the time you will simply aim in the general direction and it will lock to all targets (you can also use the “quick move” to fire in deadzones…a little trick over there hehe). Wormhole and the other module can be swapped according to your prefered side, just be consistent with it: hide the side of wormhole so it wont be destroyed and allow you an escape to a safe zone…you can use it to both sides with the previous trick as well, without great accuracy tho.

 

As i sayed i havent used it in a long while…back then you had no damage multiplier from nearby ships and also had much more speed, making this build much better for close to mid quarter battles: easier to get in and out of battles while having extra survability and make those drones shine. I guess you can still do that, but not as good as before. Notice this aint a super fast destroyer, but you will have wormhole to move. I would suggest taking your time to approach your enemy and have wormhole ready to warp out if things get bad. If you survive, drones will do the job to get you back to battle kinda soon. As confliction sayed, dont use volume, otherwise drones will lose effectiveness. About energy you should be fine as long as you dont keep AB on when spamming photon and drones.

 

With this build you can also adapt it to other weapons: exchange vernier for shared cooler (for halo I.E), and 3 CPUs will give you a lot of flexibility: go for horizon, electronic guidance, crit dmg, or even proton walls like probably kost would. For PVE i would suggest static shields, but going with drones would do well too. Halo or Gthardu would work better because of the explosive dmg (extra dmg to big ships, hit targets with static shields like turtles and hit multiple enemies or turrets)/EM negative resists with photon/enemies flying in straight lines. Remember fed ships have 8% crit chance bonus when flying at 90% speed, so they benefit a lot from crit builds.

Thx man, very interesting, so you don’t put any modules into shields. huh. I’ll take a few of your suggestions in mind ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

So [@Papitas](< base_url >/index.php?/profile/248198-papitas/) I’m assuming too I should get the level 4 (or is it 8?) bonus that gives 20% extra critical chance?

13 minutes ago, HBZK100 said:

Thx man, very interesting, so you don’t put any modules into shields. huh. I’ll take a few of your suggestions in mind ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

That is my tactic as well, for the most part anyway. My thing is that the smaller you are the harder to hit you will be which is another reason why repair drones are better. That I learned from papi about a year ago. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

9 hours ago, HBZK100 said:

Thx man, very interesting, so you don’t put any modules into shields. huh. I’ll take a few of your suggestions in mind ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

So [@Papitas](< base_url >/index.php?/profile/248198-papitas/) I’m assuming too I should get the level 4 (or is it 8?) bonus that gives 20% extra critical chance?

If i had more module slots i would use something for shield xD but i find other slots more valuable. Going full hull grants good tanking; imagine you are an empire ship with less volume but higher regen. Thats how i think my fed destroyers xD i actually dont care much about shields tbh…except for jeri dessies ofc, but there i use most slots for shield tanking than hulls. When i go PVP with sirius i use static shields most of the time, shields drop quite fast, then hulls last much longer since static shields cover more (explosive) dmg.

 

About the synergy bonus (lvl 4), if you want to use that specific build, go for the 20% crit dmg. For other weapons with lower crit chance you will want to go for the 10% crit chance instead, like when going with horizons or other CPUs. Just in case: for lvl 8 syn bonus i go for energy consumption reduction, same for R10 implant.

papitas r11 hull-tank build requires speed - jump in deliver damage jump out regenerate! Therefor he’s using Federation dessy ‘Antares’. T5 PvP is another level of skills therefor he adjusted his tactics with the r14 Federation dessy ‘Sirius’ (which would have the 1 more slot for shield module passives, but isb’t gaining from lower level plus bonusses).

 

Personally I use my r14 Fed. Sirius for Open space (but aliens are nastier/more powerful there since last patches) - also because of speed and enough energy regen. + 3 static shields

7 hours ago, avarshina said:

papitas r11 hull-tank build requires speed - jump in deliver damage jump out regenerate! Therefor he’s using Federation dessy ‘Antares’. T5 PvP is another level of skills therefor he adjusted his tactics with the r14 Federation dessy ‘Sirius’ (which would have the 1 more slot for shield module passives, but isb’t gaining from lower level plus bonusses).

yeah ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) although i dont use shield slots in sirius xD i go for a 2nd cap instead ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

Btw when you were able to fly T4 and 5 together i carried many times sirius and antares: antares for raw power and tanking at mid-close ranges and getting in and out (often becoming much better in destroyer vs destroyer battles), sirius for smaller targets and/or mid-long range; more versatile but less effective for specific purposes.

So I just got Antares finally. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)  Been using this configuration (since you all have so many different ways of building it, i couldn’t decide).

 

Anyways I do a lot of OS anyways, so i’ll keep experimenting, but this all rounder build seems to be working very nicely.

screenshot-170908-220713.jpg.17fc0a216d09bff8a02541d4d59f291e.jpg

With max synergy lvl you will have enough sensor range to cover your coilgun max range. I would swap that CPU for something else, perhaps infrared (you can use F2 implant, the one that gives sensor and weapon range instead). Personally i dont like pyro by several reasons: it takes time to wind up (requires to lead well), scares bots with wind up “dmg”, has little AoE considering wind up and dmg is only 20k IF it happens that enemies stays in AoE during active time. On the bright side it consumes little energy xD. I would use plasma turret instead (it has good range and in active mode it has: awesome dmg, can hit multiple targets and usualy hits) or photon emitter if you want more dps at cost of higher energy and bit of aiming; photon is the strongest module in terms of dmg per minute (consider you will often hit more than a single target. Its range is amazing to start hitting very distant targets and lure enemies), make sure you have a lock to make it homming (its little but trust me makes a big difference). About hull and shield mods you can adjust them depending on the place you will be fighting: if you are fighting with aliens you will want to have all to EM, and maybe something boosting thermal for that pulsar (galv or crystal plates to also increase EM). If you face cybers kinetic is the most important resist (the only EM dmg you will get from them will be from positrons. If you fly ceptors you can dodge that easily). 

Ok thx i’ll swap with turret then. Since I have no way of getting the gravi hole or photon emitter since i don’t have blueprints.

 

That critical damage module sounds good too, ok.

 

Also, is going for just pure resistances the best idea for shields and hull? Just wondering. (I’m thinking of going with twin adaptive shields, still haven’t tried, but i think that should work good. Also I really hate using galvanized armor cause I need the rotary speed to dodge stuff.)

FYI… In PVE I’ve been using Meson Cannon and swapped all implants and ammo for max critial damage and the DPS is astonishing.

 

 

On 9/9/2017 at 1:44 PM, HBZK100 said:

Also, is going for just pure resistances the best idea for shields and hull? Just wondering. (I’m thinking of going with twin adaptive shields, still haven’t tried, but i think that should work good. Also I really hate using galvanized armor cause I need the rotary speed to dodge stuff.)

Resistances beat volume since you heal the same % but tank more (with volume you heal less %). In total amount of resistances adaptives are the best option, but if you only want to increase a single type of resistance, go for the specific mod. When i use galv, i also fit a vernier engine to compensate the lack of turning rate.

 

Glad to hear about the other things ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)