10 hours ago, xXConflictionXx said:
I think the rule of thumb here is to go with the one that its faction is; Fed destroyer = fed router…
Do as you please but I go with the above even on my Sirius. Its nice to be able to heal shields when needed and speed when needed. I like to use the ships strengths and buff them more while keeping balance in mind. Keep in mind I am still learning as well and the true person to ask about the game would be [@Papitas](< base_url >/index.php?/profile/248198-papitas/).
Lol im honored, thx a lot ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)
Well its been quite a while since i used antares for PVP (back then when you got dmg and resistance bonus depending on rank difference…insane tank, regen and dmg in T5). As confliction says, go for fed spec router with fed, speed is their strenght so use it. My build is 1 1 0 3 3 (cause i love CPUs and crits xD): mesons with crit ammo, vernier, voltage regulator (it currently has equipped a heatsink but i probably swap it for spec ops, cant remember. If you go for mesons use RoF implant or a heatsink, otherwise your RoF will be really low (bug)), crystal plates, galvanazied armor, reactive armor (kinetic), 2 infrareds and electronic guidance, and repair drones. With the +20% crit dmg as synergy bonus, you should get 44,5% crit chance and 100% crit dmg with a very nice dps. For modules i go with wormhole, blackhole or plasma turret, photon emitter and tempest; photon will be on top, adding dmg to your 8 turrets in proper angle and able to shoot to both sides like tempest. Firing tempest will reduce the amount of turrets you fire with, but its a quick activation with long CD (you dont use it as often as photon), most of the time you will simply aim in the general direction and it will lock to all targets (you can also use the “quick move” to fire in deadzones…a little trick over there hehe). Wormhole and the other module can be swapped according to your prefered side, just be consistent with it: hide the side of wormhole so it wont be destroyed and allow you an escape to a safe zone…you can use it to both sides with the previous trick as well, without great accuracy tho.
As i sayed i havent used it in a long while…back then you had no damage multiplier from nearby ships and also had much more speed, making this build much better for close to mid quarter battles: easier to get in and out of battles while having extra survability and make those drones shine. I guess you can still do that, but not as good as before. Notice this aint a super fast destroyer, but you will have wormhole to move. I would suggest taking your time to approach your enemy and have wormhole ready to warp out if things get bad. If you survive, drones will do the job to get you back to battle kinda soon. As confliction sayed, dont use volume, otherwise drones will lose effectiveness. About energy you should be fine as long as you dont keep AB on when spamming photon and drones.
With this build you can also adapt it to other weapons: exchange vernier for shared cooler (for halo I.E), and 3 CPUs will give you a lot of flexibility: go for horizon, electronic guidance, crit dmg, or even proton walls like probably kost would. For PVE i would suggest static shields, but going with drones would do well too. Halo or Gthardu would work better because of the explosive dmg (extra dmg to big ships, hit targets with static shields like turtles and hit multiple enemies or turrets)/EM negative resists with photon/enemies flying in straight lines. Remember fed ships have 8% crit chance bonus when flying at 90% speed, so they benefit a lot from crit builds.