here are my thoughts on the game so far.
The good.
_ -i’m a Competitive Pilot Seeking Competition. _
And it’s nice to see that even though the this game is still in beta and relativity new, the dev team is working at building a healthy e-sports scene right into the game. A healthy and varied competitive scene can be really good for a game for many reasons, it’s life span, its notoriety on the market. And it even helps to set an exciting meta within the game for players at lower levels and it gives newer players something to emulate. I’m excited to see where this all goes.
-Dat Artwork
It’s simply top notch sci-fi design work. 10’s across the board, the ships are beautiful, and they really shine within the environment that they fly through. Nothing irks me more than terrible art in a sci-fi game, this isn’t the 80’s, there are so many talented sci-fi concept artists out there, there really is just no excuse for terrible art assets in a modern game (we’re looking at you mechwarrior tactics). S_eriously beautiful art_.
_ -Level design and game types. _
My favorite game types are the realistic ones, and i’d like to play more of them. That being said, the variety here is staggering for a newish beta. there is definitely enough here to keep my head in the game as I happily grind along. That and the level design makes for great dog fighting in some of the tighter spaces, nothing quite like weaving your way through asteroids to dodge incoming missiles, and then you hear that satisfying “thud” in the dynamic ambient background sound (which is amazing BTW). The placement of objectives seems quite thoughtful, although i do think that beacon spawns need to be less predictable, to stop a team from “turtling up” on he next beacon before the last one has been “released”.
_ -The game is really stable in its current build. _
And not only that, it’s flippin’ gorgeous. And for as good as it looks, i get a steady 60 frames all the way through. The weapon effects and the beautiful ships, I don’t know if this has some kind of great optimization or if the game is “deceptively pretty”. Either way, tip of the hat to the dev’s on this, there is nothing better than a gorgeous game that runs smooth; and nothing worse than a gorgeous game with ugly frame rates.
_ -This hit reg _
There is nothing worse than working your butt off to get that last hit to win the dog fight after 2 minutes of maneuvering into the pole position for the kill, and then watching in horror as the enemy soaks up the kill shot and turns his guns on you. I really have to say the hit reg here is superb, landing a hit should make you feel like your changing the fight in your teams favor, poor hit registration robs players of that one very important experience.
_ -Role warfare _
While I’m sure there is a fire some where in the forums some where about this, from what i have seen yes, the classes need to be tweaked. But they are well defined. which is important to me, I want to feel like I’m going to excel in an important niche that no other class can fill as efficiently as i can. Role warfare can be notoriously hard to balance in any multiplayer game, But as long as dev’s keep a watchful eye and balance at an acceptable pace then i foresee many great things for the still developing role warfare meta within the game.
_ I’m Having a Boat Load of Frackin Fun. _
Coming out of the Mechwarrior:online beta, i have to tell you playing that beta felt more like a chore when i left. the piss poor weapon balancing changes that take months, small issues that still remain untouched since open beta was announced, no game types, a buggy client… the list goes on. The star conflict beta feels like a beta should. We are here to help the dev’s figure out weapon/role balancing, maybe do some stress testing along the way. There is nothing more exciting than being a part of a lively and well developed beta that is getting patched all the time; there is nothing worse than a developer releasing a " beta" that is clearly a fracking alpha build (mechwarrior online, you suck). and hey, if i have a blast while the dev’s are collecting the raw numbers for there data mining, then why wouldn’t i give them some of my money.
The Bad
_ -Frustrating Abilities and Weapon Systems _
I’m talking about the mines that any class can take, (i feel like engies should be laying mines), the pulsars that can hit me from what “feels” like an unreasonable distance. And the plasma web that is way to easy to use (I’m an interceptor pilot), I don’t even have to maintain any kind of line of sight, and the range is REDONKULOUS. Why is that even an ability? What is its purpose? So yea, some abilities need to be looked at and maybe reconsidered, but all this being said, I still find new and interesting ways to adapt and challenge players using these abilities and weapon systems, and ultimately I think none of these things should be nerfed into oblivion, since they add layers of strategy to the game.
-Tier Based Combat
this is the worst way to implement multiplayer queues ever, it’s unbelievably frustrating for new pilots in tier 1 who get blown away by tier 2 ships. It’s lame, it’s not fun, and no, it absolutely does not make me want to get more powerful and get all the cool T2 stuff. In fact, it made me want to STOP playing, and i did for about 3 weeks after i first installed the game. Tier based combat robs skilled players of their talent and gives players with more time spent in game an unfair, and completely lame advantage. Who wants to watch Mike Tyson beat up a baby? Whatever the reasoning is behind this, i can’t get behind it. it fracking sucks, what goes through your mind when you think this is a good idea?
_ -PvE is Boring _
It’s boring, and repetitive. There is no doubt that the levels and the content are WELL developed, but it still feels like a fracking milk run compared to PvP. I understand it’s place, players need a way to get ahead without the risk of getting run into the ground time after time in PvP combat. Still, it’s really boring. kudos to the team for even having it in the game, more variety is a solid win in my books.
Over all i feel that the pace that the devs work at is enough to make me trust that the game is headed somewhere good. the content here is good, and the IP has a lot of potential. a lot of F2P betas out there are a risky bet. And by that i mean, it can be hard to know if your putting your money on the right horse. you don’t want to prematurely support an a developer that runs a game into the ground in favor of PAY TO WIN or any other of the many dark paths that a dev team/publisher can take. but i am having fun, a lot of fun, and this game has potential, so i’m buying in.
see you in the black skies, brave pilots! -RedLance[WPK]