Beacon hunt - Show all beacons A,B,C on minimap

Currently in PvP Beacon Hunt mode experienced players mark next beacon to capture to guide those who have not memorized all the maps/rotations yet.  

It is highly important to prepare for active beacon switch before it happens - whoever lags behind looses the match. 

 

I suggest: Lets show all beacons on mini-map and keep intuitive rotation order: A->B->C->A …

To avoid confusion currently active beacon may be shown as white/green/shining - so it’ll be easily distinguished from others, inactive beacons could be grey.

Thanks!

There are only 3 beacons, A B and C, no need to make such change. I was once a newbie and thought of that and believe me, it won’t help a bit. I would only welcome one change, make the beacons go random, that would be fun, can’t plan stuff if the stuff is random, amirite? :012j:

There are only 3 beacons, A B and C, no need to make such change. I was once a newbie and thought of that and believe me, it won’t help a bit. I would only welcome one change, make the beacons go random, that would be fun, can’t plan stuff if the stuff is random, amirite? :012j:

 

Only 3 beacons but on many maps in unknown locations for new players. If you think it won’t help then why in almost every beacon hunt battle (even in official tutorial) you see players marking the beacon? If you thought about that you should have suggested it.

 

Randomize beacons will change gameplay and all I want is relevant information being presented to all players.

Only 3 beacons but on many maps in unknown locations for new players. If you think it won’t help then why in almost every beacon hunt battle (even in official tutorial) you see players marking the beacon? If you thought about that you should have suggested it.

 

Randomize beacons will change gameplay and all I want is relevant information being presented to all players.

 

As soon as they show the beacons, the " why in almost every beacon hunt battle (even in official tutorial) you see players marking the beacon?" will be replaced with " why in almost every beacon hunt battle (even in official tutorial) you see players camping the beacon?". 

Orca, 

  1. If your team simply following active beacon - It will be too late and you will loose. 

  2. If your team splits in 3 groups to camp all beacons - you will be overpowered and yet again - loose.

  3. This mode is about following the mini-map and making the right decision “stay and defend the current beacon/go for next beacon/wait for others to respawn and regroup e.t.c”

  4. You said “believe me, it won’t help”  but then you say “camping” . Please decide first will this change something or not. If you say its a bad change - you are opposing helping new players to learn the game faster. 

 

And btw I value your opinion but please be honest and consistent.

I’m sorry, it won’t help new players showing them where to go or where to go next, the whole point is to make them learn how to adapt on their surroundings and think for themselves and for the team, analyzing and decision making and all those other things that give value to someones victory and even defeat. It should be a fight for the beacon and not wait and camp for the beacon.

Also, if someone would let the new players do what they want, we would be playing a turn-based game with autopilots and it still wouldn’t be to the new players taste. If u take away the difficulty of a game, u are left with simple role-play.

Please explain how you see “camping for beacon” happening?

If your tactics is always “go to beacon which will be active next and camp there” - you will not defend the currently active one and loose. If you decide to defend but stay for too long - other team will gather at next beacon first.

You realize you cant just camp the whole game, right? 

Showing all the beacons would take the “hunt” out of beacon hunt. I wouldn’t want that. It doesn’t take long at all to learn where the beacons are.

 

As has been suggested many times by others myself included I would love them to go random as well.

It is difficult to explain, maybe if they implement your proposal you will notice the unbalanced gameplay.

  • “difficult to explain” - I think you just can’t.

  • Unbalanced? When all players will learn beacon location it will be unbalanced???

  • “take the “hunt” out of beacon hunt” - When you know the location but it’s not shown - you feel better? 

 

Well, thank you guys. I understand - you, who know the location of beacons, don’t want others to know it. 

c’mon it’s like w/e, pplz won’t show up in proper place at proper time anyway

When I started, I did not know the locations. I followed others who appeared to know what they were doing. After a couple of times I realized the order in which the beacons lit

and where they were. Players that know are pinging the beacons, the game pings the beacons for you at 20,10 and 5 seconds. If you can’t find them with all that… just fly towards

the other ships until you learn the maps and can be of help.

 

And as I said I would rather not know the location and have the beacons be random between the 6 possible beacons on many maps.

 

It’s not a secret. It’s not that we don’t want others to know, we just want them to learn the same way we did.

Nutz,

“learn the same way we did” - It is fair I agree. But game is changing so it is not must.

Pings are short - easy to miss in combat/when off screen.

I think I’ll prepare maps with beacons marked for those who want to learn faster… Can’t stop me from it  :004j: 

IMHO any change on that game mode that isn’t a random beacon is a change that will negatively affect the balance in it. Other than random beacon mode, what do you guys think of this, any player found in range of 1000m from the beacon that is about to lit has a 5sec (or whatevs) inability to capture it. 

Orca, This is another suggestion - open new topic.

Orca, This is another suggestion - open new topic.

 

You’re unpleasant. 

Cmon, I do think random beacon placement might be interesting. But this is totally different mode - it changes gameplay, may cause problems with beacon placement also it means slow ships cannot plan ahead.

5 sek (or whatevs) inability to capture it will affect the gameplay - but not the way you want:

It’s not “Camping” - its gathering around beacon and whoever brings more firepower - wins. So fight around next beacon is inevitable even with that or bigger delay.

… I think it’s a good suggestion? There’s literally no way that implementing this would drastically change game balance, although there would have to be some way of indicating an inactive beacon that isn’t too easy to confuse with an uncaptured one.

 

And to this dude:

IMHO any change on that game mode that isn’t a random beacon is a change that will negatively affect the balance in it. Other than random beacon mode, what do you guys think of this, any player found in range of 1000m from the beacon that is about to lit has a 5sec (or whatevs) inability to capture it. 

You’re unpleasant. 

Don’t be a jerk. Make your own thread rather than hijacking someone else’s.

… I think it’s a good suggestion? There’s literally no way that implementing this would drastically change game balance, although there would have to be some way of indicating an inactive beacon that isn’t too easy to confuse with an uncaptured one.

 

And to this dude:

Don’t be a jerk. Make your own thread rather than hijacking someone else’s.

 

Thank you for your effort.