Beacon Hunt on Complex Alpha-7

Just thought I would offer my thoughts and suggestions about the new (ish) map Complex Alpha-7.

 

In my opinion, this map has great potential, and is extremely fun to play on in certain gamemodes. Beacon Hunt is not one of the gamemodes I enjoy on this map. The map is far too large for beacon hunt to work (unlike Iridium Strand, which has warp gates to get from beacon to beacon). I think that beacon hunt should be removed as a possible gamemode for this map. I do think this map works extremely well for Team Battle and Combat Recon as it provides numerous places to take cover, while still offering large open spaces making long-range fighting or sniping possible. While Domination is not the best gamemode for this map, it is still better than Beacon Hunt and still works on the map. 

 

I also think that the map would work well for Capture the Beacons in t4 and t5, as it is large enough to support 6 beacons.

 

Overall, this is a great map, but needs to be tweaked to reach its full potential.

Beacon hunt on this map is god awful, why are you so anti frigate ? The last two maps have been anti-frigate…

 

So much for balanced gameplay…

Beacon hunt on this map is god awful, why are you so anti frigate ? The last two maps have been anti-frigate…

 

So much for balanced gameplay…

Move in advance, interceptors should go there first and fight for the beacon. Frigates will support. The distances are not that high really.

The Positionning for frigates on this map is just stupidly hilarious.

 

A = Forced to all in the beacon

B = Forced to all in or step back in a no-cover zone to have a correct angle

C= Nearly a standard positionning.

team battle on this map is pretty bad. but then again team battle on every map is pretty bad

In the beacon inside the rock, frigates who come early are supposed to surround the opening to the beacon trying not to be seen while the more agile interceptors and fighter get the attention of the enemies just coming in.

team battle on this map is pretty bad. but then again team battle on every map is pretty bad

Team Battle isn’t too bad, but could be improved. Most of the combat I see takes place around the rock outcropping between Where B and C beacons would be, or down where B would be. The downside to team battle on this map is the lack of cover between those two spots.

I think this map would work better if the cave were in the center (with beacons on either side of the outside) and could thus be used more, instead of being a place that is hard and annoying to get in and out of, it could become a great place to set up ambushes or traps. Placing a beacon on either side of this cave would definitely make it more useful. More entrances would also be nice, as one per team doesn’t cut it. Having 4 entrances (1 per team and 2 opening towards B) would make gameplay much better.

Like the map. Aliens actually followed me into the ducks.

Slow frigate will have a serious problem reaching the beacons in time and will have to move ahead of schedule.

Can be quite tricky, but again, I still hardly know the map.

Just thought I would offer my thoughts and suggestions about the new (ish) map Complex Alpha-7.

 

In my opinion, this map has great potential, and is extremely fun to play on in certain gamemodes. Beacon Hunt is not one of the gamemodes I enjoy on this map. The map is far too large for beacon hunt to work (unlike Iridium Strand, which has warp gates to get from beacon to beacon). I think that beacon hunt should be removed as a possible gamemode for this map. I do think this map works extremely well for Team Battle and Combat Recon as it provides numerous places to take cover, while still offering large open spaces making long-range fighting or sniping possible. While Domination is not the best gamemode for this map, it is still better than Beacon Hunt and still works on the map. 

 

I also think that the map would work well for Capture the Beacons in t4 and t5, as it is large enough to support 6 beacons.

 

Overall, this is a great map, but needs to be tweaked to reach its full potential.

Team battle is horrible. it took 2 minutes for my team to spot the first enemy. 

Team battle is horrible. it took 2 minutes for my team to spot the first enemy. 

 

I’d say that’s just bad luck that both teams went opposite directions. Normally that is a decent map for team battle, provided that both teams go towards the rock outcropping between where B and C would be and stay in the surrounding area. Unfortunately with this map, the cave becomes useless for team battle, as anyone who uses it will come out right at the enemy spawn and most likely will get shredded by the respawning enemies. If two more exits were made to the cave (opening towards B, each one aimed slightly towards one team or the other’s spawn), the cave could serve a much better purpose in all the gamemodes.

 

The problem still remains about the map being too large for frigates. For a frigate to get from beacon C to beacon A on time in Beacon Hunt, they would have to leave C roughly 45 or 50 seconds early to get him to A by the time it activates, and that is provided that no one starts shooting at him/making him take a detour. Even for a frigate to get from beacon A to B a frigate would have to leave 25 or 30 seconds early. Going from B to C is the only instance where a frigate could leave 15-20 seconds early to make it.

I absolutely loathe this map. I never want to see it in rotation.