Hello, here’s a little something that poped in my mind trying to sleep yesterday.
Idea-1
So i’m thinking about a pve mode/mission, either, based on rounds or phases, like Fire Support and Defence Contract. It would go like this, From one side there would be us, players. And “police patrols” like the factions bots in open space. Mission, clear out Fort Muerte for good. You could take it’s OS map add pirate turrets outposts and make a blockade with it and some pirate patrols. Police job would be to attack that blockade or only the turret outposts. And our job to support them until we can break through. Once that’s done we’d have to destroy like 4 generators positioned all around the Fort. Front, each side and at the back. Or on a spiral pattern going up. Each of these generators would have protection from turrets placed around it. Kinda like it is at the(Fort gate)(where the transport comes in the pve). + a pirate wing for each. I would also add micro locators near them so tacklers and cov ops can’t just cloak and rush. Destroying those would trigger the last round/phase, the apparition of a buffed baron.
You could also use the same principle for the defense of a faction station. The main thing in my suggestions is to have allied bot patrols and try to make a bit of a mess, make it feels more alive than just 4 players blowing up pirates.
Idea-2
This one is pretty basic but effective, i think. 1 police cruiser on our side + alot of police or multiple spawns. Against 1 pirate cruiser and its pirate army. Mission, blow up everything without losing your cruiser. Or make it some kind of survival, doesn’t matter if our cruiser explode, we have a limited number of police spawns and ennemies gets tougher and tougher until everyone is dead. Cannot use duplicators in survival.
I have a battlefield suggestion for Open space too. But now i want to play. Stay tunned!
P.S. Devs, mods, let us know what you think of that. I can make modifications.