Sector conquest, open world, Dreadnnoughts, Corporation facilities, mining, fight for resources. That is the way this game is taking.
The game is in line with WoT not EVE. Do you have a character sheet, skill training system, sandbox with economy… Infact it has nothing in common with EVE except its space based.
The game is in line with WoT not EVE. Do you have a character sheet, skill training system, sandbox with economy… Infact it has nothing in common with EVE except its space based.
But then again you don’T have armour angles, penetration values, armour values, projectile penetration / damage values, gold ammo and bouncing mechanics… so also not WoT.
The game has more in common with EvE then WoT, altough saying that the game is an EvE lookalike is also wrong.
I personally think that adaptive camouflage should not drop the bomb, however, I do think the bomb should continue to show up on the minimap and HUD even if the player holding it cannot be locked on to.
Shield and Hull regen are, however, totally crazy pants over the top right now. I personally would like for such effects to be a much smaller radius and/or perhaps just regen a percentage of total shield/hull than massive flat numbers. I also think they should produce some visual queue (like a faint cloud for nano-drones or some sort of faint beam from the source to the beneficiary for shield regen whatsits).
As a frigate flyer myself, the changes recently made have disterbed me. I favor the Federalist’s ships and frigates purely for their stats and abilities. I was perfectly happy until they attempted to balance the game-play by modifying all the ships. Now, the Alligator-C frigate that i had was no longer a bad xxxx fighting machine with repairing combat drones, but some oversized piece of xxxx with phase shields. Now i mean no disrespect to those who utilize phase shields or the creators of the game, but i want to let it be known that i disagree with how the creators went about this. IF they wanted to balance the gameplay, it makes perfect sense to have to remove 2 of the cannon slots on the ship to give the smaller ships a chance, but it was uncalled for to change the abilities. Each ship was special and had their own variations of abilities. The sub factions separated the specs of the ship and made you choose what was more valuable in your own gameplay style, but now the ships have all been demeaned to share abilities and took away the very things that separated them. To any higher-up reading this, i only ask one thing: make it so that the ability slot is able to be changed like the rest of the specialty modulus. I understand that the previous change may have been for the better, but not for me and maybe some of you. Image if you could choose and buy the ability for each of your ships.The abilities could run deeper than just changing what the press of the G key would do, but could also change the stats of your ship like increasing or lowering the shield and hull stats of that ship.If any of you agree with me, make your voice be heard too. Help in my cause, help me get this noticed for the better good of the game Star Conflict.