Pilots! The UMC launches a special test version of the game with balance tweaks proposed by the players. This version of the game will be available to everyone on a separate test server.
Public test server
Testing will be held on Star Conflict public test server.
The public test server is a game space independent of the live server where updates are uploaded for mass testing.
Instructions on how to connect to the public test server can be found [here](< base_url >/index.php?/topic/27466-information-about-public-test-server/).
Mass test schedule:
The public test server will run for a limited time. The server is intended only to test an update that is being prepared for release.
- Friday: 15:00 GMT - 18:00 GMT.
- Saturday: 15:00 GMT - 18:00 GMT.
- Sunday: 15:00 GMT - 18:00 GMT.
How will the testing proceed?
- In custom battle, a special lobby will be created by the player FireWarrior.
- Players try the changes according to the list.
- For better coordination, you can join the Discord server
- At the end of the testing, be sure to share your feedback[in the forum thread!](< base_url >/index.php?/topic/40440-balance-changes-testing-share-an-opinion-get-a-reward-discuss/)
The feedback for each edit must contain
- Pros: + (briefly, what exactly did you like)
- Cons: - (briefly, what exactly did not like)
- A brief conclusion (a concise conclusion, without emotions):
Testing participants who shared feedback, based on which additional changes will be implemented, will be rewarded with 1,000 iridium and 300 xeno-chips!
Let’s make our universe better together!
List of changes
Ships
Destroyers
- Base energy recovery speed increased by 10%:
- Warp speed of destroyers through gates increased from 500 to standard 2000 m/sec.
Weapons and missile slot
Quantum Railgun
- The reload bonus of command modules from critical hit increased from 0.8 to 1.5%.
Thi’Es beam
- Firing range increased by 10%
- Damage increased by 10%
- Minimum spread reduced to 0,15
Special modules and implants
Wardens microwarp engine
- The blocking radius of enemy ships’ computers increased from 750 to 1500 m.
Phase Jump
- Cooldown increased from 20s to 25sec.
- Jump range increased from 1200 to 1800 m.
- Radar invisibility active time reduced to 5 sec.
Emergency landing
- Shield and hull recovery reduced by 2 times.
Techs phase shield
- Energy recovery from damage that coincides with the Phase Shield setting increased from 7 to 35 per shield hit.
Active modules
Liquid Metal Injector
- Reload time decreased from 83 to 70 sec.
- Hull regeneration increased by 15%.
Remote minelayer
- The number of mines in the cassette has been increased from 2 to 3.
Gravi-wave
- Activation deals 3000 damage to the hull
- Activation does not replenish the drones of the special module
Landing platform 13
- The range of ranks has been changed from 9-13 to 8-13.
Kinetic wave and “Deimos” engine
- Preparation time increased from 0,5 to 1,5 sec.
Commitment
- Reduced damage to the enemy
Bonus to player damage from the use of some ECM active modules on the enemy
- Damage bonus reduced from 10% to 5%.
- Maximum accumulation reduced from 5 to 3 pts.
Protocol regulation
- Module cooldown increased from 23 to 30 s.
Ship modifiers and other changes
Small objects (drones)
- Explosive damage ratio increased from 0,06 to 0,15
Medal “Last man standing”
- Cannot be obtained in the “Beetle in the Anthill” brawl.
“Stockade” map
- Removed from the PvP rotation for revision.