Balance changes testing! Share an opinion - get a reward!



Pilots! The UMC launches a special test version of the game with balance tweaks proposed by the players. This version of the game will be available to everyone on a separate test server.


Public test server

Testing will be held on Star Conflict public test server.


The public test server is a game space independent of the live server where updates are uploaded for mass testing.

Instructions on how to connect to the public test server can be found [here](< base_url >/index.php?/topic/27466-information-about-public-test-server/).


Mass test schedule:


The public test server will run for a limited time. The server is intended only to test an update that is being prepared for release.

  • Friday: 15:00 GMT - 18:00 GMT.
  • Saturday: 15:00 GMT - 18:00 GMT.
  • Sunday: 15:00 GMT - 18:00 GMT.


How will the testing proceed?

  • In custom battle, a special lobby will be created by the player FireWarrior.
  • Players try the changes according to the list.
  • For better coordination, you can join the Discord server
  • At the end of the testing, be sure to share your feedback[in the forum thread!](< base_url >/index.php?/topic/40440-balance-changes-testing-share-an-opinion-get-a-reward-discuss/)

The feedback for each edit must contain

  • Pros: + (briefly, what exactly did you like)
  • Cons: - (briefly, what exactly did not like)
  • A brief conclusion (a concise conclusion, without emotions):


Testing participants who shared feedback, based on which additional changes will be implemented, will be rewarded with 1,000 iridium and 300 xeno-chips!

Let’s make our universe better together!

List of changes



  • Base energy recovery speed increased by 10%:
  • Warp speed of destroyers through gates increased from 500 to standard 2000 m/sec.


Weapons and missile slot

Quantum Railgun

  • The reload bonus of command modules from critical hit increased from 0.8 to 1.5%.


Thi’Es beam

  • Firing range increased by 10%
  • Damage increased by 10%
  • Minimum spread reduced to 0,15


Special modules and implants

Wardens microwarp engine 

  • The blocking radius of enemy ships’ computers increased from 750 to 1500 m.


Phase Jump 

  • Cooldown increased from 20s to 25sec.
  • Jump range increased from 1200 to 1800 m.
  • Radar invisibility active time reduced to 5 sec.


Emergency landing

  • Shield and hull recovery reduced by 2 times.


Techs phase shield 

  • Energy recovery from damage that coincides with the Phase Shield setting increased from 7 to 35 per shield hit.


Active modules

Liquid Metal Injector

  • Reload time decreased from 83 to 70 sec.
  • Hull regeneration increased by 15%.


Remote minelayer

  • The number of mines in the cassette has been increased from 2 to 3.



  • Activation deals 3000 damage to the hull
  • Activation does not replenish the drones of the special module


Landing platform 13

  • The range of ranks has been changed from 9-13 to 8-13.


Kinetic wave and “Deimos” engine

  • Preparation time increased from 0,5 to 1,5 sec.



  • Reduced damage to the enemy


Bonus to player damage from the use of some ECM active modules on the enemy

  • Damage bonus reduced from 10% to 5%.
  • Maximum accumulation reduced from 5 to 3 pts.


Protocol regulation

  • Module cooldown increased from 23 to 30 s.


Ship modifiers and other changes

Small objects (drones)

  • Explosive damage ratio increased from 0,06 to 0,15


Medal “Last man standing” 

  • Cannot be obtained in the “Beetle in the Anthill” brawl.


“Stockade” map 

  • Removed from the PvP rotation for revision.