*This is not a “NDA leak”, this is a simply short translation/extraction form this video:
(Here Russian CM is hosting an interview with Balance Developer Nukem, they are talking about balance changes coming in this patch, but leaving out most of the numbers)
Fortunately for all you unfortunate RussianLaunguageLess people i was in a good mood, so i made this for you all to chew on before patch hits us all.
Tactical nuke:
-
more dmg
-
shorter activation time
-
Anti-missile module does not affect the warhead
Energy drain missile (ECM)
-
bit more dmg
-
energy drain effect х2,
-
shorter cloud time
-
smaller cloud radius
Proximity Mine (Recon):
-
more charges in cartridge
-
Visually distinguished Friend or Foe (Green if friendly - red if hostile)
Firestorm missile(Gunships):
- buff in different areas
Slowing missiles (Tackler):
- similar changes as energy drain missile (stronger effect, shorter duration, smaller cloud)
Cruise missile (frigates):
- +1 in cassette
EM torpedo (Frigates):
-
“Arming time” - meaning during this time it will not detonate by enemy proximity
-
more dmg
-
still possible to detonate by hitting obstacles (even during pre explosion delay)
Minelayer (LRF -> all Frigates):
-
available to all frigates
-
some other changes
Anomaly generator(Guards):
-
Now deals EM damage
-
little more dmg
Plasma missiles (Interceptors):
-
more dmg
-
faster speed
Doomsday missiles:
-
more dmg
-
limited to T5
Crafted Drones (missile slot)
- limited to T5
Missile speeds now scales like projectile speeds from tier to tier:
-
+xx% т5,
-
+xx% т4,
-
+xx% т3,
-
00% т2,
-
-xx% т1
Destructor (Guards):
-
Should be nerf to capture prevention
-
little more dmg on DoT
Mortar (Frigates):
- smaller detonation radius
Scatter gun (Recon):
- buff in some parameters
Kinetic Supercharger (ECM):
- dmg buff on projectile and cloud dmg
Beam Cannon (Frigates):
- little more dmg
RF blaster (interceptors):
- “in order to make more different from plasma gun” significantly increased overheat time
Spy drones (Recon):
-
decreased recharging time
-
decreased energy cost
Kamikazi (CovOp):
- Does not self-destruct, upon activation does Aoe dmg for short period of time is small area, if CovOp is destroyed while module activated, ship will explode with increased intensity.
Sentry Drone (Tacklers small drone):
-
decreased bullet travel speed
-
decrease range
Warp gate (Engineer):
-
reduced cooldown time
-
now it appears 750m ahead of the engineer
Static barrier (engineer):
-
more durability
-
shorter cooldown
-
new visual effect
Spectre field (Guard):
- no longer drains shield from allies (but still regenerates for a guard)
IR pulsar (LRF):
- effect time reduced
A1M4
-
shorter range
-
drains energy while active longer active time
Shield and Hull heal auras (Engineer):
-
Equipping it will passively heal allies in radius, always active (does not consume energy, values greatly reduced)
-
Activating will provide 1 time heal burst in same radius to all allies, then goes on CD (heal will scale with available energy in capacitor)
Multiphase adapter:
- amount of resistance will scale with available energy in capacitor + some base resistance value
Engineer drones (F)
- increased durability
System hack (ECM):
-
available after T3
-
new visible animation
Garm
- ship bonus is replaced.
Projectile speed Ship bonuses for weapon types has been reduced from 33% to xx% across all ships.