Balance changes in next patch (June 11_2015)

*This is not a “NDA leak”, this is a simply short translation/extraction form this video:

(Here Russian CM is hosting an interview with Balance Developer Nukem, they are talking about balance changes coming in this patch, but leaving out most of the numbers)

Fortunately for all you unfortunate RussianLaunguageLess people i was in a good mood, so i made this for you all to chew on before patch hits us all.

Tactical nuke:

  • more dmg

  • shorter activation time

  • Anti-missile module does not affect the warhead

Energy drain missile (ECM)

  • bit more dmg

  • energy drain effect х2,

  • shorter cloud time

  • smaller cloud radius

Proximity Mine (Recon):

  • more charges in cartridge

  • Visually distinguished Friend or Foe (Green if friendly - red if hostile)

Firestorm missile(Gunships):

  • buff in different areas

Slowing missiles (Tackler):

  • similar changes as energy drain missile (stronger effect, shorter duration, smaller cloud)

Cruise missile (frigates):

  • +1 in cassette

EM torpedo (Frigates):

  • “Arming time” - meaning during this time it will not detonate by enemy proximity

  • more dmg

  • still possible to detonate by hitting obstacles (even during pre explosion delay)

Minelayer (LRF -> all Frigates):

  • available to all frigates

  • some other changes

Anomaly generator(Guards):

  • Now deals EM damage

  • little more dmg

Plasma missiles (Interceptors):

  • more dmg

  • faster speed

Doomsday missiles:

  • more dmg

  • limited to T5

Crafted Drones (missile slot)

  • limited to T5

Missile speeds now scales like projectile speeds from tier to tier:

  • +xx% т5,

  • +xx% т4,

  • +xx% т3,

  • 00% т2,

  • -xx% т1

Destructor (Guards):

  • Should be nerf to capture prevention

  • little more dmg on DoT

Mortar (Frigates):

  • smaller detonation radius

Scatter gun (Recon):

  • buff in some parameters

Kinetic Supercharger (ECM):

  • dmg buff on projectile and cloud dmg

Beam Cannon (Frigates):

  • little more dmg

RF blaster (interceptors):

  • “in order to make more different from plasma gun” significantly increased overheat time

Spy drones (Recon):

  • decreased recharging time

  • decreased energy cost

Kamikazi (CovOp):

  • Does not self-destruct, upon activation does Aoe dmg for short period of time is small area, if CovOp is destroyed while module activated, ship will explode with increased intensity.

Sentry Drone (Tacklers small drone):

  • decreased bullet travel speed

  • decrease range

Warp gate (Engineer):

  • reduced cooldown time

  • now it appears 750m ahead of the engineer

Static barrier (engineer):

  • more durability

  • shorter cooldown

  • new visual effect

Spectre field (Guard):

  • no longer drains shield from allies (but still regenerates for a guard)

IR pulsar (LRF):

  • effect time reduced

A1M4

  • shorter range

  • drains energy while active longer active time

Shield and Hull heal auras (Engineer):

  • Equipping it will passively heal allies in radius, always active (does not consume energy, values greatly reduced)

  • Activating will provide 1 time heal burst in same radius to all allies, then goes on CD (heal will scale with available energy in capacitor)

Multiphase adapter:

  • amount of resistance will scale with available energy in capacitor + some base resistance value

Engineer drones (F)

  • increased durability

System hack (ECM):

  • available after T3

  • new visible animation

Garm

  • ship bonus is replaced.

Projectile speed Ship bonuses for weapon types has been reduced from 33% to xx% across all ships.

Wow ! Huge thanks for the translation. Those are sweet and much needed change! Very promising :slight_smile:

GuardConflict incoming 

Well, they were already good anyway… Mines should be strong for them, but the nerf on destructor / mortar kind of balance it, and anomaly generator / em torp will still be valid choices.

GuardConflict incoming

Quite a few of us are fearing the same. well atleast now there are counters to mine field via ECM, plus Recons holograms quite good at clearing mines too.

In anycase, first 2-3 weeks gonna be hard to judge about balance simply due to people spamm using “buffed” modules and less using “nerfed” modules simply due to the fact that it has this word next to it.

crazy

Really? DDs to T5 only? As if I don’t have enough issue dealing with frigballs in T3. =w=

They just nerfed my Octopus with 0 cap slots… :slight_smile: Other than that the engi mods easier to use by Aces.

Does minefield also have friend or foe modules?

I wonder how lrf will fare with these new buffed engies and guards. No more em Torp to kill inties too!

Spicy Burito map is going to get reeeal spicy…

Well, thanks for the info, xKostyan.

Much appreciated.

Oh boy. Time for mine spam. This will make covert ops play significantly harder… Although ECMs will now have a lot of fun with System Hack.

If mines have friend or foe then it really will be Christmas tree beacons with system hack

Thankyou xKostyan.

 

Plasma missiles (Interceptors):

  • more dmg
  • faster speed

RF blaster (interceptors):

  • “in order to make more different from plasma gun” significantly increased overheat time

 

Every little helps.

EM torpedo (Frigates):

  • “Arming time” - meaning during this time it will not detonate by enemy proximity

no more torpedo facials for intys :c

 

 

 

Shield and Hull heal auras (Engineer):

  • Equipping it will passively heal allies in radius, always active

oh yes. One less thing to ask randoms for

MineConflict. That’s all I have to say.

Fed Guards with Minefield. o_O

Other changes: LRF mines now stick to target to make up for other Frigates having them :slight_smile:

I have no words left

“in order to make more different from plasma gun” -> best one :005j:

What a mess. Are you people hiring chickens for game designers? What about the god damn matchmaker?

 

There are some good things in there (eg increased engineer drone durability, tackler drone nerfs), but overall it’s a mess.

Ah well, I loved Star Conflict. It is a pity it will be replaced with Frigate Conflict.