Well then we go trash most of the current balance and go to the classic 3rd person, who has better ship turn, gameplay. Well my point of view.
I like freecam, it gives me the posibility to focus on combant instead of flying my ship.
To focus on aiming you mean
Since there is no need to focus on combat, you don’t need to maneuver much to “get the target in your sights”. This getting in sights thing is sort of important for people who actually want to dogfight. With the current mechanics, i don’t see any real imbalance if the free shooting would stop.
In a fighter i can manuver and shoot quite well in flight camera mode, remember you can strafe and backpedal and use afterburner and change direction really fast. Interceptors would STILL be able to orbit targets, but just a bit slower by strafing/circling, not with the afterburners on and shooting out of their engines. Wich seems NORMAL.
Attack craft can always cloak, even if the interceptor is sitting on their tail and they can’t manuver as fast, they should be able to go behind a rock to dodge the target painter or whatever and cloak. Yes, it is harder, yes, it would be more of a tactical game.
For frigates, either give them a small blindspot (because they can still roll like any ship, thus be able to hit the interceptor even if it tries to stay in blindspot), or use the same low firing rate out of zoom, because a high tier frigate with something else than lazors is very good even in a close quorters fight. So it would need a bit of nerfing.
OR, and i think this is the best ideea, just use a LOS for each turret, reposition them so that all turrets could fire in front, 1 behind, 2 sideways.
This would be perfect.
If it’s interceptor with 2 turrets, he can fire both in front, both in a 90 degrees angle, or maybe 80 i don’t know, needs some testing, 1 behind.
Attack ship can fire 4 in front, 2 sideways, 1 behind
Frigate 6 in front, 3 sideways and maybe 2 behind.
Or something.