Back shot

I agree that in the future that free-cam(turreting) mode be limited to only the frigate and if need be the hvy ship. NOT the fighter(lightest ship).

My reasoning: If I’m flying my fighter and throw it in free came. More than likely, that poor frigate has no chance, making the fighter strafe to maintain forward orientation is slower than flying circles around the frigate while in free-cam, I always feel bad for the frigate under my cross hairs because I fly like an idiot in free cam while boosting, how are they suppose to hit me?. I usually will not fly in free-cam for the extra challenge.

Only do I really fly in free cam is when I fly my frigate or hvy fighter/ship/whatever, lmao.

/topics merged.

I agree that in the future that free-cam(turreting) mode be limited to only the frigate and if need be the hvy ship. NOT the fighter(lightest ship).

My reasoning: If I’m flying my fighter and throw it in free came. More than likely, that poor frigate has no chance, making the fighter strafe to maintain forward orientation is slower than flying circles around the frigate while in free-cam, I always feel bad for the frigate under my cross hairs because I fly like an idiot in free cam while boosting, how are they suppose to hit me?. I usually will not fly in free-cam for the extra challenge.

Only do I really fly in free cam is when I fly my frigate or hvy fighter/ship/whatever, lmao.

Well then we go trash most of the current balance and go to the classic 3rd person, who has better ship turn, gameplay. Well my point of view.

I like freecam, it gives me the posibility to focus on combant instead of flying my ship.

Well then we go trash most of the current balance and go to the classic 3rd person, who has better ship turn, gameplay. Well my point of view.

I like freecam, it gives me the posibility to focus on combant instead of flying my ship.

To focus on aiming you mean :slight_smile: Since there is no need to focus on combat, you don’t need to maneuver much to “get the target in your sights”. This getting in sights thing is sort of important for people who actually want to dogfight. With the current mechanics, i don’t see any real imbalance if the free shooting would stop.

In a fighter i can manuver and shoot quite well in flight camera mode, remember you can strafe and backpedal and use afterburner and change direction really fast. Interceptors would STILL be able to orbit targets, but just a bit slower by strafing/circling, not with the afterburners on and shooting out of their engines. Wich seems NORMAL.

Attack craft can always cloak, even if the interceptor is sitting on their tail and they can’t manuver as fast, they should be able to go behind a rock to dodge the target painter or whatever and cloak. Yes, it is harder, yes, it would be more of a tactical game.

For frigates, either give them a small blindspot (because they can still roll like any ship, thus be able to hit the interceptor even if it tries to stay in blindspot), or use the same low firing rate out of zoom, because a high tier frigate with something else than lazors is very good even in a close quorters fight. So it would need a bit of nerfing.

OR, and i think this is the best ideea, just use a LOS for each turret, reposition them so that all turrets could fire in front, 1 behind, 2 sideways.

This would be perfect.

If it’s interceptor with 2 turrets, he can fire both in front, both in a 90 degrees angle, or maybe 80 i don’t know, needs some testing, 1 behind.

Attack ship can fire 4 in front, 2 sideways, 1 behind

Frigate 6 in front, 3 sideways and maybe 2 behind.

Or something.

Currently dogfight isnt needed by using freecam. Also all players ive seen so far use it.

But lets think about what would happen if we remove freecam.

Ive seen it so far good enough in Black Prophecy. The only thing worth was to have a manouverable ship to always stay on the back of the enemy. You can compare the overall speed of Int with engine build, the AS was normal build, tanky and engine, frig was tank only. Who always won? Yes the Enigne (Interceptor) build. You still have the advantage of speed on Int if we remove freecam making the target skills even more powerfull like they are already. Especially the slow module. If you need to ceep your target in front of you, you always move twards it. Even if he trys to hide behind a rock you will be there even bevore him. Also the poor litte target cant lock you. Also higher lvled ships and tiers are faster and it also feels they have a little bit more maneuverabilty.

The way it is now gives you at least the possibilty to defend yourself against an suprise attack. If i open a fight i always use target skills, debuffs and environment to my advantage. Now imagine you will be hit in your blind spot, slowed or even your ship cant do a damn thing what would you do and think about balance? You would go to the forums and say target skills and debuffs op need nerf.

And btw i have the feeling some here complain about it because they simply cant use freecam or have played standard games whitout freecam, focused on dogfight and whant this feeling here too. But doghfight means 1v1 to me and the ability to still do something against a tail hugger.

Btw. Has anyone reached T3 Ships already? Especially the players talking about no free cam?

yes, i’m t3 and free can ruins the space battle feeling.

Light ships mean fragile, but fast. You Cause less damage, but wolf packs can destroy anything.

I never use the free cam and i can destroy any ship by evading, shot and ruuning.

Then, removing the turret mode no will destroy the balance. he go improve the gameplay and force the player to learn play appropriately with a ship instead simple freecam+shoot like a naval ship.

And about the frigate lose to speed fighter, with the correct equipaments and a nice friend support you never die bacuase the high resistence and regen.

Try you and a friend usind frigates with shield generator on( recover your shield and friend).

Sure dogfights are very nice and I also like them.

I also dont have a problem to kill other without turret mode but for some situations the turret mode is the only way to survive.

You cant rely on friend support in every moment of the battle, if everyone is in a dogfight you need to have a way to survive it without waiting until someone comes to help you.

Then to survive this situation, a cheat is necessary.

sure, for interceptors that cheat called shift button… pump your thruster to the max and never fly straight… except you trapped with gravity anomaly or system lock down… not goin funny chasing a drunk interceptor pilot who dunno hao2brake and fly straight…

also im sure lot interceptors pilot used with F as “escape button”

while for fighter… need me to explain how cloaking works?

for frigate it called “tech tree” , yea, T1 and T2 frigate still so so due limited device and mod… but at T3 they startin gettin nasty…

i think the freecam system and backshot is only natural

its space, we have thrusters for a reason. we can go UP and down horizontly if we could stay in place

the idea of 360 degree shooting system is the exact idea of any space fight scenario

insane manuverability needs to be countered by amazing weapon systems moduls and what not

god i HOPE there will be a mullti target system and weapons for bigger ships (although i have no idea how u can keep them in check while aiming)

leaving it to you devs <3 this game

well… prolly if there’s gonna auto-aiming module for frigate… but well… that kinda unfair hahaha

or maybe… if there’s really capital ship… gonna several player man the gun ?

I’m really trying to like it. I’m getting actually good at it, moving with keyboard only and aiming with mouse.

I HATE it. The ship moves so nice, it feels like it has inertia and weight. The enviromet is beautifull. It makes me feel i want to manuvre the weight of the ship and get something in my sights.

But then i wake up; in space, no one can hear you scream; in Star Conflict, all there is is spinning the camera around like a mad man.

I have to agree with the no-free cam camp. For frigates, and bigger ships if they’re added, it makes perfect sense to have turrets facing the sides. For fighters, and especially interceptors, it makes very little sense. I’d rather see a general reduction of hitpoints and make the nimble interceptors based around burning past a target and getting on their tail to stay safe.

The exact implementation could be different, but something like

Interceptor - 2 turrets facing forward. You can hit in the arc you’re allowed today (not using the free cam)

Fighter - 4 turrets, all functioning the same way as the interceptor. The ship has a better punch and can take more damage to compensate for the lower speed/agility.

Frigate - 6 turrets. All able to face forward, 3 to each side and 2 towards the rear.

What could be interesting, instead of a free-cam, is to allow the interceptor, and possibly the fighter, to do a 180 flip while retaining the current inertia. I’d much rather have that than the ‘F’ - Get Out of Dodge ability that’s currently ingame. It’s much more versatile and denies us Interceptor lovers a rather annoying escape button.

I dont think there will be a change at all. Freecamm will stay ingame like it currently is. If removed we need other and also more special abiltys like a fast turn or something except the current skills.

But so far the best way to survive with Inty is do 3rd person and BARRELROLEEEEEE!!!1111 No one can hit you this way. Also some of the CC equipment is based on this system. I dont think this will bring us forward. We will go back to a earlyer state of game making and need to start over. Also the implementation of blind spots on ships would cost more time developing.

Maybe, but after a while of spinning around, it just gets old and tiring. I really hope they reduce the spinning somehow 'till launch.

After the last update, the backshot problem was resolved,by my viewpoint.

Thanks all for the good discursion.

/reworked and closed.