I made builds in my head for new t4(r11) destroyers.Maybe something help maybe not,so chill and check info below.
1.Brave - empire r11 destroyer (“Feel power of my lazor!”)
-possible most effective build:
1 engine slot - 1 shared cooler (should be 2 engine slots-2 shared coolers)
3 capacitor slots - 3 pulse discharger
3 hull slots - 2 galvanized armor + 1 armor-plated hull
1 cpu slot - 1 electronic guidance
-Active modules:(recommended)
Pyro emitter
Tempest launcher
Blaster turret
Wormhole projector
Pros:
-Using meson cannon on this destroyer make it most effective damage per sec dealer in game(till t5s come)
-Why?
-Meson cannon has same effects for dps as ion emitter(fighter thermal weapon) and heavy blaster(frigate thermal weapon),because as much your weapon longer fire,your dps also increase(this only work on this 2 weapons and now on meson canon also!)
-So more shared coolers-higher dps and cooling time,if you use heatsinks you just neutral effect of shared cooler so pulse dishcargers only!
-Possible dps ~20k+
-Perfect counter to Jericho Sibyl destroyer ( dps>regen/resistance(resistance is good vs burst dmg but not so good against dps-higher dps always wins resistance,slower or faster way))
-Thermal damage dealer/thermal absorption
Cons:
-Only tanking on hull
-Explosion from your modules kill you very fast
-Antares got 3 static fields (30k block from each) and tons of resistance so deal with it!
-You are fragile to black holes
-You are fragile to area of effect damage - high risk to lose active modules and take tons of true damage
-You are fragile to any kind of true damage - target painter/photon emitter
-Your dps burn down hard if ECM reduce it with weapon system inhibitor!
2.Antares - federation r11 destroyer (“You like it from back or front side”?)
-possible most effective build:
1 engine slot - 1 vernier engines
3 shield slots - 2 adaptive shields + compact shield
2 hull slots - 1 reactive armor + 1 thermal insulator
2 cpu slots - 1 infrared scanner + 1 proton wall system
-Active modules:(recommended)
Wormhole projector
Photon emitter
Multiphase shield
Plasma turret
Pros:
-Its an “average” federation ship with adaptive shields.
-What is special?
-Ship has avoidance! High speed and rotation gives ship option to avoid all enemy destroyer active modules.
-Your resistance is extreme high bcs of adaptive shield option.
-Antares is an EM damage dealer/EM absorption
-Resist EM and pierce enemy EM resistance on hulls
-Perfect counter to Empire Brave destroyer (your photon emitter will buff all em damage output and make it extreme true dmg)
-Great for all game modes!
Cons:
-Esc>Self Destruct if you see tackler near!
-You will never win good Sibyl!
-Stable energy dependent!
-Always afterburners up!
3.Sibyl - Jericho r11 destroyer (“I am fat guy xoxoxo lol”)
-possible most effective build:
3 capacitor slots - 3 Capacitor power relay
3 shield slots - 2 Asynchronous shield projector + 1 EM-diffuser
2 hull slots - 2 galvanized armor
-Active modules:(recommended)
Multiphase shield
Pyro emitter
Gravitational lens
Tempest launcher
*wormhole projector*
Pros:
-An sustained tank!
-You have 50% resistance to all damage on your shield!
-Your shield regeneration is 1300 per sec!
-2,6k dps-reduced to 1,3k dps vs 1,3k regen=0 dmg input!(undead)
-You are “madlife” for Antares(never touch your hull!)(poor Antares)
-Explosions from modules doesn’t hurt you!
-Static fields makes you very sustained- you can always heal up behind it!
-You dont need so much dmg bcs you are undead!
-Great as 1. line (I AM FAT GUY XOXOXO)
Cons:
-Esc>self destruct if you see recon near!(spy drones+phase suppresor-75% reduced heal)
-Fragile to black holes
-Higher damage active modules dependent bcs of lack of dmg output
-Shield havoc is your big counter
-Higher dps input then your sustain send you slowly to your grave!
Brave
http://prntscr.com/a7bnb8
Antares
Sibyl
by ayax15back