Axe vs Axe-X S

Am I the only one that feels like it’s a downgrade? With maximum upgrades there’s a 2% survivability increase, and 4% energy increase. Energy regen goes from 78->80

Now to bonuses

lvl 2=15% bonus energy regen for both.

 

Axe lvl 4:

33.3~% railgun spread reduction and 35% railgun projectile speed increase.

Axe-X S lvl 4:

Energy consumption of command modules decreased 20%

 

There’s only 2 command module slots and total 2 possible command modules on these. Both are 16e per second. -20% is 12.8. So you’re saving 3.2E per second on one, or 6.4 per second on 2 with a total of 95-98 regen at max level. Given the special module energy is clearly important, but 3.2-6.4 as important as railgun bonuses? I don’t think so anyways, I even think it’s worth the sacrifice on the 2% survivability to go Axe over Axe-X S.

Anyways wondering if others agree here. Personally though I only run Aegis at that tier since these ships have more shield than hull, and allies who have lost the shield will generally get focused down quickly, so I want to keep them from getting to that point but not sacrifice too much energy of my own doing it. Anyways haven’t played in a while am I way off base here?

 

As far as Hercules I tried it out and with its special it absolutely shreds Jericho fighters with their special. Between the Axe and Hercules I think there’s a good balance though. With the Hercules I’m able to as mentioned focus and shred a guy almost instantly but it can at times cost my life. As Jericho I don’t have that problem and generally kill slower but survive MUCH more which is really important and can land me more overall kills in a game sicne I don’t have to wait on respawn and fly back in WITH less deaths. Haven’t tried the Lynx though, it looks unimpressive at best.

Side by side: XMkGph9.jpg

 

Target lock time difference is from implant. Between the minor differences and implant the X S still just seems not quite what the Axe is. Again maybe it’s just me but I prefer the Axe.

Believe me, you’re gonna want energy reduction on Command modules. Those things consume a boatload of energy. And, to be fair, it’s T1. If there’s ever a Tier where everything has the exact same hp and ability to destroy everything else, it’s down there.

Believe me, you’re gonna want energy reduction on Command modules. Those things consume a boatload of energy. And, to be fair, it’s T1. If there’s ever a Tier where everything has the exact same hp and ability to destroy everything else, it’s down there.

I guess so, I mean they are more different as opposed to one being weaker. Plus the tier 3 Axe-X is clearly superior with its hard stats and that has different matchmaking, the two I’m comparing have the exact same matchmaking. Also I know what you mean about those energy guzzlers. I do manage the Valkyrie sometimes, I see no reason to have it on when no one is engaged and I’m rushing to a point.

The Axe series is not really a good reflection of what Commands and/or Jericho Fighters are capable of. Still, I wouldn’t call it a downgrade. Honestly, the Axe-S is a slightly better ship if only for its greater emphasis on being a Command, rather than a gunboat.

 

Besides, it’s Tier 1. Every ship (except the Zealot) is viable in Tier 1. I’d say the Fed Fighters (Lynx?) are the strongest ships in that tier due to their cloaking, but as long as you take the time to learn how to handle your ship and what modules to bring (pro tip - use your Class specific ones!) you will do fine.