Award kill to highest damage dealer

In other hand you can not put assist as part of DRS. Idle engineer behind a rock in captain mode can outscore the team by 2x. Or a recon putting locator on beacon in beacon hunt where fights are massed over a beacon.

If they keep DSR like it is they should track it separately for each role or at least for each ship class, then it might become more meaningful. From personal experience I can say that Engineers quite excel at killing though.

On a side note, I’m currently trying to troll my DSR down by playing rather suicidal and overextend every chance I get (like a normal random player). It’s really hard though, only managed to drop roughly 250 points so far, am still above 1600. So if you see me give me a hand on the way down. Goal is 500. :wink:

I can get behind including damage and debuff assists only.

But then that puts the engineers in bad spot. And admit or not we need those to be in our team to survive. 

But you get points for flying a type of ship and activating a module.  It’s the same for command, but better range for much better buf assists.  They’re helping your team, so is a self-destruct kill the cap.  Honestly, when I fly command or engineer, I know all those buf assists were just me being with the group with an always on module active.  Great points for pressing 1 at spawn, but when I fly ECM I know my debufs help kill and/or keep teammates alive.

Well guys might as well take it to the next step. The individual scores could be discarded altogether, only victory should be important in the end.

 

That way players would stop worrying about getting points or dsr and focus only on winning.

Can’t do that in a competitive game. Besides, there are always people who want to flaunt their e-peen.

Then more stats could be added in the scoreboards like total dmg dealt and total repairing so people would have something else to brag about if they didn’t get any kills.

Then more stats could be added in the scoreboards like total dmg dealt and total repairing so people would have something else to brag about if they didn’t get any kills.

 

Damage reduction by command buffs and ECM/guard debuff, damage buff from command/tackler, number of cloaked ships revealed by recon… this list could be endless.

Damage reduction by command buffs and ECM/guard debuff, damage buff from command/tackler, number of cloaked ships revealed by recon… this list could be endless.

 

Damage Vs Heals seems like a common option but do engineers get credit for their healing stations heals? 

 

 

I still say award points based on percent damage dealt to target rather then killing blows. 

Damage Vs Heals seems like a common option but do engineers get credit for their healing stations heals?

They do. Also from the drones. Would actually be interesting to see how much healing gets done during a battle, will have to add that to my log reader. But then it gets difficult - do you track heals to others separately from self-heals?

They do. Also from the drones. Would actually be interesting to see how much healing gets done during a battle, will have to add that to my log reader. But then it gets difficult - do you track heals to others separately from self-heals?

 

I think its just ‘total overall healing’ whether its you or an ally. I’m pretty sure this statistic is already kept track of in the player profile. It would be nice to see it per battle though. It would be fascinating to see how much others are healed vs you, but that does get complicated. I say that though and things like Recount on Wow can keep track of where all heals come from and where they go, and that’s a player made mod.

I think its just ‘total overall healing’ whether its you or an ally. I’m pretty sure this statistic is already kept track of in the player profile. It would be nice to see it per battle though. It would be fascinating to see how much others are healed vs you, but that does get complicated.

 

Yep, it’s quite interesting actually. Quickly added it in. One example from yesterday night, our team (team 2) didn’t have an engineer, yet our guards did put out impressive amounts of self-heals rivaling at least one of the enemy engineers:

 

Session ID: 2788139
Session Time: 2013-09-12, 23:56:06.356 to 00:08:35.347 (Battle time: 12:00)
Session Type: PVP (Detonation) at Lava Spines
Session Size: 12v12
Session Result: Victory (Timeout) 

Total Damage: 2,453,294 - Team: 54.11%
Total Heals: 547,729 - Team: 26.81%
Total Kills: 113 - Team: 49.56%

TEAM 1:                                 
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS EFF EXP CREDITS
Alex6376226 Hawk-M 2 4 0 9 0 27,945 1.14% 2.48% 0 1,170 1,660 64,712
Alexander1985 Ira Deus 9 13 0 0 0 236,830 9.65% 21.04% 0 2,040 3,323 84,881
androgenox Alligator-M 4 3 6 0 0 31,714 1.29% 2.82% 3,449 1,300 2,804 81,789
Domini Hawk-M 5 6 0 9 0 159,505 6.50% 14.17% 0 1,070 1,778 63,826
Findudu Hawk-Eye 3 5 0 7 0 35,143 1.43% 3.12% 2,467 2,150 2,007 60,757
keneke45 Phobos 2 6 0 7 0 83,987 3.42% 7.46% 9,016 620 1,717 49,540
pesadillas Diamond Dwarf 2 2 28 1 0 33,329 1.36% 2.96% 9,548 2,740 2,732 65,083
Ritschie Katana S,Prometheus X 5 2 4 7 0 103,632 4.22% 9.21% 0 1,550 2,018 119,692
Sajton Katana S 4 7 24 2 0 29,105 1.19% 2.59% 5,641 3,250 2,685 97,441
shadowdf Anaconda 7 8 20 6 0 113,931 4.64% 10.12% 131,893 3,140 3,547 82,157
SilverSoul Anaconda 12 12 21 2 0 188,489 7.68% 16.74% 237,890 4,120 5,078 90,835
sttorlanth Dragonfly,Ira Deus 2 7 4 6 0 82,146 3.35% 7.30% 975 1,400 5,280 117,357
                                        
TEAM 2:                                 
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS EFF EXP CREDITS
Armegadon Alligator-M 6 8 4 4 0 142,786 5.82% 10.76% 92,418 1,680 5,464 58,665
bourbon Ricasso 4 5 0 6 1 133,085 5.42% 10.02% 0 2,110 3,784 75,088
crazymonk Katana,Stiletto AE 2 6 3 7 1 73,143 2.98% 5.51% 0 1,780 4,262 59,478
dolanduck Swift-M 4 8 0 6 0 56,717 2.31% 4.27% 0 1,200 4,051 31,988
DRACHE Hercules Rage,Strong 0 4 22 5 0 35,592 1.45% 2.68% 0 2,190 7,694 94,221
heisen6erg Fox-M,Axe-X 1 7 13 6 0 37,209 1.52% 2.80% 0 960 3,750 41,827
iamone666 Hawk-M 6 12 0 7 0 201,775 8.22% 15.20% 0 1,800 5,546 72,042
Kine Tiger-M,Nodachi 10 5 0 4 1 137,163 5.59% 10.33% 9,412 2,950 8,318 184,860
MadFestivaL Prometheus X 6 12 21 3 0 179,154 7.30% 13.50% 0 3,220 9,237 151,201
SemenyukSergey Neuron Zealot 2 8 0 6 0 109,813 4.48% 8.27% 0 680 4,045 40,022
Snib Templar AE 13 9 0 1 0 146,179 5.96% 11.01% 4,641 2,570 9,363 65,906
Trimir Katana AE,Templar S 2 10 1 2 0 74,924 3.05% 5.64% 40,380 980 7,750 87,714

Ignore the synergy values, they’re a bit off since 0.9.4, haven’t bothered fixing that yet (if I even can, I’m unsure what they changed - edit: renamed to XP for the time being).

WOW look at that readout, i didn’t even know there was such a thing. It would be great to see this sort of stuff at the end of battles. I’d love to see how my heals compare to others

WOW look at that readout, i didn’t even know there was such a thing. It would be great to see this sort of stuff at the end of battles. I’d love to see how my heals compare to others

Just one of my private tools, it’s not available to the public. But as to seeing the data on the end of battles screen, make a suggestion thread about it and I’ll support it. We’ve strayed fairly off-topic in this one here. :wink:

Well guys might as well take it to the next step. The individual scores could be discarded altogether, only victory should be important in the end.

 

That way players would stop worrying about getting points or dsr and focus only on winning.

 

Friend of mine and i tend to be top scorers quite often in matches, by playing the objectives… Killing the bomb carrier, picking up the bomb, caping beacons all award more points than kills… if you then add kills and assists to the process of going for the actual objective you get a tonne of points, and are actually playing for the win…

 

But you get points for flying a type of ship and activating a module.  It’s the same for command, but better range for much better buf assists.  They’re helping your team, so is a self-destruct kill the cap.  Honestly, when I fly command or engineer, I know all those buf assists were just me being with the group with an always on module active.  Great points for pressing 1 at spawn, but when I fly ECM I know my debufs help kill and/or keep teammates alive.

 

You say that as if Command and Engi ships don’t help kill enemies? You even say keep teammates alive? Really? Because that extra resist and the shield and armor regen do nothing to help you stay alive, helping you stay alive helps you kill as well…

 

I feel the current system is fine when it comes to kills and assists, too many games don’t give enough credit for assists, i found this one to be quite good in that department. As for the dsr, i have no idea how it’s calculated, i know its a k:d ratio but no clue how assists play into it, or if they do at all. Depending on how it works, different types of assists could contribute different amounts to the rating. As it is now, way too many people give the dsr way too much importance. As i mentioned in another thread earlier, dsr shouldnt be read alone, other statistics need to be taken into account at the same time.

As an example to me, a dsr of 1500 with a w:l ratio of 0.5 would look quite unimpressive. 1100dsr with 1.0 w:l would seem quite standard. and a dsr of 1500 with 2.0 w:l would be awesome. Include the other statistics available to grasp a better picture of a player.

 

Heading a bit more on topic, if any of you have played War Thunder, the kill doesn’t always go to the last person to shoot the enemy down, ofc the whole damage/hitbox system in WT is much more complex, as there are crucial parts to the plane and crits can cause you to lose control of the plane. Eg, player 1 shoots the rudder and elevator as well as a flap, ship is still in flight. Player 2 shoots the fuselage with no critical hits. Enemy plane crashes, kill goes to player 1. There is also a timer for the count to kill (longer than in SC). 

As there is only 1 hitbox for the ships (unless i’m mistaken, which could easily be the case) such a system couldn’t be implemented, how about instead of completely changing how the kills work, make it count differently, as in an assist with high damage percentage on an enemy ship could grant 90 points instead of 80, and contribute to the dsr close to that of a kill?

 

 

Just one of my private tools, it’s not available to the public. But as to seeing the data on the end of battles screen, make a suggestion thread about it and I’ll support it. We’ve strayed fairly off-topic in this one here. :wink:

 

Any chance, however remote, for this private tool to be shared? 

I’ve flown engineer and commands enough to know that the buf assist points needs reducing, maybe not eliminated, but reduced.

Any chance, however remote, for this private tool to be shared?

What’s it worth it to you? Muhahaha. ;D 

 

I’ve flown engineer and commands enough to know that the buf assist points needs reducing, maybe not eliminated, but reduced.

I’ve seen enough engineers with inactive buffs to know that the buff assist points need to be greatly increased, maybe not tripled, but at least doubled.  :slight_smile:

Even ten points would still get an engineer a lot of buf assist points and you know it.

 

Edit: Killing a drone in Capture the Beacons gets 12 points, and has more of an effect on gameplay psychology than a buf.

Even ten points would still get an engineer a lot of buf assist points and you know it.

No I don’t, I have more damage assists than buff assists always when I’m engineer and I do have serious issues finding engineers with active heals when I’m not engineer myself. That aside I couldn’t care less about points, if they want one million points for every point they heal me I’d say deal.

What’s it worth it to you? Muhahaha. ;D 

 

rofl, unfortunately I’ve been a student for the past 3 years and am now back to being the stereotypical student that is broke :stuck_out_tongue:

 

I’ve flown engineer and commands enough to know that the buf assist points needs reducing, maybe not eliminated, but reduced.

 

You want even less players using support ships? If anything damage assists should be buffed to provide more of an impact in dsr, again, simply because people give it too much importance.