I propose that many ships be given “Auxiliary Module” slots that have an active affect on the ship or the battlefield but can’t be restrained to one slot type. Much like a functional multipurpose passive module.
Ships would all start with 1 Auxiliary slot, and as they progressed through the ranks would be able to use up to 5 slots at maximum synergy.
These slots would be displayed above the normal passive module slots.
They would contain things like the Extended Hull, or Spatial Scanner, or other useful items like this. (though I also propose that the PvP functionality of these items be reduced to compensate.)
More of these Auxiliary items could be made, such as these;
Flux Manipulator: (basically copypasta Particle Flow Disruptor. It needs to be able to be put on all ships imho)
Core Alignment System: If the user does not use weapons or modules for 10 seconds, they gain a 100% speed boost.
Radar Hack: The locked target cannot see you on their HUD.
Tactical Regenerator: If the ship doesn’t move, or use weapons or modules for 10 seconds, they regenerate 1% hull and shield every second.
Warp Particle Distributor: Increases max speed by 5% per enemy locked on to you with no limit. If the user pulses their afterburners twice, they will be jumped 10,000m to the crosshairs once every 30 seconds. (Jump only works in OS)
Vulpanium Drone: A small orange drone is following you around. It fires on enemies with a small thermal blaster, revealing them for 1 second if hit. Contact with Iridium causes spontaneous decomposition and a massive explosion. Regenerates after 60 seconds.
Error Reflector Array: Reflects one random debuff applied to your ship to your locked target.
And many more!!
I suggest these as a way to make all modes more interesting, and to give every ship a unified array of unique modules to use if the pilot levels them up enough. Modules would be found after battle or in mysterious containers, not purchased or built.
I also suggest many of these to make Open Space more fun and diverse and easy to traverse.