"Auxiliary Modules"

I propose that many ships be given “Auxiliary Module” slots that have an active affect on the ship or the battlefield but can’t be restrained to one slot type. Much like a functional multipurpose passive module.

 

Ships would all start with 1 Auxiliary slot, and as they progressed through the ranks would be able to use up to 5 slots at maximum synergy.

These slots would be displayed above the normal passive module slots.

 

They would contain things like the Extended Hull, or Spatial Scanner, or other useful items like this. (though I also propose that the PvP functionality of these items be reduced to compensate.)

 

 

 

More of these Auxiliary items could be made, such as these;

 

Flux Manipulator: (basically copypasta Particle Flow Disruptor. It needs to be able to be put on all ships imho)

 

Core Alignment System: If the user does not use weapons or modules for 10 seconds, they gain a 100% speed boost.

 

Radar Hack: The locked target cannot see you on their HUD.

 

Tactical Regenerator: If the ship doesn’t move, or use weapons or modules for 10 seconds, they regenerate 1% hull and shield every second.

 

Warp Particle Distributor: Increases max speed by 5% per enemy locked on to you with no limit. If the user pulses their afterburners twice, they will be jumped 10,000m to the crosshairs once every 30 seconds. (Jump only works in OS)

 

Vulpanium Drone: A small orange drone is following you around. It fires on enemies with a small thermal blaster, revealing them for 1 second if hit. Contact with Iridium causes spontaneous decomposition and a massive explosion. Regenerates after 60 seconds.

 

Error Reflector Array: Reflects one random debuff applied to your ship to your locked target.

 

 

And many more!!

I suggest these as a way to make all modes more interesting, and to give every ship a unified array of unique modules to use if the pilot levels them up enough. Modules would be found after battle or in mysterious containers, not purchased or built.

I also suggest many of these to make Open Space more fun and diverse and easy to traverse.

52 minutes ago, TheDarkRedFox said:

I propose that many ships be given “Auxiliary Module” slots that have an active affect on the ship or the battlefield but can’t be restrained to one slot type. Much like a functional multipurpose passive module.

 

Ships would all start with 1 Auxiliary slot, and as they progressed through the ranks would be able to use up to 5 slots at maximum synergy.

These slots would be displayed above the normal passive module slots.

 

They would contain things like the Extended Hull, or Spatial Scanner, or other useful items like this. (though I also propose that the PvP functionality of these items be reduced to compensate.)

 

 

 

More of these Auxiliary items could be made, such as these;

 

Flux Manipulator: (basically copypasta Particle Flow Disruptor. It needs to be able to be put on all ships imho)

 

Core Alignment System: If the user does not use weapons or modules for 10 seconds, they gain a 100% speed boost.

 

Radar Hack: The locked target cannot see you on their HUD.

 

Tactical Regenerator: If the ship doesn’t move, or use weapons or modules for 10 seconds, they regenerate 1% hull and shield every second.

 

Warp Particle Distributor: Increases max speed by 5% per enemy locked on to you with no limit. If the user pulses their afterburners twice, they will be jumped 10,000m to the crosshairs once every 30 seconds. (Jump only works in OS)

 

Vulpanium Drone: A small orange drone is following you around. It fires on enemies with a small thermal blaster, revealing them for 1 second if hit. Contact with Iridium causes spontaneous decomposition and a massive explosion. Regenerates after 60 seconds.

 

Error Reflector Array: Reflects one random debuff applied to your ship to your locked target.

 

 

And many more!!

I suggest these as a way to make all modes more interesting, and to give every ship a unified array of unique modules to use if the pilot levels them up enough. Modules would be found after battle or in mysterious containers, not purchased or built.

I also suggest many of these to make Open Space more fun and diverse and easy to traverse.

 

   So you want to turn spaceships into Pokemon? Look, it’s a decent idea. Ship aspects that effect the battlefield in a more noticeable way sound fun. And the extra customisation is always a plus. But think about about it. I’m of the opinion that right now the advantages of max synergy and max upgrades are a little too powerful. Given how upgrading things and gaining synergy is grindy, it’s annoying how having one less synergy bar and a slightly less upgraded module than the other guy allows them to stomp you with ease. Now add in Auxiliary modules which, from what you describe, have a not insignificant power in battle. Any new player trying to climb the ranks will find themselves at a clear disadvantage with Vets or players that have spent more time at a certain rank. That being said, I don’t think the new modules will suddenly make rofl-stomping new players a regular thing, they aren’t significant enough for that. However, as I said before, even a single upgrade on a  weapon or module can provide an advantage. What I’m saying is that these new modules might make climbing ranks harder and weight battles in a less fare way. 

 

   Before something like this is implemented, the current SC status quo needs to be changed.

some of these feel gamebreaking, still an interesting concept though, we need a vulpanium engineer with vulpanium drones though, maybe on activation the drones would cause all allies on the map to gain a sudden burst of hull

1 minute ago, evo888 said:

some of these feel gamebreaking, still an interesting concept though, we need a vulpanium engineer with vulpanium drones though, maybe on activation the drones would cause all allies on the map to gain a sudden burst of hull

The “game breaking” parts would be OS exclusive. There are only small PvP effects because that seems to be a trend among these types of modules.

 

Extended hull: increases hull volume by 30% and increases cargo space by 3 slots.

 

Spatial scanner: increases critical hit chance by 9% and allows the user to scan for enemies and items that are not on the HUD.

14 hours ago, TheDarkRedFox said:

Radar Hack: The locked target cannot see you on their HUD.

this has my paranoia going berserk, as a frigate pilot i would be attacked by a lone covert ops and killed without being able to do anything. i really don’t want to be punished for playing the only teamwork-oriented classes in the game

9 minutes ago, evo888 said:

this has my paranoia going berserk, as a frigate pilot i would be attacked by a lone covert ops and killed without being able to do anything. i really don’t want to be punished for playing the only teamwork-oriented classes in the game

“Lock your attacker on escape” or “lock your target on approach” are both perfectly acceptable.

I just see it as pretty good because only your target cannot see you. All the rest of the team can. And you are by no means invisible, just not marked on the HUD.

Capture.png

 

A new module meta wont bring back the player base

40 minutes ago, Original_Taz said:

Capture.png

 

A new module meta wont bring back the player base

lol, someone should make a meme where they show this image and then

image.png.4643c62c83a871e876ccd4979ea2783f.png

Is that a new thread derail joke or did i miss it? Playerbase is shrinking, proceeds to show proof of it actually growing?

CUCtQGvUYAA34YU.jpg

1 hour ago, ORCA1911 said:

Is that a new thread derail joke or did i miss it? Playerbase is shrinking, proceeds to show proof of it actually growing?

CUCtQGvUYAA34YU.jpg

 

from what is it growing ??? the month that the Dev’s reduced the player base to 200 players with the crap they implemented ? the player base used to be around 2000

The playerbase numbers have nothing to do with foxes idea, feedback the idea and leave personal opinions of the game for your own topics.

2 hours ago, ORCA1911 said:

The playerbase numbers have nothing to do with foxes idea, feedback the idea and leave personal opinions of the game for your own topics.

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On 13.1.2018 at 5:13 AM, TheDarkRedFox said:

I propose that many ships be given “Auxiliary Module” slots that …

 make Open Space more fun and diverse and easy to traverse.

If you / we would reduce it to this functionality, would be great and more reflecting the upcoming open space rework, which could supposedly increase the dev’s-acceptance factor.