okay so we know one station will heal the most injured player.

but if you place 2 stations. before the other one fades away, would that station then target the second most damaged teammate to make efficient healing? take a look at this picture.

okay so, the “numbers is ship” circle shows distance of charging station. so as we see its currently like, ship “1” and “3” would get efficient healing. (only if the ship “2” is not injuried)

so in order to get efficient healing you need to place the stations all around. but why not just make the second station heal the second most damaged player instead. multiple stations is basically useless . so more than 2 healers is not really good if the stations will not target more than one player if both is in range.

example for those who did not understand :

ship “2” has 10 precent hp, ship “3” has 30 precent hp, ship “1” has 40 precent. so now since the ship “2” is in range of both stations. the both stations would automatically heal “2” (wont heal double)

as if the ship “2” moves a little bit closer to ship “1” (out of range of the second healing station) then the ship “3” and “2” will get healed.

so my idea is just that, if the second station would know that ship “2” is getting healed by the other station already, it would heal the “second most injuried player in range” wich is ship “3”

the way it is now = makes the 20% cooldown reduction on healing modules for t-rex kinda useless, shield-energy-hull generator has 0 cooldown already. and if the stations is the way it is, then its a little bit useless in my eyes.