As I see it now, the game is not very welcoming to new players because, mainly, of
a) loooooonnnnng leveling and grinding time
b) veteran hardcore player that can make T3 a very unpleasant experience
c) going from T3 to T5 need to step over T4, which is harder now and not fun at all.
So, I have some suggestions that could make the game more appealing to new player and could complement other actions like more advertisement, incentive to invite and mentor newcomers, more tutorial and guides.
My line here is : more cooperation and help to level and improve skill.
And below, by “newbe” I mean a new player (has not reach T4 ?) with a lower skill than the “helping veteran player” (diff of 300 or above ?)
- (touchy subject) : switch the current amosphere of “pay to shorten leveling time” to “pay for having fun or doing fun things”, but I believ that g4borg (and others) have talked about that already…
- would be nice to have a way to help “newbe” by giving (or maybe exchanging) modules/weapons/credits. That could be done through the forthcoming “dreadnought” for guys in the same corpo, but also with people which are your friends or recruit…
To push older player to give away their old and low tier stuff and credits, they could be rewarded. Why not in loyalty vouchers if within the same faction. Or something needed at higher tiers (GS? raw components? other ?)
- when playing at low tiers (<= T3), allow more synergy/credit/loyalty gain for the experienced player when he squad with “newbe”. The gain bonus (maybe x2 or even x3) would be computed from the efficiency of the “newbe” player, not the experienced player : only assist and kills and capture, etc, of the “newbe” would be rewarded to the experienced player.
Sorry, not very well written ('cos not native english) and quickly layed down.