If you can focus down some one from 6km with ions, he is a total xxxx and you shouldnt be proud of kicking kids to the curb :lol:
Any frigate and imperial / jerry fighters are easy to focus down, no matter who is piloting.
Ceptors and fed figthers are more tricky, but you don’t need to focus them to burn them to ashes.
Any frigate and imperial / jerry fighters are easy to focus down, no matter who is piloting.
Ceptors and fed figthers are more tricky, but you don’t need to focus them to burn them to ashes.
There is no excuse to be focused down at 6km by ions, period, no matter the ship. So that comes down to my previous comment, that those that allow to be killed by ions from 6km are total brainless idioutus or bots. I am not sayng ions are bad, just you can not expect to focus down anything at 6km range
There is no excuse to be focused down at 6km by ions, period, no matter the ship. So that comes down to my previous comment, that those that allow to be killed by ions from 6km are total brainless idioutus or bots. I am not sayng ions are bad, just you can not expect to focus down anything at 6km range
I fact I expect to focus them at 4,5 km and below, where I do full damage while most of the weapons are still in falloff or out of range.
Meh, bubbles are good in some situations and builds, but long range ions are epic in squads. 3 gunship with 6km ions focusing a ship in overdrive. It’s like the game trailer, they last 2 seconds.
different play styles my friend. 3 bubbles + engi is just as deadly as 3 ions + engi
different play styles my friend. 3 bubbles + engi is just as deadly as 3 ions + engi
3 bubbles +engi is pretty bad setup (anywhere outside of Beacon hunt, even then its all or nothing) while engi+3 ions is much better and more “versatile/adaptive”
again different play styles… 3 bubbles + fed engi can be used to get up close and personal with a large mob and then wreak havoc where as ions do the same thing at medium range. to say it is a bad setup is not right. it falls flat on it’s face when there is a map with 0 cover or you are faced with a massive inty ball, but even ions can’t deal with a massive inty ball. if you think it is a bad setup then you have not seen a good squad do it
Imho, command = long ion or gauss boat, you dont really want to get too close in one.
It depends on what you’re flying. Often you want to be close to make it easier to stay out of their front.
There is no excuse to be focused down at 6km by ions, period, no matter the ship. So that comes down to my previous comment, that those that allow to be killed by ions from 6km are total brainless idioutus or bots. I am not sayng ions are bad, just you can not expect to focus down anything at 6km range
One excuse, you’re “open” and their team has a much better sensor range than your team. In the right situation, you can’t get behind an asteroid fast enough and you won’t see them to know to dodge.
Frigballs have a serious sensor range disadvantage. They need at least one recon.
Imho, command = long ion or gauss boat, you dont really want to get too close in one.
Really depends on the command you’re flying. I’ve preferred to fly most commands with singularity cannons because I find them uniquely suited to that weapon in combination with ion-beam warhead missiles (aoe disable + aoe weapon is just so much fun).
Imho, command = long ion or gauss boat, you dont really want to get too close in one.
Really depends on the command you’re flying. I’ve preferred to fly most commands with singularity cannons because I find them uniquely suited to that weapon in combination with ion-beam warhead missiles (aoe disable + aoe weapon is just so much fun).
or my favorite option -> Rails with RoF ammo adn heatsinks on speed build so it can be used as gunship
That bonus doesn’t affect special module (overdrive in this case)
yes it does depends which implat ur reffering to
yes it does depends which implat ur reffering to
Who said anything about implants… I was talking about ship bonuses (reloading rate)
try that on a tackler…
My tiger II with 2700 dps likes this. I love that ship.
Who said anything about implants… I was talking about ship bonuses (reloading rate)
im not talking about reload
Ahha not really about what i mean when i said not reaload i was talking about how on diemos 2 (example) says 15% faster reload but doesnt work on special mods