Artillery Style Destroyer Weapon

Destroyers are to SC what tanks are in most other games, big, slow, destructive, and meant to be the backbone of their team. HOWEVER compared to tanks in most games destroyers are basically equipped with light machine guns and light grenades. They need a powerful weapon that is worthy of being used by a tank, but isn’t so powerful as to make them gods. 

I suggest adding a Magnetic Accelerator Cannon to the destroyer’s arsenal. The MAC in practice is not much different than the Gauss cannon currently used by fighters, with some upgrades and drawbacks for balancing sake. The MAC must be charged before each shot is fired, however unlike the fighter variant the projectiles fired are explosive and deal Kn damage, the amount of which is roughly equal to that dealt by a Doomsday missile. The MAC’s recoil is so substantial that when fired the destroyer is launched at 10m/s in the opposite direction of fire, meaning that if a destroyer captain is not careful they could knock themselves out of cover, or if really unlucky end up pinwheeling around trying to compensate for repeated firings at odd angles.

The current destroyer weapons are generally low damage per hit, while being comparatively high DPS due to high fire rates. Their balance is making the projectiles either large and very slow, or small and very low damage per projectile. The MAC would have high travel speed, high damage, small projectile, but also the lowest fire rate of any destroyer weapon yet built. It would have slightly longer range, being similar in execution to a Positron cannon, which deals Kn damage, and explodes in a radius similar to a Coil Mortar but with higher damage within that radius,

I’m fine with this as long as the explosion radius is not too big, and it is easy for interceptors and faster fighters to dodge these projectiles. It would essentially be like the dreadnought weaponry. It should definitely not have doomsday damage though, because then frigates would become unplayable.

I would like seing something like mecron’s idea: a big cannon integrated into the hull, meaning you need to turn your ship to aim it (similar way vaygr battlecruisers work in homerworld 2). I like the idea of big guns dealing high dmg and also getting nice blast radius, but it must fire slow (as you say) and also have slow proyectile speed, otherwise we will face a super “no-warning” desintegrator one-shooting everything. Halo should be the “heavy” destroyer weaponry, but…by some reason its not, considering static shields makes them awful against hulls.

ugh… snipers? Some kind of artillery that would suppress the team even more? no thank you. You can already just go off of your hiding trench-frigball and make the enym run, cuz they can’t kill you in time. Thats what suppression makes destroyers suppression class. 

If you want some one-hit style, or hi-damage output, go for lrfs. They are fine enough.

 

-1

10 hours ago, Papitas said:

I would like seing something like mecron’s idea: a big cannon integrated into the hull, meaning you need to turn your ship to aim it (similar way vaygr battlecruisers work in homerworld 2). I like the idea of big guns dealing high dmg and also getting nice blast radius, but it must fire slow (as you say) and also have slow proyectile speed, otherwise we will face a super “no-warning” desintegrator one-shooting everything. Halo should be the “heavy” destroyer weaponry, but…by some reason its not, considering static shields makes them awful against hulls.

Yea i did some suggestions about a weapon like this too. (but more like a turret) Or like the dreadnought of homeworld 2? ^^

The dreadnought actually makes more sense, although an instant laser doesnt sound too good for balancing purposes.

I think the OP had the preliminary idea right. I think it would be best like a sort of charged weapon where you have I hold down the trigger for a number of seconds before the weapon can fire. And when it fires it needs to look a lot like a dreadnought main calibre but with about half the range. Maybe a third.

I submitted a weapon fitting these criteria a few hours ago. 

Filling both heavy weapon feels + powerful, without being broken.

 

Waiting for validation~

I still feel like there would be too much of one-shooting in sc.

Wasn’t MAC already suggested? Look like a deja vu for me…

On 12/3/2016 at 10:29 PM, Papitas said:

I would like seing something like mecron’s idea: a big cannon integrated into the hull, meaning you need to turn your ship to aim it (similar way vaygr battlecruisers work in homerworld 2). I like the idea of big guns dealing high dmg and also getting nice blast radius, but it must fire slow (as you say) and also have slow proyectile speed, otherwise we will face a super “no-warning” desintegrator one-shooting everything. Halo should be the “heavy” destroyer weaponry, but…by some reason its not, considering static shields makes them awful against hulls.

The spinal mounted gun should disable the use of other modules and main guns while it’s firing too, and impose penalties on the destroyer in terms of energy regen or resistances. The idea is cool, but it’ll be very hard to implement and only has situational use against other destroyers or frigates, since everything else will probably be able to move out of the way in time.

On 04.12.2016 at 4:45 AM, Incarceron said:

but isn’t so powerful as to make them gods. 

That’s actualy what we’re trying to avoid, big guns is cool but support ship class can’t be better than others.

29 minutes ago, CinnamonFake said:

That’s actualy what we’re trying to avoid, big guns is cool but support ship class can’t be better than others.

but we can still have big guns later or even in the upcoming update right ? ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”)

On 12/7/2016 at 4:19 AM, CinnamonFake said:

That’s actualy what we’re trying to avoid, big guns is cool but support ship class can’t be better than others.

You could always make a “big gun” a module instead.

7 minutes ago, HBZK100 said:

You could always make a “big gun” a module instead.

Pyro Beam and Photon Torpedo.

10 minutes ago, TheDarkRedFox said:

Pyro Beam and Photon Torpedo.

I was thinking on tempest xD

Just now, Papitas said:

I was thinking on tempest xD

The holy trinity of “big gun”

9 minutes ago, TheDarkRedFox said:

The holy trinity of “big gun”

Noisy_Cricket.jpg

6 minutes ago, Swifter43021 said:

Noisy_Cricket.jpg

The noisy cricket: singlehandedly more powerful than every weapon in Star Conflict.

When you’re a mayhem addict secretly but need to be real for the sake of everybody else. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)