"Arcade" Mode

Arcade mode would be a player versus player launch option that throws the user in to games that don’t adhere to the standard ship roles or game mode play styles. There would be several fun games, some suggested are detailed below. They would not count ships in combat slots towards queue, but would instead only factor in the player’s maximum rank to determine who they are queued with. Meaning rank 5 players get queued with rank 4-6 players, and rank 14 players get queued with rank 13-15, etc.

 

Proposed games:

Knife Game :

Each player would be placed in to an interceptor of set rank, speed, and durability. They have no modules or missiles. Holding the trigger would open a plasma arc for a set, very short duration, and with a moderate cooldown. If a player hits another player with it, the afflicted player is immediately killed, and begins respawn. It would work like a team battle, with a set kill goal per team.

 

Brawl :

The Brawl gamemode would give players a set of randomly generated ships to select from. The players will select a ship that they see fit, and use it for the battle. They may change it as normal if they die. It is simply a free-for-all match where the player with the most kills after a short amount of time wins the most rewards.

 

One In The Chamber :

One In The Chamber would be much like a combination of Knife Game and Brawl. Each player would get the exact same ship, with the exact same weapon, but in a free-for-all type mode. Each player has a main weapon that fires a projectile that travels at a moderate to slow speed, and can only be fired once. If the projectile hits an enemy, it kills them instantly, and the single shot is replenished. If the shot misses, after a set distance, it will create a pickup. The pickup will allow any player to replenish their ammunition if they have missed. No player can have more than one shot stored.

 

Wall-Breaker :

Wall breaker would be a gamemode much like a race. The players are given a set amount of time to “build” a set custom ship using a set allotment of weapons and modules. They would all have the same speed for their ships, and all of the modules and weapons would only be damage-dealing ones. The gamemode would involve each player being confined to a long tunnel that has several walls in it. They must use their weapons and modules to break through them and get to the finish line as fast as possible.

 

Standard Race :

The Standard Race mode would be just that: a race. The track would be a randomly picked map with numbered gates that the player must fly through, which shape a “course”. The ships that the players can use would all the the exact same. They would also be given the same main weapon, not to fight each other, but to fend off attackers during the race, or break obstacles to take shortcuts. This would easily be the quickest gamemode on certain maps.

 

Rampage** :**

In Rampage, all players would have the same ship with the same weapons, missiles, and modules, and would be required to fight off numerous attacking forces. This is a free-for-all gamemode where players do not fight each other, but try to kill as many AI enemies as possible, to attain a set goal. Enemies would randomly spawn around the map, and players would be required to race to them to kill them. Different size and difficulty enemies would yield different numbers of points. The player who dealt the most damage will be given the points.

I’ll add it for review ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Race and Rampage are 2 modes, which actually have a chance to happen someday. For Race we had a plans for a long time, but lack of human resources froze this concept in time. About Rampage, we previously had an expirience with mixing PvP and PvE elements, when introduced alien portals in PvP matches for one event. We liked that idea very much and hope to get back to it ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

I really like the race, I can imagine them bring set in maps like abandoned laboratory or whatever is the name of the destroyed empire sector, also elements like cloaking auras to fight off npc tacklers slowing you or adding pirate outposts… That I want  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”). Some arena type gamemodes would be neat as well… 

Everyone be like flying Tar’kin and teleport each other back to starting line when near finish line  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

9 minutes ago, Milfeulle said:

Everyone be like flying Tar’kin and teleport each other back to starting line when near finish line  ![:005j:](<fileStore.core_Emoticons>/emoticons/005j.png “:005j:”)

Unless they use jump crystal, and reach it in half a nano second.

40 minutes ago, Swifter43021 said:

Unless they use jump crystal, and reach it in half a nano second.

0.4s in a straightaway, But then turns.

What happens if two taikins trigger their beacons at the same time? Who will end up where when up close?

Just now, ORCA1911 said:

What happens if two taikins trigger their beacons at the same time? Who will end up where when up close?

they will land in a proximity, like if return point already occupied by destroyers, ships will teleport around it.

I think he means if the beacons are 20km apart, and 2 Tai’Kins are fighting and both activate the return at “the same time”. Do they just instantly teleport to one and then the next in the 0.1s gap between presses? XD

 

Also another fun idea might be battles where ships have no equipment at all. So you have the default weapon that you get with no weapon equipped and your special mod, but that’s it ;p

4 hours ago, RennieAshII said:

 

Also another fun idea might be battles where ships have no equipment at all. So you have the default weapon that you get with no weapon equipped and your special mod, but that’s it ;p

Oh no… Please no…

That would be even less fun and balanced then survival 

4 hours ago, RennieAshII said:

Do they just instantly teleport to one and then the next in the 0.1s gap between presses? XD

What happens when 2 ECM push their ‘disable button’ at the same time? Divide by zero or the universe enters an infinite recursive loop attempting to calculate the RNG roll. That or it randomly selects between 0 and 1, because the universe is made of 1’s and 0’s.

 

5 hours ago, RennieAshII said:

I think he means if the beacons are 20km apart, and 2 Tai’Kins are fighting and both activate the return at “the same time”. Do they just instantly teleport to one and then the next in the 0.1s gap between presses? XD

Yeap thats what i meant.