Arcade mode would be a player versus player launch option that throws the user in to games that don’t adhere to the standard ship roles or game mode play styles. There would be several fun games, some suggested are detailed below. They would not count ships in combat slots towards queue, but would instead only factor in the player’s maximum rank to determine who they are queued with. Meaning rank 5 players get queued with rank 4-6 players, and rank 14 players get queued with rank 13-15, etc.
Knife Game :
Each player would be placed in to an interceptor of set rank, speed, and durability. They have no modules or missiles. Holding the trigger would open a plasma arc for a set, very short duration, and with a moderate cooldown. If a player hits another player with it, the afflicted player is immediately killed, and begins respawn. It would work like a team battle, with a set kill goal per team.
The Brawl gamemode would give players a set of randomly generated ships to select from. The players will select a ship that they see fit, and use it for the battle. They may change it as normal if they die. It is simply a free-for-all match where the player with the most kills after a short amount of time wins the most rewards.
One In The Chamber :
One In The Chamber would be much like a combination of Knife Game and Brawl. Each player would get the exact same ship, with the exact same weapon, but in a free-for-all type mode. Each player has a main weapon that fires a projectile that travels at a moderate to slow speed, and can only be fired once. If the projectile hits an enemy, it kills them instantly, and the single shot is replenished. If the shot misses, after a set distance, it will create a pickup. The pickup will allow any player to replenish their ammunition if they have missed. No player can have more than one shot stored.
Wall breaker would be a gamemode much like a race. The players are given a set amount of time to “build” a set custom ship using a set allotment of weapons and modules. They would all have the same speed for their ships, and all of the modules and weapons would only be damage-dealing ones. The gamemode would involve each player being confined to a long tunnel that has several walls in it. They must use their weapons and modules to break through them and get to the finish line as fast as possible.
Standard Race :
The Standard Race mode would be just that: a race. The track would be a randomly picked map with numbered gates that the player must fly through, which shape a “course”. The ships that the players can use would all the the exact same. They would also be given the same main weapon, not to fight each other, but to fend off attackers during the race, or break obstacles to take shortcuts. This would easily be the quickest gamemode on certain maps.
In Rampage, all players would have the same ship with the same weapons, missiles, and modules, and would be required to fight off numerous attacking forces. This is a free-for-all gamemode where players do not fight each other, but try to kill as many AI enemies as possible, to attain a set goal. Enemies would randomly spawn around the map, and players would be required to race to them to kill them. Different size and difficulty enemies would yield different numbers of points. The player who dealt the most damage will be given the points.