AOE heals with effect bonus
(Not sure if this is a bug or intended)
Engineer module effect strength bonus does not affect passive AOE healing.
Mass shield generator mk5 (Octopus – no effect bonus): http://i.imgur.com/JFBeQ0K.jpg
Mass shield generator mk5 (Naga – effect bonus 20%): http://i.imgur.com/LpVVel7.jpg
Activation healing is increasing by bonus, but passive healing remains same. Is this is intended?
Pirate mass shield generator
This module should heal more with less range, but currently it heals less than normal mass shield generator
Here are the healing stats-
Mass shield generator Mk4: 45/sec and 2099 activation – 3100m range
Mass shield generator Mk5: 46.2/sec and 2157 activation – 3200m range
Pirate Mass shield generator: 29/sec and 1754 activation – 1400m range for passive heal, 2325 range for burst heal
I believe this is a mistake, and Pirate version of MSG should heal more
I had my suspicions about this module, but at least you checked it out.
Yeah, you’re probably right.
Now we can ask ourselves, what else is still broken that we don’t know of?
You took implants into account, yes?
It is not broken, final numbers are still under review, better release it under powered than compleately broken
Atleast the Pirate modules, bonuses is a different story
I had my suspicions about this module, but at least you checked it out.
Yeah, you’re probably right.
Now we can ask ourselves, what else is still broken that we don’t know of?
You took implants into account, yes?
The comparison in the last three screenshots use the same ship. It is safe to assume that he did not change implants each time he changed modules.
As it is, pirate mass shield generator has worse performance in every single dimension, except for cooldown. It has the same cooldown.
Pirates still working with it.