Hello there, I couldn’t think of other section on the forum since there is no section for game mechanics and such (or I’m blind), so I’ll try here.
Now, the problem is that all the damage that is not hitscan or a projectile with no AoE is not blocked from damaging things that are behind cover. An example, from my game like a week ago - map was called I guess Ancient Ruins. First I was in an interceptor, planted a bomb and escaped underneath the scenery above which the point was. Its explosion killed me through the “ruins” that are everywhere on this map. Later I got damaged by torpedos detonating on the other side of a giant horizontal wall that was floating there, not far from left spawn, maybe 4k from bomb spawn place. It’s equivalent to shooting through walls since the fastest way from explosion centre to me was several kilometers around the cover.
Same goes for hiding behind beacons. Someone detonates torpedo on the other side, you still get damaged. This is not supposed to work like that. World does not work like that. Besides flying a torpedo just past the beacon and detonating there is not that hard, so please spare me “torpedo nerf” thingy if you’d be so kind.
On a side note, I have also experienced enemy pulsar going at me right through the middle of an asteroid, and not a small one. We were just sitting on the opposite sides and it went right through. Seems legit.
Since cover works just good for everything that does not explode, please fix the AoE going right through it. Provided it was not patched already and I just missed that fact, which I doubt unfortunately.
Thank you for reading.