Almost feels like a bug. But since its an alien ship I’m going to assume this was intended
Put two of those modules and you can just hit left+right making it nearly impossible for anyone without 15km/s projectile to hit you from anywhere outside dogfight range.
I did this today. 90% evasion from mid-to-long range enemies by just hitting left/right and I can still keep shooting from all turrets
P.S. If you’re frustrated by one of these, Tackler with IB + gauss is the most fun counter (I annoyed some guy so much he changed after 6 deaths)
since it requires afterburner for the full bonus to kick in, under IB these guys are sitting ducks. Some think they’re still strafing like before and don’t even run away
[Build can be found here](<fileStore.core_Attachment>/monthly_2017_10/screenshot-171021-065405.jpg.53d24fa53e42d12a6e53cc59b9d2dfb5.jpg)
This is pretty much the only thing that’s stopping tharga from being a balanced ship… rest of its items seem okay in comparison.
It feels ridiculous when I hit two or three keys and avoid so much damage from “regular” gunships and hit them consistently because they don’t have the same strafe acceleration.
It feels ridiculous when I hit two or three keys and avoid so much damage from “regular” gunships and hit them consistently because they don’t have the same strafe acceleration.
Maybe they can buff normal strafe engine to same stats, that’ll be fine too. And maybe add strafe acceleration to tetroxide to make it consistent with antifriction sphere
Maybe they can buff normal strafe engine to same stats, that’ll be fine too. And maybe add strafe acceleration to tetroxide to make it consistent with antifriction sphere
The antifriction sphere is supposed to be a superior Ellydium engine module. You could make a serious suggestion about this instead of just discussing it.