-I would like more detailed information about about the “critical strike” from the main weapon.
What is the frequency of it?
How much is it stronger than a normal attack?
Is it possible to reduce the strength or frequency of crits?
-“critical strikes” are in the testing phase.
We do not plan to enter critical damage from rockets or modules of any type.
There will be a module which increases the chance to hit a “critical strike”.
Lasers
5% chance of critical hit
Size 150% crit (+50% base damage)
Plasma
5% chance of critical hit
Size 175% crit (+75% base damage)
Railgun
7% chance of critical hit
Size 150% crit (+50% base damage)
-What are the plans for the next 1-2 weeks,(what can the players expect)?
-You are asking about a too short time. Maybe there will be a new patch.And may be not.
-Are you going to expand the description of the skilla in the tree?
-Yes.
-Will there be more armor modifications, i.e. above MK-2? Will there be a separate pumping for a better armor type MK-2 and above?
-We already have Mk.III, forced and experimental stuff. It is the most rare-elite.
-Before 5.4.0 we recieved medals in the battle. It was entertaining. Now the information about them is gone. Do they now?
-Medals are still there. We are creating an interface for them.
-Do you plan to introduce rating fights?
-Over time -Yes. But first we’ll need to do much more.
-Plan to take players in the short term. Posted rankings-this is already a target and fun - thanks for that, but what is planned in the near future?
-
extend the list of ratings
-
go to event Pro training videos
-
Oh, and Jericho is not far away - perhaps in September.
-I understand that this is most likely a secret but if you can answer, please tell us:
The new skill tree will be in the same patch as Jericho or separately?
-Separately.
-How many earned experience on the ship is transfered into synergy?
-The whole experience that particular ship has received in battle.
-Who is speaking the dialogues in the game?
-Mostly professional actors. But there is also a pair of replicas from developers.
-As I understand you do not recieve experience for a medal.
-No.
-What is the strength of the team if not a commercial secret.
-Varies from 10 to 20 people at different stages of development.
-With the growing level of the ship,the parameters improve. Does it only increase the 4 shown stats in the equipment tree or for example also the hull/shield resistance?
-In General,it increases everything.
- Will there be “News from the test server” in the foreseeable future?
- It is unlikely, in the short term.
- If the new regime in the near future is not planned, then what will “entertain” players, sorry testers?I bought a subscription, so I’m not just a tester, but also a player.
- We will consistently add new features.
-Who is flying the ships? Real people, clones, robots?
-Real people.
-Are there plans to introduce new classes of ships, not the clan drednought (fighters, corvettes, missile frigates)?
-This is not planned.
-Why can’t we twist the camera in 360 degrees vertically as well as horizontally in the free mode?
-The problem is the camera relative to the world revolution. Because of the geometric features of the ship, the camera becomes a hard - to and as a result the camera can take a very unusual position relative to the ship.
-Initially our role in the game was like a mercenary, why all of a sudden decided to make binding to factions?
-Players are mercenaries. Binding to the faction was a logical consequence of the transfer of the main source of growth in reputation with contracts to fights.
-Why not change the designation of the purposes decided by type of ship (triangles, rhombuses & squares), and just add the ship type icon to the existing allocation of goal?
-The challenge was to make a mark on the target class.However, this is not the final version of the interface.
-Does the development of new maps continue? If so, when should we expect a new map?
-It continues. But not fast, unfortunately.
-Could you elaborate your plans for the concept of the game. It is understood that the development plan, we read, but when the game will be made a variety in the form of new modes, victory conditions, maps or interact in some excellent players from capture 3 beacon from another party?
-A new mode is not an easy task. So it’s not a perspective at this moment.
-What is the time difference on the second player respawn/the third ship in the destruction of the first/second?
-This is due to the desire to give a chance for survival at the troubled development of the spawn. The system is made so that the downed pilots form a pool. Thus, the pilot is not alone. Accordingly, if your area is occupied by the enemy, respawing in a group increases your chances to survive.