This post is about questions which have been asked by players and were answered from the dev team.
I have a big list so I will release the answers in small parts so check out this post from time to time.
-Dear developers! Do you have the opportunity to say what accessibility features the Jericho ships will have?
-This is still a secret.
-Faction change is supposed to be for gold or for credits?
-Credits aka silver.
-Will the faction rank be resetted when changing the faction?
-No, you will keep your rank.
- To adjust the pumping speed is very difficult under this circumstances, especially with the support of a significant number of unique contracts for each faction.
What will you do?
-Reduce the impact of the contracts on the pumping speed.
-Will there be an opportunity to reallocate the reputation points after entering the new faction?
-Don’t plan to. Pumping is fast enough.
-When will we reach 5000 people online? What measures are now being made about increasing player counts?
-We do not know when there will be 5000 online.
At present, no action is taken to increase the player count: There is still to much work to do.
-Repairing of experimental modules for Gold isn’t a good system.
-Repairing of experimental modules for “gold” is a bug. It should be fixed in the next patches.
-It would be a good idea, if Prem modules repaired for loans.
If you open the shipyard, then hover to the premium modules, there should be written, “do not break”.
-If some premium modules break it is a bug, please let us know about it.
-Why aren’t the battles in faction vs faction mode?
-Faction war has one big disadvantage:It is hard to regulate the balance between the factions, so the chance of having a very strong and a very weak faction is very high.
-Repair by insurance has a large cooldown. By the way, the degree of deterioration is not reduced?
-No,it is not reduced.
-Will there be increased (or given the opportunity to increase the loans) hangar slots when Jericho is added?
-The hangar can be extended now. Prices will be balanced, as part of the economy of the game.
-How big can the battles be?
-The servr and grafic engine support fights of 16 * 16,at an maximum rate of fire 400 rounds per minute per barrel. If there will be any problems in the future it may be changed.
-Will there be visual damage to the ship models?
-Not in the near future.
-Will there be a crafting system?
-This is not planned at the moment.
-Will Aliens (extraterrestrial civilization) appear in the game?
-Not in the momentary stage, but in the future it could happen.
-You can somehow get a map editor?
-This is not planned yet.
-Do you plan to add a new faction with specialization on missiles?
-No.
-How will the clan system be build up?
-This information is secret.
-If I like the faction’s ships? Will I be able to purchase more ships of the same model?
-No, it is not planned
-When will the lasers work correctly?
-We are trying to fix this as soon as possible.
1-is there a test server?
2-a new patch was more negative than positive, what decision did the team make about this? Will the work on the balance please the greater audience?
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Yes
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I think this is not the first and probably not the last time. Profound changes give always negative feedback -just because things get unusual. We will continue to improve the balance.
-Frigates from Jericho will have something in common with the one that was in the video? Impenetrable shields in front of the ship for a limited time?
-We are not sure of the practical benefits of unilateral panels in our game. The enemy can not be everywhere.
-The skill tree is a little bit confusing at the moment. Will there be some help for new player?
-The skill tree will be reworked soon.
-Generally a good idea to enrich the map, icons for types of ships range radar, possibility to raise flags, etc.
-HUD will improve. Map-too.
-If you put in two equal mods for the shield, then trigger both, regardless of what click-1 or 2, could they both be activated?
-It Is Impossible. Otherwise the balance breaks down.