Announcement of patch 0.9.0!

I know that one of the things that really drew me to the game was the lack of unlimited missiles… I really enjoy the immersion, and realistic feel when you fly in to combat with only a limited number of missiles/mines at your disposal. It really makes you think… Do I want to place it here? Is taking down this target worth missiles? It gave the game a certain element that I think this patch will eliminate, and not for the better…

 

Also, this weapons change… This just sounds completely horrible to me. This is another system I love. I am a player who loves to mix and match weapons. If my military rapid fire plasma doesn’t work on my interceptor, why not try it out on my guard? Shift things around. Now, suddenly, I have to spend tons of money buying the same weapons, for different ships, simply because they are no longer transferable… Seriously? 

I am also against this weapon modifiers thing… (I know, complain complain). I HATE buying temporary items, especially if I have built an entire strategy around them. I see no reason why they should be limited, not realistic, or in game. It gave somewhat of an uncertainty when going against another player. Whether is pulse lasers were hitting you with thermal, or EM. 

I am against all three changes, and I have stated why. I believe the unlimited missiles will be horribly abused, and I believe the other two are unnecessary restrictions that will eliminate elements that initially drew me to the game, and kept me playing. I strongly urge you to reconsider. 

I know that one of the things that really drew me to the game was the lack of unlimited missiles… I really enjoy the immersion, and realistic feel when you fly in to combat with only a limited number of missiles/mines at your disposal. It really makes you think… Do I want to place it here? Is taking down this target worth missiles? It gave the game a certain element that I think this patch will eliminate, and not for the better…

 

Also, this weapons change… This just sounds completely horrible to me. This is another system I love. I am a player who loves to mix and match weapons. If my military rapid fire plasma doesn’t work on my interceptor, why not try it out on my guard? Shift things around. Now, suddenly, I have to spend tons of money buying the same weapons, for different ships, simply because they are no longer transferable… Seriously? 

I am also against this weapon modifiers thing… (I know, complain complain). I HATE buying temporary items, especially if I have built an entire strategy around them. I see no reason why they should be limited, not realistic, or in game. It gave somewhat of an uncertainty when going against another player. Whether is pulse lasers were hitting you with thermal, or EM. 

I am against all three changes, and I have stated why. I believe the unlimited missiles will be horribly abused, and I believe the other two are unnecessary restrictions that will eliminate elements that initially drew me to the game, and kept me playing. I strongly urge you to reconsider. 

This. This right here.

I am concerned that people will spam missiles, die, respawn with a full missile load and repeat ad nauseum.

It’d be nice if these “clips” (I seriously doubt they are clips, but still) didn’t reset on death - the countdown pauses until you respawn and then resumes when you return to the fray.

If this goes to the devblog it also goes live. 

 

Once again.

 

  1. We Had to revamp weapons: balancing reasons, fun reasons, mechanics reasons, your feedback.

  2. Missiles will still be quite tactical at use, due to the reload time. If not, don’t forget - we are constantly monitring the situation. 

  3. Mods were to be revamped as a part of new weapon system and they needed change even before that.

Who is going to play Tier 5 when hardly anyone plays Tier 4 due to the repair costs? And now that full synergy might be a requirement to advance along the ship tree, who do you think is honestly going to grind up to Tier 5? And what about those super testers who had rank 15 before you capped it? Are they going to be force to grind like the rest of us, or do they get a free pass?

 

Also, you’re just going to take my purple weapon modifiers and scrap them? I was ecstatic when I got my experimental double deflector and experimental uranium shells. And just like that you are going to get rid of them, refund me, and then make me buy them on a per-match basis? That’s BS.

 

Swapping missiles to clips doesn’t solve the reloading cost. You’ve said yourself that missile clips will have to be purchased before each match. And what is with bringing in unlimited reloads? You do realize that the nuke spam will return, right? Also, with unlimited missiles, you are only reinforcing the guard-frigate-ball playstyle because of their missile shield.

 

We are not ready for 0.9.0. We should still be in the 0.8.6 phase. This game still has major issues with general playability and balance between tiers. The next jump after 0.9.0 is 1.0.0, which means we are out of Beta. This game is nowhere ready for a full release. We barely top 650 players during primetime anymore. Releasing the “final” version of the game is not going to bring them back if the release is crap.

I can make a rage post here, and most likely will before the end of today, but it’s so goddamn hot right now in my country I won’t bother.

 

Note though: The moment the temperature gets good, get ready to read a wall with possible colorful language :slight_smile: (I will do my best to prevent from swearing)

I am not convinced more temporary items are the answer here. Maybe, MAYBE if the mods worked like missiles do now - you press F1 to pop a mod, it burns out after x seconds and sets you back a few hundred to replace it. That I can see working, perhaps, but when you’re being vague on the application it doesn’t bring much hope for the new model.

Also, are you changing the ship layout of the other tiers to match T5?

You cannot spam missiles. There are like 3-6 (cannot tell exact figures yet) missiles in a clip, and after you shoot them all out a reloading of this clip starts, so it takes time. And there’s also a cooldown for missiles too. 

 

Thanks for clarification. This seems to be a more balanced Idea. 

I guess, playing with this will see if the balance will work. 

 

Im not very happy about loosing my weapon mods, i have quite a collection of experimentals :frowning:

 

Are you going to modify the income/repair in T4, since it is not viable for most of the playerbase?

If this goes to the devblog it also goes live. 

 

Once again.

 

  1. We Had to revamp weapons: balancing reasons, fun reasons, mechanics reasons, your feedback.

  2. Missiles will still be quite tactical at use, due to the reload time. If not, don’t forget - we are constantly monitring the situation. 

  3. Mods were to be revamped as a part of new weapon system and they needed change even before that.

 

  1. I have not seen a single post asking for this. You took a system in need of a few tweeks, and beat it until it was no longer recognizable. I would ask you to point me to the posts asking for this, but they are probably in Russian. 

 

  1. I was going to rant about the response to this one again, but the second line saved me from doing so. Again, I think this is a big mistake, and I know I am not the only one who does.

 

  1. Same as number 1. Horrible idea. In my opinion, it will ruin game play, and restrict the freedom players enjoyed in customizing their ships, and ship set ups. 

There is no need to explode before the patch even hits guys.  Implementation and execution is key to whether these updates are actually good or bad.

 

To Antibus, I have a couple questions I would like to see addressed:

 

1.  Are all the weapons available on all types of ships?  Or are the only weapons each class (inty, fighter, frigates) can use are the ones shown in the video?  This was not clear to me.  If so it’s the former, great.  If it’s the later, we have lost quite a few “different” weapon choices for each ship.

 

  1. Will the missile cool down reset on death like modules do?  If so, what are the plans to address the inevitable suicidal mine/nuke tactic?

 

3.  What are the plans to actually progress the player base towards tier 5?   Will tier 4 suddenly become more accessible with less grind and repair costs?  Or will there remain a giant gap between T3 and T4?

 

4.  Finally, as this was not mentioned in the patch notes, what is the status on the color customization and cosmetics brought in the last patch?

 

EDIT: The rage all over the thread is actually kind of surprising to me.  I’ve worked with many games in development in the past and honestly a change like this really isn’t even all that big.   Chill out a little bit :blink2:

 

Also, another thing, I am assuming the amount of missiles per clip is very dependant on WHAT KIND of missile you are firing.  So a nuke probably has 1 per clip, following a long reload.  Bigger missiles may have less per clip than smaller ones.  The number of missiles per clip will be the deciding factor on whether the missile changes will be rediculous or not.

There is no need to explode before the patch even hits guys.  Implementation and execution is key to whether these updates are actually good or bad.

 

To Antibus, I have a couple questions I would like to see addressed:

 

1.  Are all the weapons available on all types of ships?  Or are the only weapons each class (inty, fighter, frigates) can use are the ones shown in the video?  This was not clear to me.  If so it’s the former, great.  If it’s the later, we have lost quite a few “different” weapon choices for each ship.

 

  1. Will the missile cool down reset on death like modules do?  If so, what are the plans to address the inevitable suicidal mine/nuke tactic?

 

3.  What are the plans to actually progress the player base towards tier 5?   Will tier 4 suddenly become more accessible with less grind and repair costs?  Or will there remain a giant gap between T3 and T4?

 

4.  Finally, as this was not mentioned in the patch notes, what is the status on the color customization and cosmetics brought in the last patch?

 

EDIT: The rage all over the thread is actually kind of surprising to me.  I’ve worked with many games in development in the past and honestly a change like this really isn’t even all that big.   Chill out a little bit :blink2:

 

  1. 4 weapons per ships classes: 4 to intys, 4 to fighters and 4 to frigs.

  2. On test server it is. Though this may be tweaked before the patch. 

  3. I do not have an exact info on this question. I will get back to you with it tomorrow. (I know there were couple of things discussed, but I do not want to be wrong here)

  4. I cannot comment on this yet. But I can say that it is in discussion.

Edit: nvm, looks like someone reconsidered.

Oh, on a completely unrelated note, please get the GM changes that Error forwarded done. We kinda need them…

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Isn’t that a bit too much. We get new ships, new weapons, nice new hangars.
Weapon modifiers got changed, and new we will have to pay for them each match… meh… whatever.
Missiles will no longer have limited amount. Well I won’t have to change ship after the first one ran out of mines. I don’t really mind. Ceptors will be able to drop nukes even at the end of match, not only on first two beacons, but probably missiles/mines/etc. will get increased cooldowns. Regardless we don’t know how that is implemented, so we really have to fill the forum with rage already?

From the patch preview I think i likes this one.  :good:

From the perspective of weapon selection for each ship, our choices have gone down from 12 to 4.  This is a lot less than I have anticipated, and hope there are plans to add more very soon.

Antibus, your test servers are as useful as a chocolate teapot in Hell. Previous patches have made it clear they don’t play like normal people.

Take steps to remove nukes and mines. Give them a 20 minute reload or something and do NOT reset the timer on death! If you don’t the game WILL suffer.

Antibus, your test servers are as useful as a chocolate teapot in Hell. Previous patches have made it clear they don’t play like normal people.

Take steps to remove nukes and mines. Give them a 20 reload or something and do NOT reset the timer on death! If you don’t the game WILL suffer.

 

Thank you for your concern. As I have told before, the issue will once again be related to the team. 

Isn’t that a bit too much. We get new ships, new weapons, nice new hangars.

Weapon modifiers got changed, and new we will have to pay for them each match… meh… whatever.

Missiles will no longer have limited amount. Well I won’t have to change ship after the first one ran out of mines. I don’t really mind. Ceptors will be able to drop nukes even at the end of match, not only on first two beacons, but probably missiles/mines/etc. will get increased cooldowns. Regardless we don’t know how that is implemented, so we really have to fill the forum with rage already?

From the patch preview I think i likes this one. 

Yeah? New ships? When do you plan on reaching them? In 5 years or so?

 

Weapon modifiers IS what made the weapons fun. The fact that you could switch the damage types WAS fun. They broke it. UTTERLY.

 

Missiles are meant to have strategic uses. You’re not meant to carry them like a xxxx Macross fighter!

 

 

Thank you for your concern. As I have told before, the issue will once again be related to the team. 

Handing it to the test team? We’re boned.

I need a specific patch notes and figures. 

 

We are all speculating on stuff that HAS NOT HAPPENED YET

 

Please ask specific questions and THOSE will get answered.

Handing it to the test team? We’re boned.

 

Not to the test team. This would be strange, right?