I recently noticied something weird with this module while playing PVE scenario Hidden Warehouse.
While it was on cooldown after using it, when the counter reached half the time to reload the module, I was able to re-activate it and make it working.
Is it a bug, or is the tooltip / icon graphic wrong ?
It has changed in a patch. Instead of being an active/inactive passive-active module you activate it for 10 seconds, during which time it can take out a missile I think every 1 second.
Yeah, I know this already (I miss the old one btw).
The thing I didn’t understand is that the tooltip says : “Reloading time : 48 sec” (or something like that) but I was able to trigger it before reload was complete…
To illustrate :
I enable it - it does its job for 10 secs and enters cooldown.
The icon becomes grayed as is starts rearming (for 48secs if I read well)
After 30-35 secs or so, I’m able to enable it again for 10 seconds of use, even if its still on cooldown.