Before making changes for change sake, why not balance the times. Dread battles are for me at 8am 1 pm, 3pm and 11 pm.
It would seem really easy to split each sector in two, giving us 6 battle times daily then I would prefer them every 3 hours with a gap late night.
Yes Please. Times need a rework (mainly that the second part of fed space should be moved back and placed as a second time zone within the US/SA primetime (preferably before the 11pm Eastern one).
Next the fake attacks
a corps first attack costs stay the same,
a second attack in a sector costs 3x more
with a refund of 66% if you fill the attack
a third attack cost 9x more
with a refund of 66% if you fill it.
That isn’t how attacks work, they haven’t worked that way for months. 1 attack per corp per sector. What needs to change is that the entire system needs a rework. Forget announcements for attacks. There needs to be either a completely new system of attack/defense, or make this system have a queue for a sector, and the first X corps that actually show up from that queue get to participate. Imo, that is the best option, as it will completely remove any purpose for fake attacks.
where would I like to see the efforts of the Devs
Clean the game up some, less flash and more fight
I completely agree. More needs to be done to make a functioning client and quicker queues** , more balance, better games a top priority. Who cares about flash if the fight that that flash is used in doesn’t work.**
Back in the days of open bata everything seemed quicker/faster
Definitely. I remember those days, where major bugs or issues would be ** fixed in a timely manner, instead of being put off for weeks or months or having the excuse made of “working as intended”.**
A rank 9 aka Tier 3 [as used to be] right now gets guns/modules from T4, and its great for the player that had the time to gather monocrystals and all the essential to upgrade those weapons/modules but what about the new player that just started or they are a month old ? They will be “farmed” on a ragular basis by the so called “pros” and few days later bye bye SC, no need to unergo that horrible experience. I’ve spoken with a new player about this, sadly I got that reply. And I’m 100% certain because the new player is my wife…
Since R9 ships can face R11 ships, it is a nice balance point for them, but at the same time, those R9 ships can also face R7s, which don’t have that gear. That was one of the perks with tiers, no ships would have to face more advanced gear. I created a thread that suggests a way to fix tiering and modules. Basically reinstate the old tiers, but make all ships in the tier have the same number of module slots (active and passive), and make the module rank ranges in such a way that more advanced gear cannot be carried down a tier, but purple gear from a previous tier can be brought up to the next tier so you aren’t stuck with white gear when you move up a tier. (Basically have these module rank ranges: 1-5,4-8, 7-11, 10-14, 13-15)