all ships and why some are not worth your time

The use of premium ammo is barred from tournaments.

 

As for ship stats… don’t forget, there are some ships with hidden bonus’s as well. Search the forums and you can find the list.

I already linked the thread in the OP when I made the list.

But seeing how even the base information appears partly incorrect, I ignored it since there is no way for me to check if it is truely so.

Most bonuses seem to be correct(With some doubts here and there) but the CO bonus doesnt seem correct. Ingame it is a 30% chance increase to crit, not 15% damage to crit.

 

xKostyan, I know exactly what I am writing, and I can change the “shadows” to saying 

blabla = UP in comparison to blablabla. But that takes more words, and is so much more annoying to write. So I use shadows as it really is a very clear figure of speech if you think about it for a second.

I put in the 2 pirate ships(up to Rank 6) for now. 

The Hydra is rank 6, and is a sniper for empire. What ship tree you looking at? o.O

And the range increase on the Dwarf 2 is as useless as the module strength on the Garm. It adds something, for sure. But nothing worth talking about. 

And there is a huge gap between the Swift Mk 3 and the Superkite. 2 extra rockets and 2 large missile slots, meaning 2 minefields that can make a huge difference. Not to mention the extra passive.

 

And the Priest Bartle is a sniper, It will never tank that well no matter the fit.

I, huh… forgot about the Hydra. But that doesn’t exclude the fact that the Imperial Engineer should be Rank 5, not 6.

 

The WHAT! The extra range bonus on the Dwarf 2 is EPIC. I’d much rather see a field full of Dwarf 2’s than Scouts.

 

There’s a what? No, there really isn’t. Cooldown reduction is MUCH better than Energy reduction in CovOps. Because you have no sustainable energy modules. You have no “spends x energy/sec” modules in CovOps, it’s just rickrolling the xxxx out of everything that is unlucky enough to roll in your path.

 

The Priest Bartle tanks better than the Templar AND the Hydra put together.

I, huh… forgot about the Hydra. But that doesn’t exclude the fact that the Imperial Engineer should be Rank 5, not 6.

 

The WHAT! The extra range bonus on the Dwarf 2 is EPIC. I’d much rather see a field full of Dwarf 2’s than Scouts.

 

There’s a what? No, there really isn’t. Cooldown reduction is MUCH better than Energy reduction in CovOps. Because you have no sustainable energy modules. You have no “spends x energy/sec” modules in CovOps, it’s just rickrolling the xxxx out of everything that is unlucky enough to roll in your path.

 

The Priest Bartle tanks better than the Templar AND the Hydra put together.

The ship tree is a joke, let’s just keep it at that.

And the range of recon modules is already huge, and thus I consider it a useless bonus. I understand others see it differently, but that is how my view on it is.

 

A shorter CD is very nice, I agree, but with mk3 it’s only a 8 second difference at most(Which adds up I know) and I’d take the Superkite over the Swift Mk 3 any day.

-But that is a personal preference-

 

And since I don’t own the ship(yet) I can’t fit it, but I’ll just take your word for it’s tank. but i doubt it outtanks the templar+hydra combined. I don’t doubt that it can outtank either. but I think hydra will get very close to the same amount of tank. And they are snipers, not brawlers, so tank is not very important :stuck_out_tongue_winking_eye:

The ship tree is a joke, let’s just keep it at that.

And the range of recon modules is already huge, and thus I consider it a useless bonus. I understand others see it differently, but that is how my view on it is.

 

A shorter CD is very nice, I agree, but with mk3 it’s only a 8 second difference at most(Which adds up I know) and I’d take the Superkite over the Swift Mk 3 any day.

-But that is a personal preference-

 

And since I don’t own the ship(yet) I can’t fit it, but I’ll just take your word for it’s tank. but i doubt it outtanks the templar+hydra combined. I don’t doubt that it can outtank either. but I think hydra will get very close to the same amount of tank. And they are snipers, not brawlers, so tank is not very important :stuck_out_tongue_winking_eye:

I can basically plant Spy Drones up to 6750m. That’s half the playing field under my spy range. I’ll take that any day of the week, considering the Scout has no bonus (iirc).

 

It is a personal difference. Between having Minefields or not. I prefer not to have them on a CovOps, Small/Med are more useful on a CovOps, in my experience.

 

Well, to compare. My Templar had 16k hp. My Priest Bartle has 26k hp -ish. Tank is VERY important on Jericho LRFs because they’re effective gunships if used right. Otherwise, it’s just another barrier for your protection. A CovOps hitting me with the Arc does not kill me because I have 6 guns and Minefields.

A bonus the Dwarf 2 has that is easily missed - normal range of Remodulator is around 1200-1500. It’s closer to 2200-2500 on the Dwarf 2.

 

That extra range means you can potentially kite around Pulsars whilst using it, and it’s easier to dodge mines when taking out enemy frigates.

 

The bonus range of the Spy Drone should be obvious - you can tag people with no risk to yourself.

 

Overall, the Dwarf 2 is a very solid T2 Recon in my opinion. The Scout is better for people who want to go and kill things, but the Dwarf 2 excels in the hands of those who want to get the most out of their modules.

I can basically plant Spy Drones up to 6750m. That’s half the playing field under my spy range. I’ll take that any day of the week, considering the Scout has no bonus (iirc).

 

It is a personal difference. Between having Minefields or not. I prefer not to have them on a CovOps, Small/Med are more useful on a CovOps, in my experience.

 

Well, to compare. My Templar had 16k hp. My Priest Bartle has 26k hp -ish. Tank is VERY important on Jericho LRFs because they’re effective gunships if used right. Otherwise, it’s just another barrier for your protection. A CovOps hitting me with the Arc does not kill me because I have 6 guns and Minefields.

It has the standard recon boosts, but no others no. But the recon module range is kinda too large IMO, it could use a slight nerf on the spy drones, as well as duration nerfs on their scout mods. But that is for another thread I guess.

A bonus the Dwarf 2 has that is easily missed - normal range of Remodulator is around 1200-1500. It’s closer to 2200-2500 on the Dwarf 2.

 

That extra range means you can potentially kite around Pulsars whilst using it, and it’s easier to dodge mines when taking out enemy frigates.

 

The bonus range of the Spy Drone should be obvious - you can tag people with no risk to yourself.

 

Overall, the Dwarf 2 is a very solid T2 Recon in my opinion. The Scout is better for people who want to go and kill things, but the Dwarf 2 excels in the hands of those who want to get the most out of their modules.

I do that all the time against Guards. “Oh, you have a Pulsar up? That’s nice of you. I’ll just orbit over here while you try slowboating your guns to me.” I found the Dwarf 2 to be FAR better than the Scout. I guess I can put the Superkite on par with the Swift Mk3, they fit different roles, so bleh…

 

It has the standard recon boosts, but no others no. But the recon module range is kinda too large IMO, it could use a slight nerf on the spy drones, as well as duration nerfs on their scout mods. But that is for another thread I guess.

That I can agree with.