I keep forgetting to check this in battle, but in open space energy doesn’t work correctly, when afterburner is being used. Let’s say my ship has 1000 battery capacity, max. gen. 100/s and afterburner eats 90/s. So, i’m slowly eating away my energy, until it reaches stable point, let’s say 100. If I activate any simple module, like flares, they eat away 40 of my energy, so I will be left with 60. But energy does not rise back to 100, it starts depleting at increasing rate. And when if it depletes completely, afterburner stops, energy rises to about 20, afterburner starts again and will deplete my energy again, even when my energy regeneration shloud be higher than afterburner’s consumption with such low energy reserve.
TL;DR
When afterburning, energy regeneration seems to be based on difference of “stable point” and current level of energy, even if current level is lower than stable point.
