Real space combat would be like what the show Battlestar: Galactica has. It’s all based on a simple formula. Thrust : Mass. That’s it, outside gravity fields or stuff like that, it’s exclusively based on your thrust to mass ratio, acceleration - not top speed, acceleration. All things potentially can reach a ‘top speed’, the differences are in how quickly can a vessel slow down and how quickly they get to this ‘top speed’. So a large capitol ship would not be inclined to maneuver very much, they set their course and get into position and use their various tech systems in whatever they’re doing.
These weapons systems should absolutely NOT be forward-firing exclusive. They should have a full 360 degree range of motion, or, this should be an option. The difference between point defense weapons, heavy mount weapons and ‘regular’ weapons would change it’s effective range, power and range of motion. As of this moment, it flies like an atmosphere sim and the maneuvering ability suffers so greatly that it seems near impossible to really fight especially since you can’t even see behind you, much less shoot.
I appreciate the direction of this game though, it has potential, but it’s not going to be a dogfighting game, it can’t be. It has to be aimed more toward a naval combat game. Tactical movements, as these huge lumbering warships would have a much lower thrust : mass ratio, it would be more similar to sea-based combat than anything else. This means a full 360 degree view(trackIR or something) and an ability to fire in ALL directions or at least dictate where the guns can fire during your ship setup. As of this moment my inability to use my pedals, stick and throttle has made the game for me a bit unplayable, there’s no reason for this, I promise you you’re going to attract as many ‘hard core’ gamers as casual gamers and many of these people are going to expect to be able to use their flight stick and stuff. If they can’t many probably won’t play, I’m one of these people. Give the players real control.
1.) Full 360 Degree views.
2.) Full 360 degree weapons
3.) If it won’t have a true space combat engine, then it must be based more exclusively on naval combat than dogfighting, particularly given how it flies. Right now once something is on your 6 then you can’t shake him, this shouldn’t be, if anything we should both be shooting at each other regardless of position and the combat wouldn’t be based on who’s faster or where the vessel is pointed. There’s no gravity, there’s no up or down, advantage and disadvantage is almost exclusively based on thrust : mass ratio and your ships tech.
4.) Cockpit views? If nothing else, than for immersion.
Descent 2 and 3 are great examples of what I mean. In this game you could thrust in one direction, turn your vehicle around and shoot behind you. That’s space combat outside a gravity field.