Additional Test Day

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Pilots! UMC reports that according to the results of the previous public testing of balance changes suggested by players, the proposed version of the game was further tweaked. In this regard, we announce an additional day for public testing.

 

Public test server
Testing will be held on the Star Conflict public test server.
The public test server is a game space independent of the live server where updates are uploaded for mass testing.
Instructions on how to connect to the public test server can be found [here](< base_url >/index.php?/topic/27466-information-about-public-test-server/)

 

The test server will be available for a limited time on June 11 and 12 from 18:00 MSK until 22:00 MSK.

 

Removed balance changes:

Sector Conquest

  • The range of all modules and missiles reduced by 25%

Rationale: on the PTS there was no opportunity to test the change, and this is why it is postponed for an indefinite period of time. The current changes of modules, ships and guns should have a positive impact on the balance in this mode

 

Teleportation sphere

  • Preparation before the jump takes 1 sec

Rationale: According to the results of testing the sphere of teleportation, the current change makes the sphere completely unsuitable for effective use.

 

Commitment 9-13

  • Module ranks changed to 9-12

Rationale: Following the results of testing and discussion with the players (both Russian-speaking and English-speaking), the change was deemed unnecessary, since the effect of the Commitment module was overestimated when creating and justifying the change.

 

Several bugs, found during the test:

Side boosters

  • Drop a bomb.
  • Do not work when applying tackler modules.

Problem: not blocked by inhibitor beam and heavy drone.
https://forum.star-conflict.ru/index.php?/topic/63585-bokovoi-uskoritel/

 

Covert Ops drone
Shield siphon power increased by 10%

  • Active time reduced by 16.66%
  • Cooldown increased by 33.3%
  • Drone no longer fills the carrier’s shields

Problem: shield burning effect exceeds the required value.
https://forum.star-conflict.ru/index.php?/topic/63480-momentalnoe-szhiganie-shchita/

 

Infobarrier

  • The linear dimensions of the barrier are doubled

Problem: the module’s texture disappeared. It shows black squares instead.
https://forum.star-conflict.ru/index.php?/topic/63584-infobarer/

Protocol regulation

  • Using a module drops a bomb

Problem: using the module does not drop the bomb.
https://forum.star-conflict.ru/index.php?/topic/63583-kontrol-protokolov/

 

Legion Microwarp Engine

  • During a warp jump, a radioactive cloud with a radius of 1200 m remains in the launch area, inflicting up to 11220 units of damage

Problem: when the module is activated, a cloud does not appear in the launch area.
https://forum.star-conflict.ru/index.php?/topic/63582-mikrovarp-dvigatel-legiona/

 

Other

  • AI frigates in PvP modes

Frigate bot Beam Cannon in PvP is replaced by Vulcan
Rationale: At the moment frigates in PvP do not leave a single chance to interceptors, fighters, and even weak frigates. This makes it incredibly difficult to play, breaking any balance with an absolute Aim-bot and weapons with instant and guaranteed delivery of damage. When replacing the weapon, the absolute aim-bot will be perfectly compensated by the factor of non-instantaneous delivery of damage and a component of randomness that will not allow the frigate bots to deal all the potential damage to the enemy.
 

Glad about the beam cannon AI change. Other changes are meh.

5 minutes ago, TheDarkRedFox said:

Glad about the beam cannon AI change. Other changes are meh.

Beam cannon Ai change is best change. Maybe vsAi will be a bit more fun now that you can see where the damage is coming from.

Just now, TheDerpNukem said:

Beam cannon Ai change is best change. Maybe vsAi will be a bit more fun now that you can see where the damage is coming from.

Ikr. I hated getting vaporized instantly without the beams even touching me

3 hours ago, TheDarkRedFox said:

Ikr. I hated getting vaporized instantly without the beams even touching me

 

Puny little fox, thou shalt be tougher :stuck_out_tongue:

31 minutes ago, ORCA1911 said:

 

Puny little fox, thou shalt be tougher :stuck_out_tongue:

Don’t know which heretic fed/emp/elly ship he was using, but even superior, glorious jericho intys got vaporized by that.

5 hours ago, TheDarkRedFox said:

Ikr. I hated getting vaporized instantly without the beams even touching me

We all did. Flying some distance from the middle of the battle, happy that no bot cares about you. Suddenly you hear “shields down”. The actual laser beam is ~100m behind your ship.

 

Glad it will be the end of it.