Some weapons are heavily underused and underpowered compared to other available options. I suggest a few changes to make them more useful:
Shrapnel Cannon:
This weapon has two big disadvantages compared to other interceptor guns: Huge spread and slow projectile speed. I suggest to equalize at least one drawback:
Increase projectile speed to 5000m/s
RF Blaster:
I suggest to bring the ‘Rapid Fire’ back to the ‘Rapid Fire Blaster’:
Increase rof to 450/min
Increase effective dps by 5%
Mass driver:
Low range, mediocre damage and spead make this weapon somewhat lackluster in comparison to other weapons. I suggest to increase its range to make it more suitable for long range combat:
Increase range to 4000m
Coil Mortar:
This gun feels incredible harmless to anything that isnt a destroyer, mostly due to its ridiculously low projectile speed and below average damage.
I suggest to increase its projectile speed to free up slots for viable builds:
This gun feels incredible harmless to anything that isnt a destroyer, mostly due to its ridiculously low projectile speed and below average damage.
I suggest to increase its projectile speed to free up slots for viable builds:
Increase projectile speed to 3500m/s
I agree with all the others … but this gun is so perfect for so many things I have a daily fear the Dev’s will change it and make it worthless … the Coil Mortal needs only one upgrade , range to 4600 beyond that i see it as one of the best weapons in game and a non-nerfed miracle … so few weapons are universally useful and the Coil Mortar is the first on that list … the Coil Mortar is the only weapon for the Kraken doing 52,500 DPS to the cruiser in defense Contract … I just don’t want the Dev’s looking at this gun with the nerf bat .
I agree with all the others … but this gun is so perfect for so many things I have a daily fear the Dev’s will change it and make it worthless … the Coil Mortal needs only one upgrade , range to 4600 beyond that i see it as one of the best weapons in game and a non-nerfed miracle … so few weapons are universally useful and the Coil Mortar is the first on that list … the Coil Mortar is the only weapon for the Kraken doing 52,500 DPS to the cruiser in defense Contract … I just don’t want the Dev’s looking at this gun with the nerf bat .
Increasing its projectile speed wouldn’t increase it’s effectiveness in pve, but it would make it useful in pvp aswell ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)
Increasing its projectile speed wouldn’t increase it’s effectiveness in pve, but it would make it useful in pvp aswell ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)
But why should you? I mean why should a weapon that is without discussion far the strongest in pve be weak, when it lacks ability to compete in pvp? Everything has it’s pros and cons, so I think it is fair that way. The thing really necessary is proximity mortar nerf.