A plea to all honourable pilots

Not using it will at least make the game fun for those of us who get lagged out. 

 

Because of the stupid scatter gun, i’m turning the graphics all the way down to see if it’ll help. 

 

All of us get the frame drops, it isn’t local to only you. Whether or not you as a player use the scatter gun does not affect your frames, or your enjoyment of the game. There will always be people who use it. Also, graphics make very little difference in the quality of gameplay as well as the frame drops.

 

On the note of drones, the sentry drone is basically impossible to avoid (look at Tillo’s screenshot for proof).

 

I’m with Tillo on this one. N00bs and tier-rushers are everywhere in T5, fighting them and having them on your team is no fun. The scatter gun isn’t fun to fight against, therefore a balance is struck. 

at-least-i-tried.jpg

It takes all of 2 seconds to take down a drone. Don’t bring them in to this if you’re too lazy to counter them. XP

No comparison between drones and scatter gun. Scatter deal more damage faster. Drones are easy to dodge and don’t fly after you. They don’t lag you out and they’re easy to kill. 

 

Drone users complaining about Scatter gun while trying to defend at the same time Tackler drones  :005j:  :005j:  :005j:

Drone users complaining about Scatter gun while trying to defend at the same time Tackler drones  :005j:  :005j:  :005j:

Hmmmm, yeah you are right. I am defending drones because they aren’t op. 

What I got out of this thread:

Hmmmm, yeah you are right. I am defending drones because they aren’t op. 

 

They aren’t op but they require the same or even less skill to be used. 

Hmmmm, yeah you are right. I am defending drones because they aren’t op. 

 

 

Sentry Drones aren’t OP, there’s a contradiction in terms…

 

Let’s see here:

 

  1. Sentry drone hits you no matter what (for the most part)

  2. Sentry drone does far too much damage

  3. Sentry drone has no spread

  4. Sentry drone projectile speed is far too high

  5. Takes no skill to use

 

Yep, not OP at all… [/saracasm]

  1. it is possible to dodge.

  2. the damage is only truly effective against interceptors with not much actual dodge experience.

  3. 0.3 spread.

  4. It’s a sentry, think of it like a mini, somewhat dodge-able, pulsar.

  5. placement goes a long way, same with timing of said placement of said drone.

 

It’s not op. 

 

Furthermore, it’s easy and fast to kill. 

 

Now, micro-locater is op; The darn thing is too small to hit properly even when you’re right next to it with most weapons. even lasers.

3205 damage / 6600 projectile speed for a drop and forget module in t4 ._.

In t5 it can have less damage for more range on some ships…

 

 

micro locator is one of the least op things in the game :d

A single recon can poop out multiple microlocators before they start to despawn. You can litter the entire map with only 2 recons. Prevents at least 3 ships from cloaking properly and gives sensor range. They move when you get close. Hard to kill with high-low spread (pretty much half of the weapon arsenal). I have found that my old playstyle is completely ruined with a ML pooper on the other side so I had to adapt.

They are OP but everyone is used to them already so no one really cares.

thx Wolfy

Drones aren’t OP

I’m just n00b

  1. it is possible to dodge.

  2. the damage is only truly effective against interceptors with not much actual dodge experience.

  3. 0.3 spread.

  4. It’s a sentry, think of it like a mini, somewhat dodge-able, pulsar.

  5. placement goes a long way, same with timing of said placement of said drone.

It’s not op.

Furthermore, it’s easy and fast to kill.

Now, micro-locater is op; The darn thing is too small to hit properly even when you’re right next to it with most weapons. even lasers.

Drones are not op=scater gun is not op (btw scater gun needs a dmg buff)

What I find ironic, about many of the posts in this thread, is that many of the defenders of Scatter Gun, and it’s semi-auto-aim nature, are the same ones that had signatures and forum rants about LRF snipers A1MA module.

Funny how it is different for them when the advantage is FOR their favourite ship class, rather than against it…

 

Scatter Gun is OP in the hands of a pro pilot, not so much in the hands of a normal user. If it stays, it needs a nerf, half the time, I can’t see which ship is firing it at me, takes a while for my frig to turn and figure out who it was…

Scatter Gun is OP in the hands of a pro pilot

Every gun is OP in the hands of a pro pilot

Every gun is OP in the hands of a pro pilot

 

That is a subjective opinion. With the correct resistance and spacial awareness, a Pro pilots abilities can be neutralised. 

 

With this thing, you gotta find out where he is first, the direction it hits you isn’t always the direct he is now at, due to it’s auto aim nature. and it bypasses normal resistances.

perhaps i’ve come into the game late here, but what’s the problem with the A1MA module? As far as I can see it acts as a EM pulsar against your current target for a short time

What I find ironic, about many of the posts in this thread, is that many of the defenders of Scatter Gun, and it’s semi-auto-aim nature, are the same ones that had signatures and forum rants about LRF snipers A1MA module.

Funny how it is different for them when the advantage is FOR their favourite ship class, rather than against it…

I defend all modules. I want to make them better. Class or role means nothing to me as I play them all although LRF is my favorite role.

I have no problems with the small sentry drone being nerfed a bit again. Actually, imho it never needed any buff. It was fine as it was.

People just randomly poop them, no strategy, no honor. It was always a big event, if you actually got a kill out of those drones once, but they were always strong enough to at least pose some kind of threat.

 

I would not call them OP, rather “annoying”. It breaks the dynamic of the game, especially in endgame.

 

The A1MA module was - as I want to remind - not only hated because of its auto aiming, but also, because it broke some weapons mechanics, like the ion; had a very low cooldown time; and for weeks nobody could get the blueprint, while others had it.

@starcoaster: before it was a personal micropulsar, it actually aimed your weapon at the target for 2 secs with 100% accuracy, however slow barrel movement

 

same applies to the auto-aiming nature of the scatter: well, okay, its half of a homing missile; but it deals ridiculous raw damage, ignoring resistances, including the ability to basicly finish off ships in a few shots, no matter what they do. if that weapon would not have a crit functionality (so it could simply not crit!), and would have a damage type, I would not care for it’s auto-aiming nature at all, because it is basicly a homing missile shotgun, which leaves you at a disadvantage if the enemy actually *can* aim.

I had the same stance with A1MA back then, btw. I did not care for it’s auto-aim, i was rather furious about it’s low cooldown time which was lower than flares, and the fact, it did not stop ions from reducing resistance.

My solution would be simple, auto aiming weaponry should have absolutely no crit. It is already auto-aiming. There is no need to get crits. It is also rather usual to solve this like that.

perhaps i’ve come into the game late here, but what’s the problem with the A1MA module? As far as I can see it acts as a EM pulsar against your current target for a short time

 

Maybe you joined after it was changed, but it used to auto aim for you for a few seconds, meaning small ships could be blasted easier, and they rightly hated that.  With cries of " I am not a bot, let me aim for myself!" ect, it was soon nerfed to what you see now.

 

I have no direct experience of this as I hardly use LRF sniper, and never used that particular module.

G4borg above, explains it better.

perhaps i’ve come into the game late here, but what’s the problem with the A1MA module? As far as I can see it acts as a EM pulsar against your current target for a short time

A1MA Gen1 used to be a no-skill aimbot that was a decent counter to interceptors. It had broken mechanics on certain weapon but now those weapons have been nerfed by range. That nerf does not mean much though in relation to A1MA Gen1. Gen2 is the no-skill, semiuseless pseudo-pulsar that was a nerf oblivion reaction to Gen1.

Gen3 (Which hasn’t happened yet) is much better. It involves increasing projectile speed for projectile based weapons and increasing damage output for laser based weapons for a short period of time. Although it makes it easier to aim Gen3 still requires you to aim making it better that it’s predecessors. Gen3 has similar mechanics to the J5 implant. (correct me if I’m wrong. It is Jericho just can’t remember which one)