Ultimatum is usually implies expectation in return to do or not do something.
This is rather a course of actions, we don’t really expect anything in return from others. it is pretty much the core of how Dread Sec Con is envisioned by Devs (dropping any mechanics abusing from RU/EU and limitations of the implementations).
Sectors are meant to be rewards to those that participate and dedicated to the extend of overcoming opponents.
In Federation Space owning sectors doesn’t necessary mean that owner will have more games, even if you are targeted by a group of corporations you aren’t necessary have more or less games than those from “coalition” or those that just follow the coalition and attack same sector. For example NASA had more games during couple of weeks while controlling 2-3 sectors than in months controlling 7 sectors. In fact, on a contrary to what many representatives from different corps believe,
specifically to NA fed space - the less sectors there are the more consistent games we all can have.
For the past months 99% of cycles activity has happened in only 2 sectors with rare cases of 1 game in 3rd sector. On top of that we don’t even have sectors flipping owners more than once during couple of weeks, there are simply not enough participants to make this happen, or rather Focus, yeah “Focused Zerg” can bring 1-2 sectors down fast, but who does it sector goes back to? Pretty much same owner but mean while due to the nature of zerg, quality of those games are much-much lower than when some one comes prepared and focused on actual fighting than defence lowering. For the most part Zerg and quality do not coexist in NA time zone. So either there are sectors flipping owners and no good games, or better games and map is a stalemate.
Having more sectors within a cycle would only mean that most dominant corporation will obtain most of it until attack prices run them into corner, and because there is no sector owner rotation happening quickly enough, they stuck with inability to attack anything else due to the prices and lose interest in dreads all together since no one is attacking them any-ways.
THIS HAS HAPPENED ALREADY 3 TIMES in our time zone.
From top of my head here is the list of dreads in our zone:
Arch - gone, i dont see them participating anymore, unless AfterBigPatchComesAndBringsLotsOfPeopleBack happens
Radix - lol
Currently the power difference between group 1 and 2 is enormous, and that is considering that group 1 would hardly be considered “average” in Ru/Eu time zone. And group 2 is more or less better than group 3, but not with that much margin.
So keeping this in mind, all we need is 2 sectors - one is to be free of Group 1 (Group 2 and 3 can fight there without much negative experience related to facing Group 1). And another sector for all of the corporations Group1 and whoever wanna join.
But this process is only for “forcing reliable games” it absolutely ignores the “rewards” portion of the mode.
At the end.
“Dont cap last sector” thing is kinda meh, this is not a kindergarten - you want a sector - you work for it, not having a sector does not prevent you from having dread games, especially taking in consideration that attacks are dirt cheap when you have no sectors and corporation gain iridium passively from PvP games and actively from donations.