In the Internet, women are men, children are men, and men… are men.
The internet: were the men are men, the women are men, and the children are FBI agents.
In the Internet, women are men, children are men, and men… are men.
The internet: were the men are men, the women are men, and the children are FBI agents.
Can we please stop discussing whether or not you believe that I’m female and get back to the original topic
Can we please stop discussing whether or not you believe that I’m female and get back to the original topic
You started the game. What did you expect? :00222:
kids…
back to topic. It is certainly an interesting idea for a later release (after release 1.0) to have a ship role/class between a flying fortress (dreadnought) and the roles/classes we have now.
Can we please stop discussing whether or not you believe that I’m female and get back to the original topic
It’s already page 2… Off-topic was due.
Can we please stop discussing whether or not you believe that I’m female and get back to the original topic
It’s already page 2… Off-topic was due.

Can we please stop discussing whether or not you believe that I’m female and get back to the original topic
We don’t care tbh. It was an Internet joke, take it easy.
But yes, let’s go back to the original topic.
Personally, have you seen EXACT copy of the T5 guard of the federation? They literally took 2 destroyers, threw them into a blender, and scaled it down a notch.
This vaygr Destroyer

combined that design with the Homeworld 1 missile destroyer

Equals the T5 federation Frigates!
Personally, have you seen EXACT copy of the T5 guard of the federation? They literally took 2 destroyers, threw them into a blender, and scaled it down a notch.
This vaygr Destroyer
combined that design with the Homeworld 1 missile destroyer
Equals the T5 federation Frigates!
I haven’t checked out the T5 stuff, yet. Maybe they ran out of ideas on how to reinvent a ship so they just copied it.
Not to mention Fed frigates (and some intys and fighters) look like industrial buildings and ships… Silos, pipes, whatever else…
And about destroyers… i can only see them implemented when dreadnaughts will be in to act as siege ships. Right now they don’t really have their place in the game (probably only on combat recon since they’re mostly ship ball vs ship ball).
Or how about 1 destroyer per faction? in total 6 destroyers? T6?
Or how about 1 destroyer per faction? in total 6 destroyers? T6?
the issue with the destroyer would still be that by necisity of desighn they will be slower than frigates. And its already painfull trying to fly a frigate somewhere.
The single turret idea, though havin no real impact on DPS (due to weapons being unique to weightclass), it will however produce a HUGE blindspot on the destroyer, its already fairly simple to surf the blindspot on frigates, this would make the destroyer class completely unable to fight anyone who gets close outside of modules like pulsar, or maybe exceptionaly high manuverabilty seakinng missilles (such as Fighters EM missiles). Essentialy meaning any close combat will either an inevitable loss for the destroyer or be determined by a push button.
The SONAR concept as anti-stealth clashes heavily with the long range missile boat concept as far as game desighn goes. Antistealth already being preasent in the forms of spydrones (sinle target) and micro locators (area via spawned entity). This leaves having a radius around the destroyer be detected, like an active ping (area around the destroyer). This would either need to have a rediculously long range (further punishing tacklers special module) or neccistate the destroyer being in short range, where it is desighned to fail. Though i guess it could work similar to the deep scanner module idea in my corvette suggestion, long ranged by limited to a narrow cone either in the ships front arc or tracking with its turret. The point remains though that stealth only exists in a small amount of ships (tackler and recon for full stealth, CO and LRF for partial stealths), necisitating a secondary function.
The missile boat concept works fine, though will obviously be highly influinced by the available missiles. Need to be a bit wary though, as part of the stated desighn is for the destroyer to be very weak without missiles and as most missiles have around a 2 minute reload its very possible to have the player religated to doing little to nothing for extended periods of time, which very few people find fun.
If you are in a team fighting the dreadnoughts and you are in a destroyer then the people in your team will be covering you in your destroyer since you can do more damage to the dreadnought
But even if nobody uses fighters in the battle then everyone is in either frigates or destroyers which still makes the fight even maybe you could make the Turret a dual turret with 2 cannons on 1 turret
And about destroyers… i can only see them implemented when dreadnaughts will be in to act as siege ships. Right now they don’t really have their place in the game (probably only on combat recon since they’re mostly ship ball vs ship ball).
Yes.
Historically, in naval warfare, big ships (almost) always beat smaller ones. The bigger the ship, the tougher it was, and the more/bigger guns it carried (and the more men, for back when naval battles involved shooting arrows are each other and trying to board the enemy). The really big ships (dreadnaughts, battleships, ships-of-the-line, etc) were the ones that won the battles, and smaller ships (cruisers, frigates, etc) were mainly used for raiding/protecting merchent ships etc.
This all changed with the introduction of torpedoes. Now, small fast ships with powerful weapons were a threat to big ships.
The “torpedo-boat destroyer” was then introduced: a fast vessel designed to protect the big ships by - wait for it - destroying torpedo boats.
Later, submarines and aircraft continused the theme of “small (or sneaky) craft with powerful weapons that can threaten big ships”, and the more genericly named torpedo-boat destroyer was adapted to defend against those as well.
So until we get dreadnaughts, and some sort of fighter/frigate designed specifically for attacking them, we don’t need a “destroyer” class.
(Just to complicate things, not all navies use the same names for ship classes. Historically, a frigate was the sailing-ship equivilent of a cruiser. I think the US Navy still uses “frigate” to mean a cruiser-type ship, but the (British) Royal Navy uses “frigate” for (smaller) anti-submarine ships, and “destroyer” for (larger) anti-aircraft ships. There is also a tendancy for new ships in a particular class to be come bigger over time, until they are essentially the next class up. I think a lot of modern destroyers are as big as old cruisers).
Honestly i think lrf are meant for anti-dread work.
As long as there are no Destroyer-balls, sounds good. Frig-balls are bad enough
balls…
men
Destroyer is a tad bigger then a frigate. Example
Awwww HW2 ruled…even if people complained about it. Thanks for bringing back the memories :yes_yes:
Any news on when Destroyer class ships will make it into the game?
Any news on when Destroyer class ships will make it into the game?
No precise date yet, but they are still working on Dreadnaughts full steam ahead apparently:
We are sticking to our promise to add dreadnaughts to the game, work is carried out in full force. Mechanics of them will be more than interesting, and the machines themselves will be able to make a significant contribution to corporation wars.
([http://forum.star-conflict.com/index.php?/topic/24405-developer-blog-from-september-9th-future-plans-and-tournaments/](< base_url >/index.php?/topic/24405-developer-blog-from-september-9th-future-plans-and-tournaments/))
I personally don’t think there will ever be a Destroyer class ship (as defined somewhat unprecisely but the previous posts) because there has never been any mention of it.