I hate to be negative but… this is horrible.
On 4/21/2019 at 9:39 PM, WolfKhanGeneral said:
Shield regeneration is at 412.5 p/s
Situational. Any amount of damage from any gun in Star Conflict will over power this. It’s useless.
On 4/21/2019 at 9:39 PM, WolfKhanGeneral said:
using the actives, resistances are much higher than seen.
Again situational, its for a short time, not always.
On 4/21/2019 at 9:39 PM, WolfKhanGeneral said:
Use alone to take down fleeing enemies
No. This is total trash. I can take this thing down in a Palom.
Guards are meant to be brick walls, this is a wall of JELL-O
On my Ronin, I have 50k Shield at 150 resistance at all times for an average of 66% damage reduction.
Regeneration is from anywhere of 22000 with modules or 17,000 with extra regeneration.
I tank every guard, every destroyer and win.
Sorry, but no. Regeneration guards unless made to do so(1500+/sec like the Object in ways) WILL NEVER be viable.
Specter field is total garbage, it increases your resistance but screws you from Capturing, planting a bomb or flat out doing your job really. Wasted slot.
Mass Driver is one of the easiest counters in the game, shields have a high natural damage resistance to kinetic, and with my build you would be dealing… 155 damage per second, where as I would be dealing 3000+.
No.