10 facts about Star Conflict.

RF blasters on gunships should come back pl0x

 

RF blasters weren’t around back then from what I remember.  Almost everybody used shrapnel cannon since back then you could charge your shots like how gauss and positron works now.    On the switching dmg types the secondary ammo also had a 10% DPS penalty

Bubble gun on a covop, right… Or Ion Emmiters on ECMs… Heck Shrapnels on GunShips/Fed Guards

Bubble gun on a covop, right… Or Ion Emmiters on ECMs… Heck Shrapnels on GunShips/Fed Guards

For April fool, it would be a load of fun.

How about Scatter Gun on a LRF?

How about Scatter Gun on a LRF?

It would be pretty amazing. And also OP. A good scattergun can do up to 4k damage with one it, but with only 2 turrets, with 6 it would be 12k. 

 

Or think about a crit gauss on a lrf… 

The Crystallid Scout Interceptor is stronger than a Hunter because of the carapace composition, which is almost as strong as the Predator. Despite being nearly the same size, the Predator has a higher strafe speed than the Scout.

The Alien thruster disassembles into 100 Iridium and can only be found by destroying a high level alien.

The majority of Mendes technology allows pilots to fly their Jericho ships through remote technology. The Blood Tormentor, Sawtooth and Cutter are all adaptations of these ships flewn by pirates, raiders and marauders that do not utilise the same Mendes piloting tech.

Cybers used to occupy Fort Muerto before their host system was corrupted by the Liu virus.

The Crystallid Destroyer contains enough destructive power to entirely vapourise matter.

It is possible to destroy the Defiler within time using 8 gunships, 2 commands and 2 recons. All ships must carry entirely maximised equipment and be entirely equipped with EM armoury.

Empire ships are produced using Titan, which is compounded of heavy materials. This material can only be found within Empire space. Federation and Jericho ships are crafted using lighter materials, however Jericho deflectors are stronger due to their need to reduce Kinetic damage to combat cybers.

The Katana S and the Prometheus X are both equally combat capable at maximum level.

A Valkyrie is a Norse mythological creature with giant wings that would allow them enough mobility to combat enemies. Valkyries would appear in groups on the battlefield.

The Poseidon Complex was once an entirely Cartel inhabited outpost before it was defiled.

The Cartel reconstructed an Empire dreadnought in Ice Belt, considerably from stolen blueprints. This dreadnought disabled, but it’s life support systems still work.

Service Shop and Colonisation Hub are two of the last Federal bases that have not become annexed by the Cartel.

Bubble gun on a covop, right… Or Ion Emmiters on ECMs… Heck Shrapnels on GunShips/Fed Guards

There is already Shrapnel cannon on Jeri frig in game, so why not :smiley:

There is already Shrapnel cannon on Jeri frig

Mmh… I don’t get it.

Length of time spent in Monolith Remains increases your chance of infection of the Liu virus.

 

There are absolutely no gunships with 3 capacitor spaces as standard.

 

If your ship has 3 engines, there is a chance you will sacrifice at least 1 capacitor space. Exactly the same can be said for circumstances vice versa.

 

The nozzle at the front of the Anaconda series of ships is designed for a projectile output port.

 

By the time Rank 14 destroyers are released, it will be possible to achieve an absolute maximum shield regeneration speed with the use of Jericho energy routing and capacitor relay modules. Currently, the top speed of shield regeneration can only be achieved using either a Ronin specific to the job, or a Sibyl.

 

Most leaders of today’s corporations were inherent, or have been inherent of CEO status of their previous corporations.

The Crystallid Destroyer contains enough destructive power to entirely vapourise matter.

The name of the Destroyer is Andromeda,and the vaporizers have to be the Dissectors,oftenly being able to hit targets above and below the flagship,sometimes it can hit on the side but only if a core is exposed.

 

By the time Rank 14 destroyers are released, it will be possible to achieve an absolute maximum shield regeneration speed with the use of Jericho energy routing and capacitor relay modules. Currently, the top speed of shield regeneration can only be achieved using either a Ronin specific to the job, or a Sibyl.

Well,haven’t really tried out full regen build,I am waiting for the R14 Destroyer since it may have a higher base regen than Sybyl,3 cap 3 shields and 2 on CPU,maybe 1 for hull just to make sure,probably as many slots as the SPs have.Also,did you know that there are currently 243 different possible combinations of SP slots?

There is one enemy type that is pure kamikaze: Demoman. With no weapon equipped(or using) the only way to kill people is to ram them(accidentially) or using the self-destruct aka reactor overload.

Even with having the most powerful lasers(dissectors) in the game, the destroyer ‘Andromeda’ isn’t able to kill all structures.

 With no weapon equipped(or using) the only way to kill people is to ram them(accidentially) or using the self-destruct aka reactor overload.

 

reactor overload was once a kamikaze module, but since it makes no sense to sacrifice points in a match, it has been changed to the mechanics of releasing a cloud and increasing explosion damage if destroyed while module is active.

 

So this is intentional, making it a somewhat circular fact :stuck_out_tongue: which are the most awesome facts.

Next fact: NPCs don’t use afterburners(or I didn’t notice any difference in speed/model of them). So using afterburner disabling modules is a total waste of module.

Buggy? fact: Even while invisible, you see the blue scanning from such a ship and you can determine its position basing on it.

On 01/06/2016 at 8:22 PM, JavaJunkie said:

 

RF blasters weren’t around back then from what I remember.  Almost everybody used shrapnel cannon since back then you could charge your shots like how gauss and positron works now.    On the switching dmg types the secondary ammo also had a 10% DPS penalty

The ‘Turtles’ in Fire Support and Defence Contract are frigates that use the shrapnel cannon

48 minutes ago, Iapetus92330 said:

The ‘Turtles’ in Fire Support and Defence Contract are frigates that use the shrapnel cannon

Also, the Commander in FS and DC, the pirate baron, and the boss in “Operation Ice belt” are frigates that use singularity cannons

Fact, not only the region option never work, it also add a considerable amount of queue time. For the past year I got about 70% games on RU 29% on EU and 1% on USA server, have not seen SA server for more than a year.

15 hours ago, Milfeulle said:

Fact, not only the region option never work, it also add a considerable amount of queue time. For the past year I got about 70% games on RU 29% on EU and 1% on USA server, have not seen SA server for more than a year.

Option “Any region” was made to reduce it. NA queue time is longer than Ru or EU. If you’re from SA - NA may be your best option. We’re planing to focus on this direction in the near future.

9 hours ago, CinnamonFake said:

Option “Any region” was made to reduce it. NA queue time is longer than Ru or EU. If you’re from SA - NA may be your best option. We’re planing to focus on this direction in the near future.

Hey cinnamon, what bugs me is that you can set server region to USA, queue, get an instant game but into EU server. I used to queue for PVE and get 95% games on USA server in NA prime time, but after OS being able to host USA servers we barely get any USA server, im pretty sure its because of server overload (that would also explain why USA servers get higher ping during NA primetime); funny thing is that when NA population is low, thats the time i get most USA servers. IMO OS should have less preference to assign an USA server, in order to have more games in PVP/PVE/Coop hosted at USA, game modes that require better responsiveness.

Also, the fact that OS instances just created do not contain any mysterious container (meaning the player needs to wait the full respawn time of the container) should be modified since it means a waste of fuel/time that is very common for USA players (because most instances are hosted at Rus or EU); i usually have to make a “warm up” flight at sorting, raiders, smugglers and muerto in order to make containers start spawning (near 4 minutes to pick the first container at USA instance). Newly created instances could instantly spawn a mysterious container once a player enters…i see no possible exploit since players cant choose the instance they get.

Fact: Even using cloak/other radar removing abilities, some/sometimes enemies don’t lose aggro and hunt you while you are on the map. Only jumping remove this perma-aggro.
The cruiser doesn’t seem to have engines to fight gravitational forces of the moon/planet it fly(fire support) but it doesn’t crash. Strange not?

2 hours ago, Lord_Xenon said:

Fact: Even using cloak/other radar removing abilities, some/sometimes enemies don’t lose aggro and hunt you while you are on the map. Only jumping remove this perma-aggro.
The cruiser doesn’t seem to have engines to fight gravitational forces of the moon/planet it fly(fire support) but it doesn’t crash. Strange not?

I don’t think the planetoid has enough gravity,shipwrecks still float around so I doubt that the Cruiser can be affected.